Lara Croft GO similar games & best alternatives
Lara Croft GO
2016
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Quick resume
Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.
Global score
93/100
Genres
Adventure, Turn-based strategy (TBS), Strategy, Puzzle
Similar games
Pros
- Engaging and well-designed puzzles
- Relaxing atmosphere and music
- Stylized minimalist graphics
- Gradual learning curve
- Optional hint system
Cons
- Short game length
- Controls designed for mobile can feel clunky on pc
- Minimal narrative and story
- Lack of keyboard support
- Limited replayability beyond collectibles
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Expression. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players control Lara's movements and decisions on a turn-based grid, allowing deliberate planning and personal choice in puzzle solving."
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Competence4
"Puzzles increase in difficulty, requiring skillful thinking and problem solving, with feedback through puzzle completion and hint system."
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Competition-4
"Focus is on individual puzzle solving at personal pace without competitive elements or player comparison."
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Continuation2
"Players enjoy progressing through levels and collectibles, but game length is short and some players finish quickly."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players can unlock and customize Lara's outfits, and explore hidden collectibles, but gameplay follows preset puzzle designs."
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Domination-5
"No elements of exerting control or superiority over others; gameplay is solitary and puzzle-focused."
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Escapism4
"Players use the game as a relaxing, immersive puzzle experience to escape real life stress and enjoy atmospheric exploration."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting3
"Players experiment with puzzle mechanics and new gameplay elements introduced gradually in levels."
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Exploration3
"Game encourages discovering hidden collectibles and secrets in levels, rewarding curiosity."
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Expression2
"Players can customize Lara's appearance by unlocking outfits, allowing some self-expression."
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Fantasy3
"Set in a stylized Tomb Raider universe with imaginative puzzles and environments, evoking classic adventure fantasy."
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Fellowship-5
"No social or community features; strictly single-player experience."
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Growth3
"Players develop puzzle-solving skills and learn new mechanics progressively."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and deliberate moves; not designed for idle or background play."
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Intimacy-5
"No social or emotional relationship building; purely individual gameplay."
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Leadership-5
"No leadership or group management elements; single-player puzzle game."
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Progression3
"Players progress through levels, unlock collectibles and outfits, and complete achievements."
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Relaxation4
"Game offers a calm, soothing atmosphere with relaxing music and steady pacing."
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Sensation3
"Enjoyable visual style and ambient sound design provide pleasant sensory stimulation."
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Status-5
"No social recognition or status systems; achievements are personal."
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Story-2
"Minimal narrative with no dialogue; story is mostly implied through environment and progression."
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Strategy4
"Requires logical thinking, planning moves ahead, and problem solving to complete puzzles."
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Thrill-2
"Turn-based gameplay reduces suspense and risk; experience is calm rather than thrilling."
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Value2
"Generally considered good value especially on sale; some players note short length but satisfying experience."
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Violence-3
"Limited combat elements; enemies are obstacles in puzzles rather than focus on violence or destruction."
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Survival1
"Some puzzle elements involve avoiding threats and managing risks, but overall low-stakes environment."
Last update: 29/04/2026