Maze Mice similar games & best alternatives

Maze Mice

Mac, PC (Microsoft Windows), Linux, Android, iOS • 2025

Should you play it?

Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace.

What works
  • Unique time-stop mechanic allowing strategic play
  • Engaging and addictive gameplay loop
  • Charming art and excellent music
  • Good value for price
  • Variety of weapons and item synergies
Things to keep in mind
  • Limited enemy and map variety
  • Characters lack meaningful differences
  • Some upgrades feel weak or redundant
  • Endless mode difficulty spikes abruptly
  • Lack of meta progression and reroll options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Neophyte

  • Nova Drift

  • Nebulock

  • Neon Sundown

  • Army of Ruin

  • Froggy's Battle

  • Star of Providence

  • Nomad Survival

  • Vampire Survivors

Hidden Gems

Less popular games with surprisingly high similarity

  • Neon Sundown

  • Froggy's Battle

  • Berserk Boy

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    SUPERHOT

  • Escapism

    Born Again

  • Relaxation

    FIND ALL 3: Travel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Maze Mice: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control their actions and decisions freely, planning movements and attacks strategically in a unique time mechanic where time moves only when the player moves."

    Capsule for SUPERHOT SUPERHOT

    "Players have control over movement and decisions; time only moves when the player moves, allowing strategic planning and personal pacing."

  • Competence

    Game with the same Competence vibe

    3

    "Players develop skill in timing combos, positioning, and managing cooldowns, with progression unlocking new moves and upgrades."

    Capsule for Karate Survivor Karate Survivor

    "Skillful movement and build optimization are rewarded; some players note a high skill ceiling especially with time freeze mechanics."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal runs and self-improvement rather than direct competition or leaderboards."

    Capsule for Paper Planet Paper Planet

    "Focus is mostly on personal runs and self-improvement; limited leaderboard or ranked competition mentioned."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and habitual play sessions despite some repetitiveness."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Many players report habitual play and long sessions; addictive gameplay loop encourages repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative elements."

    Capsule for Coin Pusher Casino Coin Pusher Casino

    "Game is single-player focused with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different builds, weapons, and item synergies; some desire more customization options."

    Capsule for LORT LORT

    "Players experiment with different builds and item synergies; some desire for more content and customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

    Capsule for Transport Fever 2 Transport Fever 2

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use game as stress relief and engaging distraction; immersive music and atmosphere support escapism."

    Capsule for Born Again Born Again

    "Players use the game as a chill-out or stress relief experience; relaxing and engaging music enhances escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation; no indication of obligation or external pressure."

    Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

    "Players engage voluntarily for fun and relaxation; no mention of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, perks, upgrades, and map designs; experimentation with strategies and builds is encouraged."

    Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

    "Players try new builds and item combinations; some express desire for more enemy and map variety to encourage experimentation."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited map variety but players explore different areas and item locations within maps."

    Capsule for Deceit Deceit

    "Some exploration of different maps and item synergies; limited map variety noted as a con."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly focuses on builds and gear; character appearance customization is limited."

    Capsule for Last Epoch Last Epoch

    "Customization mainly through character selection and item builds; characters differ only by starting item."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Whimsical and imaginative setting with surreal elements like fishing cats and humorous story."

    Capsule for Fishing at the Lake Full of Cats Fishing at the Lake Full of Cats

    "Imaginative setting with mice, cats, and roguelike fantasy elements; whimsical art and music support fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly single-player experience."

    Capsule for Fights in Tight Spaces Fights in Tight Spaces

    "No social or community gameplay elements; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn build synergies, enemy behaviors, and improve strategies over time, though some find limited depth."

    Capsule for Sipho Sipho

    "Players learn build synergies and improve skillful movement; some critique on limited progression depth."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Mothlight Mothlight

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and timing; not designed for background or idle play."

    Capsule for Return. Return.

    "Requires player attention and active input; time stops when player stops, so no background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing."

    Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

    "No evidence of forming close relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades, talents, and unlock characters, though meta-progression is considered fast and limited."

    Capsule for Noobs Want to Live Noobs Want to Live

    "Players unlock items, characters, and upgrades over time; some desire for deeper meta progression."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for relaxing music, soothing visuals, and stress-free gameplay without timers."

    Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

    "Game praised for chill, relaxing gameplay and music; time-stop mechanic reduces stress."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style and music provide pleasant sensory stimulation."

    Capsule for Mika and The Witch's Mountain Mika and The Witch's Mountain

    "Enjoyable music and visual style provide sensory pleasure; some find music repetitive over long sessions."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; focus is on personal achievement"

    Capsule for Wizardry 7: Crusaders of the Dark Savant Wizardry 7: Crusaders of the Dark Savant

    "Limited social recognition or leaderboard presence; focus on personal achievement."

  • Story

    Game with the same Story vibe

    -4

    "Minimal story or narrative; gameplay is context-free arcade style."

    Capsule for Project Starship Project Starship

    "Minimal narrative or lore; gameplay is context-free and arcade-like."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and build optimization require strategic thinking, timing, and resource management."

    Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

    "Strategic planning of movement and build choices; time freeze mechanic adds tactical depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in boss fights and storm chases, but overall a calm and controlled experience."

    Capsule for The Pathless The Pathless

    "Some tension from boss fights and enemy management, but overall relaxed due to time-stop mechanic."

  • Value

    Game with the same Value vibe

    4

    "Many players feel the game offers good value for money and time invested."

    Capsule for Pixel Cup Soccer - Ultimate Edition Pixel Cup Soccer - Ultimate Edition

    "Many players feel the game offers good value for price and time invested."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting monsters with weapons and spells; violence is cartoonish and lighthearted."

    Capsule for Quest Hunter Quest Hunter

    "Combat involves defeating cats with weapons; violence is cartoonish and lighthearted."

  • Survival

    Game with the same Survival vibe

    3

    "Players must prevent enemies from reaching objectives, managing resources and defenses to survive waves."

    Capsule for Prime World: Defenders 2 Prime World: Defenders 2

    "Players must avoid enemies and survive waves; strategic defense and resource management involved."

Last update: 01/06/2026