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Angry Video Game Nerd II: ASSimilation

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

When a mysterious beam from space transforms the world into a game, the Angry Video Game Nerd must return to put the "ASS" in ASSimilation. Utilize new mechanics, power-ups, abilities, and collectible armor pieces to defeat your most powerful foe yet, and save the world!

Global score

89/100

Genres

Action, Adventure, Indie, Platform, Shooter

Pros

  • Challenging but fair gameplay
  • Nostalgic retro graphics and music
  • Humorous references to avgn series
  • Varied level design with unique mechanics
  • Replayability through collectibles and difficulties

Cons

  • Short overall playtime
  • Some performance issues (lag in certain levels)
  • No multiplayer or cooperative modes
  • Occasional inconsistent difficulty spikes
  • Limited character customization

Motivations

  • Autonomy
    4

    "Players can choose levels in a non-linear order on a world map and select upgrades, allowing freedom in progression and playstyle."

  • Competence
    4

    "The game offers challenging platforming and boss fights requiring skill and timing, with feedback on performance and upgrades to improve effectiveness."

  • Competition
    -3

    "Focus is on individual challenge and personal mastery rather than direct competition or leaderboards."

  • Continuation
    3

    "Players report replayability through collectibles, multiple difficulties, and achievement hunting, encouraging habitual play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players can collect and use various power-ups and upgrades that modify gameplay, and levels feature unique mechanics and design."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; purely individual experience."

  • Escapism
    4

    "Players use the game as a challenging distraction and nostalgic escape into retro gaming culture."

  • Expectation
    -4

    "Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."

  • Experimenting
    3

    "New mechanics like wall jumping and power-ups encourage players to try different strategies and approaches."

  • Exploration
    3

    "World map and hidden collectibles encourage discovery and revisiting levels to find secrets."

  • Expression
    2

    "Customization is limited to power-up based upgrades affecting abilities rather than cosmetic changes."

  • Fantasy
    4

    "The game features imaginative fiction, parody, and references to fictional characters and scenarios from AVGN and retro games."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience with some community discussion but no in-game social features."

  • Growth
    4

    "Players develop skills through challenging gameplay and learn level patterns and boss strategies."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to difficulty and platforming demands."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    4

    "Players collect upgrades, power-ups, and collectibles that enhance abilities and unlock new content."

  • Relaxation
    -2

    "Game is challenging and can induce frustration, though some players find catharsis in overcoming difficulty."

  • Sensation
    3

    "Colorful pixel art, retro sound effects, and music provide sensory stimulation and nostalgic enjoyment."

  • Status
    -3

    "No social status or recognition systems; achievements exist but are personal rather than social."

  • Story
    2

    "Narrative is minimal but present, mainly serving as a humorous backdrop with references to AVGN lore."

  • Strategy
    3

    "Players must plan routes, use power-ups strategically, and learn enemy patterns to succeed."

  • Thrill
    3

    "The game provides suspense and tension through challenging platforming and boss fights."

  • Value
    3

    "Players perceive good value through humor, nostalgia, and replayability despite short playtime."

  • Violence
    3

    "Combat and destruction are core gameplay elements, with enemies defeated and gore effects present."

  • Survival
    3

    "Players must avoid instant death traps and manage health to progress through difficult levels."

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    Last update: 06/03/2026