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Alien Shooter

PlayStation 3, PlayStation Vita, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2009

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Quick resume

The endless darkness and the somber, long passages of a military complex have become the abode of evil, thousands of blood-thirsty creatures fill its offices, storehouses and mysterious laboratories. About 1,000 monsters on each map, showing up to 100 monsters simultaneously on one playing screen.

Global score

95/100

Genres

Action, Indie, Role-playing (RPG), Shooter, Arcade

Pros

  • Nostalgic and addictive gameplay
  • Simple controls and fast-paced action
  • Variety of weapons and upgrades
  • Satisfying gore and sound design
  • Short and accessible for casual play

Cons

  • Short game length
  • Repetitive level design
  • Minimal story and character development
  • No multiplayer or cooperative modes
  • Some technical bugs and dated graphics

Motivations

  • Autonomy
    4

    "Players freely choose character gender, weapons, upgrades, and approach to combat with minimal guidance."

  • Competence
    3

    "Game requires skillful shooting and survival against hordes of enemies with some challenge, but gameplay is straightforward."

  • Competition
    -3

    "Focus is on solo play and personal progress; no multiplayer or ranked modes mentioned."

  • Continuation
    2

    "Players often replay for nostalgia and enjoy survival mode, but game is short and can be completed quickly."

  • Cooperation
    -4

    "Game is single-player only with no cooperative features."

  • Creativity
    1

    "Some exploration of secrets and weapon/character upgrades, but mostly follows preset level design and gameplay."

  • Domination
    -4

    "No evidence of dominating others; gameplay is individual and cooperative social interaction is absent."

  • Escapism
    4

    "Players use the game as a stress relief and nostalgic escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

  • Experimenting
    1

    "Some experimentation with weapons and upgrades, but largely repetitive gameplay."

  • Exploration
    2

    "Players find secret areas and hidden items, encouraging some exploration."

  • Expression
    -3

    "Limited character choice and customization; mostly standard presentation."

  • Fantasy
    4

    "Game features sci-fi alien monsters and exaggerated weaponry, emphasizing imaginative fiction."

  • Fellowship
    -4

    "No multiplayer or community features; play is solitary."

  • Growth
    3

    "Players improve character stats and skills through upgrades and progression."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active focus and continuous engagement during combat."

  • Intimacy
    -5

    "No social or emotional connections formed; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Strong emphasis on collecting weapons, upgrades, and improving character stats."

  • Relaxation
    3

    "Game provides cathartic stress relief through fast-paced action and satisfying combat."

  • Sensation
    3

    "Visual gore, sound effects, and intense action provide sensory stimulation and excitement."

  • Status
    -4

    "No social recognition or status systems; focus is on individual play."

  • Story
    -4

    "Minimal to no story; gameplay is context-free shooting action."

  • Strategy
    2

    "Some tactical decisions in weapon choice and upgrades, but overall gameplay is straightforward."

  • Thrill
    3

    "Fast-paced combat and survival against overwhelming odds create tension and excitement."

  • Value
    3

    "Low price and short gameplay offer good value for casual play and nostalgia."

  • Violence
    5

    "Core gameplay is about violent combat, mass killing of aliens, and gore."

  • Survival
    3

    "Players must survive waves of enemies and manage resources like ammo and health."

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    Last update: 06/03/2026