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Alex Kidd in Miracle World DX

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

A legend returns in stunning new detail with Alex Kidd in Miracle World DX! Fire up your power bracelet and relive a platforming classic alongside new modes, levels and features!

Global score

79/100

Genres

Action, Indie, Platform, Arcade, Adventure

Pros

  • Faithful remake with option to switch between classic and remastered graphics
  • Challenging and rewarding gameplay
  • Expanded story and new levels
  • Quality-of-life improvements like save system and infinite lives mode
  • Nostalgic appeal for fans of original

Cons

  • Controls feel slippery and imprecise to some players
  • Some frustrating hitboxes and cheap deaths
  • Short game length
  • Rock-paper-scissors boss fights seen as annoying by some
  • New music and graphics style not universally liked

Motivations

  • Autonomy
    3

    "Players can choose to play with original or remastered graphics, toggle gameplay options like infinite lives, and explore new and classic levels, offering control over their experience."

  • Competence
    4

    "The game is challenging with precise platforming and punishing one-hit deaths, requiring skill and mastery; quality-of-life options help but core gameplay demands competence."

  • Competition
    -3

    "No evidence of competitive modes or leaderboards; gameplay focuses on personal challenge and progression rather than comparing to others."

  • Continuation
    2

    "Players report replaying for nostalgia and new modes like Boss Rush encourage continued play, though the game is short and can be frustrating."

  • Cooperation
    -5

    "The game is a single-player platformer with no cooperative or multiplayer elements."

  • Creativity
    1

    "Some new levels and story elements added, but gameplay largely follows original structure; limited player-driven creation or modification."

  • Domination
    -5

    "No indication of exerting control or superiority over others; interactions are single-player and personal."

  • Escapism
    3

    "Players use the game for nostalgic escape and stress relief, immersing in a classic challenging platformer world."

  • Expectation
    -4

    "Players engage voluntarily out of nostalgia and interest; no evidence of obligation or external pressure."

  • Experimenting
    2

    "Players can experiment with toggling graphics modes, gameplay options, and exploring new levels, though core gameplay is familiar."

  • Exploration
    2

    "Includes hidden secrets, new levels, and collectibles encouraging discovery, though mostly linear platforming."

  • Expression
    2

    "Ability to switch between classic and remastered graphics and customize gameplay options allows some personal expression."

  • Fantasy
    4

    "The game features a fictional fantasy world with imaginative characters, story, and mechanics like rock-paper-scissors boss fights."

  • Fellowship
    -5

    "No social or community gameplay elements; strictly single-player experience."

  • Growth
    3

    "Players develop platforming skills, learn boss patterns, and improve through repeated attempts and mastery."

  • Health
    -5

    "No physical activity or health-related gameplay elements; typical sedentary video game."

  • Idle
    -3

    "Requires focused attention and precise input; not suited for idle or casual background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or social interactions within the game."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    3

    "Players collect items, money, and unlock new modes and levels, progressing through the game and story."

  • Relaxation
    -2

    "The game is challenging and sometimes frustrating, causing tension rather than relaxation, though some find nostalgic comfort."

  • Sensation
    3

    "Bright, colorful graphics and remastered music provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Expanded story elements and NPC interactions add narrative immersion beyond the original minimal plot."

  • Strategy
    2

    "Players must plan jumps, item usage, and boss fight tactics (including memorizing rock-paper-scissors patterns)."

  • Thrill
    3

    "High difficulty and one-hit deaths create suspense and tension, with relief upon success."

  • Value
    2

    "Offers nostalgic value and content for price, though some players feel it is short and could be overpriced at full price."

  • Violence
    3

    "Combat involves punching enemies and bosses; cartoonish violence is a core gameplay element."

  • Survival
    3

    "Players must avoid instant death hazards and manage limited lives to progress."

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    Last update: 06/03/2026