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Lara Croft GO

PlayStation Vita, PC (Microsoft Windows), Linux, Windows Phone, iOS, Mac, PlayStation 4, Android • 2016

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Quick resume

Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.

Global score

93/100

Genres

Adventure, Strategy, Puzzle, Turn-based strategy (TBS)

Pros

  • Engaging and well-designed puzzles
  • Relaxing atmosphere and music
  • Stylized minimalist graphics
  • Gradual learning curve
  • Optional hint system

Cons

  • Short game length
  • Controls designed for mobile can feel clunky on pc
  • Minimal narrative and story
  • Lack of keyboard support
  • Limited replayability beyond collectibles

Motivations

  • Autonomy
    3

    "Players control Lara's movements and decisions on a turn-based grid, allowing deliberate planning and personal choice in puzzle solving."

  • Competence
    4

    "Puzzles increase in difficulty, requiring skillful thinking and problem solving, with feedback through puzzle completion and hint system."

  • Competition
    -4

    "Focus is on individual puzzle solving at personal pace without competitive elements or player comparison."

  • Continuation
    2

    "Players enjoy progressing through levels and collectibles, but game length is short and some players finish quickly."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players can unlock and customize Lara's outfits, and explore hidden collectibles, but gameplay follows preset puzzle designs."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and puzzle-focused."

  • Escapism
    4

    "Players use the game as a relaxing, immersive puzzle experience to escape real life stress and enjoy atmospheric exploration."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players experiment with puzzle mechanics and new gameplay elements introduced gradually in levels."

  • Exploration
    3

    "Game encourages discovering hidden collectibles and secrets in levels, rewarding curiosity."

  • Expression
    2

    "Players can customize Lara's appearance by unlocking outfits, allowing some self-expression."

  • Fantasy
    3

    "Set in a stylized Tomb Raider universe with imaginative puzzles and environments, evoking classic adventure fantasy."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and deliberate moves; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management elements; single-player puzzle game."

  • Progression
    3

    "Players progress through levels, unlock collectibles and outfits, and complete achievements."

  • Relaxation
    4

    "Game offers a calm, soothing atmosphere with relaxing music and steady pacing."

  • Sensation
    3

    "Enjoyable visual style and ambient sound design provide pleasant sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    -2

    "Minimal narrative with no dialogue; story is mostly implied through environment and progression."

  • Strategy
    4

    "Requires logical thinking, planning moves ahead, and problem solving to complete puzzles."

  • Thrill
    -2

    "Turn-based gameplay reduces suspense and risk; experience is calm rather than thrilling."

  • Value
    2

    "Generally considered good value especially on sale; some players note short length but satisfying experience."

  • Violence
    -3

    "Limited combat elements; enemies are obstacles in puzzles rather than focus on violence or destruction."

  • Survival
    1

    "Some puzzle elements involve avoiding threats and managing risks, but overall low-stakes environment."

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    Last update: 06/03/2026