Lara Croft GO similar games & best alternatives

Lara Croft GO

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Android, PlayStation Vita, Windows Phone, iOS • 2016

Should you play it?

Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.

What works
  • Engaging and well-designed puzzles
  • Relaxing atmosphere and music
  • Stylized minimalist graphics
  • Gradual learning curve
  • Optional hint system
Things to keep in mind
  • Short game length
  • Controls designed for mobile can feel clunky on pc
  • Minimal narrative and story
  • Lack of keyboard support
  • Limited replayability beyond collectibles

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fort Meow

  • Card City Nights

  • Snake Pass

  • Song of the Deep

  • Hitman GO: Definitive Edition

  • Drop Duchy

  • Timelie

  • Typoman

  • The Howler

Hidden Gems

Less popular games with surprisingly high similarity

  • Fort Meow

  • Youropa

  • For The Warp

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lara Croft GO: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Survival, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players direct their own puzzle solving actions and choose which pieces to place, showing control over decisions."

    Capsule for Furry Feet Furry Feet

    "Players control Lara's movements and decisions on a turn-based grid, allowing deliberate planning and personal choice in puzzle solving."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles progressively increase in difficulty, requiring skillful planning and logical thinking with feedback from puzzle completion."

    Capsule for Freshly Frosted Freshly Frosted

    "Puzzles increase in difficulty, requiring skillful thinking and problem solving, with feedback through puzzle completion and hint system."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving without competitive elements or player comparison."

    Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

    "Focus is on individual puzzle solving at personal pace without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players are engaged to complete the story and explore achievements, but game length is short and some find slow pacing a drawback."

    Capsule for Call of the Sea Call of the Sea

    "Players enjoy progressing through levels and collectibles, but game length is short and some players finish quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize Lara's outfits and poses; remasters add new 3D objects and environmental details enhancing creative exploration."

    Capsule for Tomb Raider IV-VI Remastered Tomb Raider IV-VI Remastered

    "Players can unlock and customize Lara's outfits, and explore hidden collectibles, but gameplay follows preset puzzle designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and puzzle-focused."

    Capsule for DUSK '82: ULTIMATE EDITION DUSK '82: ULTIMATE EDITION

    "No elements of exerting control or superiority over others; gameplay is solitary and puzzle-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape with engaging puzzles and atmosphere."

    Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

    "Players use the game as a relaxing, immersive puzzle experience to escape real life stress and enjoy atmospheric exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with puzzle mechanics and different approaches to progress through levels."

    Capsule for Black The Fall Black The Fall

    "Players experiment with puzzle mechanics and new gameplay elements introduced gradually in levels."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages discovering collectibles and secrets within varied levels and worlds."

    Capsule for Kao the Kangaroo: Round 2 (2003 re-release) Kao the Kangaroo: Round 2 (2003 re-release)

    "Game encourages discovering hidden collectibles and secrets in levels, rewarding curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize Lara's outfits and appearance to some extent, allowing personal expression within limits."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "Players can customize Lara's appearance by unlocking outfits, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a whimsical fantasy world with imaginative characters and scenarios, though grounded in puzzle mechanics."

    Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

    "Set in a stylized Tomb Raider universe with imaginative puzzles and environments, evoking classic adventure fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Cryptis Cryptis

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for Shepherd of Light Shepherd of Light

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and careful movement; not suitable for background or idle play."

    Capsule for Yomawari: Night Alone Yomawari: Night Alone

    "Requires focused attention and deliberate moves; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for Furi Demake - The Chain Furi Demake - The Chain

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player puzzle game."

    Capsule for Taiji Taiji

    "No leadership or group management elements; single-player puzzle game."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels, unlock new scenes, and collect achievements."

    Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

    "Players progress through levels, unlock collectibles and outfits, and complete achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game offers a chill, cozy atmosphere with soothing music and gentle pacing, promoting relaxation."

    Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

    "Game offers a calm, soothing atmosphere with relaxing music and steady pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, music, and sound design provide pleasant sensory stimulation."

    Capsule for Here Comes Niko! Here Comes Niko!

    "Enjoyable visual style and ambient sound design provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for Manifold Garden Manifold Garden

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative with no dialogue; story is implied and sparse."

    Capsule for LAY LAY

    "Minimal narrative with no dialogue; story is mostly implied through environment and progression."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, planning, and problem solving to complete puzzles."

    Capsule for Cube Escape Collection Cube Escape Collection

    "Requires logical thinking, planning moves ahead, and problem solving to complete puzzles."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

    Capsule for Crazy Machines 3 Crazy Machines 3

    "Turn-based gameplay reduces suspense and risk; experience is calm rather than thrilling."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; some players note short length."

    Capsule for Witchy Business Witchy Business

    "Generally considered good value especially on sale; some players note short length but satisfying experience."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; enemies exist but combat is limited and more puzzle-oriented."

    Capsule for Camera Obscura Camera Obscura

    "Limited combat elements; enemies are obstacles in puzzles rather than focus on violence or destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding enemies and hazards, but overall low-risk puzzle environment."

    Capsule for Toki Tori Toki Tori

    "Some puzzle elements involve avoiding threats and managing risks, but overall low-stakes environment."

Last update: 01/06/2026