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Auditorium

PlayStation 3, PlayStation Vita, PC (Microsoft Windows), iOS, PlayStation Portable, Mac, Web browser • 2012

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Quick resume

Turn light into sound in this multi-award winning game from the creators of Fractal!

Global score

84/100

Genres

Casual, Indie, Strategy, Puzzle, Music

Pros

  • Unique and creative puzzle mechanics
  • Relaxing music and visuals
  • Multiple solutions per puzzle
  • Soothing and meditative experience
  • Accessible gameplay with gradual difficulty

Cons

  • Low resolution and dated graphics
  • Music loops poorly and can become repetitive
  • Some levels rely on trial and error
  • Limited content and replay value
  • Lack of tutorial and polish

Motivations

  • Autonomy
    4

    "Players freely place and adjust puzzle elements to direct light streams, allowing multiple solutions and personal experimentation."

  • Competence
    3

    "The game offers increasing difficulty and requires skillful manipulation of puzzle elements, though some later levels rely on trial and error."

  • Competition
    -5

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving."

  • Continuation
    -2

    "Players tend to play in short sessions and may disengage easily due to limited content and repetitive music loops."

  • Cooperation
    -5

    "Single-player puzzle game with no cooperative features."

  • Creativity
    4

    "Encourages creative problem solving with multiple ways to solve puzzles and experimentation with mechanics."

  • Domination
    -5

    "No elements of dominance or power over others; purely individual experience."

  • Escapism
    4

    "Relaxing music and visuals provide a meditative, stress-relieving experience."

  • Expectation
    -4

    "Players engage voluntarily for relaxation and enjoyment without obligation or pressure."

  • Experimenting
    4

    "Game encourages trying different placements and solutions, with no single fixed answer."

  • Exploration
    -3

    "Gameplay revolves around known puzzle environments with limited discovery beyond mechanics."

  • Expression
    3

    "Players express themselves by creating unique musical outcomes and light patterns through puzzle solutions."

  • Fantasy
    -4

    "Grounded in abstract, realistic physics-based puzzle mechanics rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop puzzle-solving skills and understanding of mechanics over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Suitable for short, casual play sessions and relaxing breaks."

  • Intimacy
    -5

    "No social or emotional relationship building elements."

  • Leadership
    -5

    "No leadership or group management aspects."

  • Progression
    2

    "Players progress through levels and unlock new mechanics, though no item collection or upgrades."

  • Relaxation
    5

    "Highly relaxing atmosphere with soothing music and calming visuals."

  • Sensation
    3

    "Enjoyable audiovisual stimulation through colorful light effects and music."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free puzzle solving."

  • Strategy
    3

    "Requires planning and problem solving to direct streams efficiently, though some trial and error occurs."

  • Thrill
    -3

    "Low risk, calm gameplay with minimal suspense or tension."

  • Value
    1

    "Generally seen as good value for a relaxing puzzle experience, though some feel price is high for content."

  • Violence
    -5

    "No violent or destructive content; focus on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026