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Hook

Nintendo Switch, PC (Microsoft Windows), Linux, Windows Phone, iOS, Mac, Android • 2015

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Quick resume

HOOK is a short minimal, puzzle game.

Global score

97/100

Genres

Casual, Indie, Puzzle

Pros

  • Affordable price
  • Relaxing and minimalistic design
  • Gradual difficulty increase
  • Intuitive mechanics without tutorial
  • Calming music and sound design

Cons

  • Very short gameplay length
  • Limited replay value
  • Lack of narrative or social features
  • Some puzzles may feel too easy or repetitive
  • No customization or creative elements

Motivations

  • Autonomy
    4

    "Players freely decide the order to pull hooks and manipulate switches, with no fixed routine imposed."

  • Competence
    3

    "Puzzles increase in complexity and require logical thinking and planning, providing a sense of skill mastery."

  • Competition
    -4

    "Single-player experience focused on personal puzzle solving without leaderboards or direct competition."

  • Continuation
    -3

    "Short game (~1 hour) with limited replay value; players tend to finish it in one or two sessions."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    1

    "Players solve puzzles using provided mechanics but do not create or modify content."

  • Domination
    -5

    "No social interactions or power dynamics; purely individual puzzle solving."

  • Escapism
    3

    "Relaxing atmosphere and minimalistic design help players unwind and distract from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting
    2

    "Players explore puzzle mechanics and try different sequences to solve levels."

  • Exploration
    -4

    "Gameplay is confined to known puzzle boards without open-world or discovery elements."

  • Expression
    -5

    "No character or environment customization; minimalistic and standardized visuals."

  • Fantasy
    -5

    "Realistic puzzle mechanics based on circuits and logic, no fictional or fantastical elements."

  • Fellowship
    -5

    "No community or social features; entirely solo experience."

  • Growth
    3

    "Players learn new mechanics and improve logical thinking as puzzles progress."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and problem solving; not suited for background or idle play."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player puzzle solving only."

  • Progression
    2

    "Progression through levels and unlocking new mechanics, but no item collection or upgrades."

  • Relaxation
    4

    "Calming music, minimalistic visuals, and fair difficulty curve create a relaxing experience."

  • Sensation
    2

    "Pleasant audio and visual feedback enhance enjoyment but are subtle and minimalistic."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -5

    "No narrative or story elements; purely abstract puzzles."

  • Strategy
    3

    "Requires planning and logical sequencing to solve puzzles effectively."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and methodical rather than suspenseful."

  • Value
    5

    "Highly praised for excellent value given low price and satisfying gameplay."

  • Violence
    -5

    "No violent content; gameplay is constructive and puzzle-focused."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe puzzle environment."

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    Last update: 06/03/2026