VOI similar games & best alternatives

VOI

PC (Microsoft Windows), Mac, iOS • 2016

Should you play it?

Do you think 1 + 1 = 0 is correct? So what do you think about "black + black = white" statement?

What works
  • Unique and innovative puzzle mechanic
  • Minimalistic and relaxing design
  • Affordable price
  • Challenging yet accessible puzzles
  • Short and satisfying playtime
Things to keep in mind
  • Lack of polish and minor bugs
  • No proper ending or ui
  • Small play area limits movement
  • No replay or level selection features
  • Some puzzles feel too easy or repetitive

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Scalak

  • Pixel Puzzles: Japan

  • Zen of Sudoku

  • Wordle 3

  • KNIGHTS

  • Akin

  • PUSH

  • Hexologic

  • Wordle

Hidden Gems

Less popular games with surprisingly high similarity

  • Akin

  • Hexologic

  • Pixel Puzzles 2: Space

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    klocki

  • Relaxation

    Last Horizon

  • Value

    Nodebuster

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

VOI: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. It leans lower than usual among comparable games on Exploration, Expression, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely manipulate puzzle pieces with various mechanics and no forced routines or scripted actions."

    Capsule for klocki klocki

    "Players freely manipulate shapes to solve puzzles with no fixed routines or forced paths."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require spatial reasoning and problem solving, though mostly not very difficult."

    Capsule for DARQ: Complete Edition DARQ: Complete Edition

    "Puzzles require spatial reasoning and problem solving, with some levels challenging and others easier."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements; focus is on personal puzzle solving without comparison to others."

    Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

    "No competitive elements or comparison to others; focus is on individual puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."

    Capsule for Type:Rider Type:Rider

    "Some players engage for 1-3 hours in one or few sessions; short game limits habitual long-term play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player puzzle game with no multiplayer or cooperative features."

    Capsule for Pretty Neko Pretty Neko

    "Single-player puzzle game with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and explore different locations to solve puzzles, allowing some creative problem solving within predefined structures."

    Capsule for The Drifter The Drifter

    "Players experiment with shape arrangements to create solutions; some creative pattern discovery."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual puzzle solving."

    Capsule for The Room Three The Room Three

    "No social dominance or power dynamics; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    3

    "Casual, charming puzzle gameplay provides a relaxing distraction from real life."

    Capsule for Eets Munchies Eets Munchies

    "Relaxing, minimalistic puzzles provide a calming distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and mental challenge, not out of obligation."

    Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different platform arrangements and angles to find solutions, encouraging experimentation."

    Capsule for Mind Spheres Mind Spheres

    "Encourages trial, error, and exploration of shape overlaps to find solutions."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Gameplay occurs in a single environment with no exploration of new areas or secrets."

    Capsule for Orbt XL Orbt XL

    "Gameplay occurs in a fixed, minimalistic environment with no new areas or secrets to discover."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization; no avatar or environment personalization beyond game settings."

    Capsule for Lazerbait Lazerbait

    "Minimal visual customization; players create patterns but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Grounded in abstract logic puzzles with no fictional or imaginative narrative elements."

    Capsule for SquareCells SquareCells

    "Grounded in abstract geometric puzzles with no fictional or imaginative narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary puzzle experience."

    Capsule for Moncage Moncage

    "No community or social features; solitary puzzle experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop spatial reasoning and puzzle-solving skills through gameplay."

    Capsule for Manifold Garden Manifold Garden

    "Players develop spatial reasoning and puzzle-solving skills through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for passive or background play."

    Capsule for Doors: Paradox Doors: Paradox

    "Requires focused attention to solve puzzles; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; purely individual gameplay."

    Capsule for Steel Assault Steel Assault

    "No social or emotional connection features; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through puzzles and unlocking achievements, but no item collection or upgrades."

    Capsule for Happy Game Happy Game

    "Players progress through sequential puzzles unlocking achievements; no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Ambient music and minimalist visuals create a calming atmosphere despite occasional tension."

    Capsule for Last Horizon Last Horizon

    "Minimalistic design and ambient music create a calming, tension-free experience."

  • Sensation

    Game with the same Sensation vibe

    -2

    "Visuals and audio are simple and dated, providing calm rather than intense stimulation."

    Capsule for Industry Giant 2 Industry Giant 2

    "Visuals and audio are simple and soothing rather than intense or stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract puzzle gameplay."

    Capsule for LYNE LYNE

    "No narrative or story elements; purely abstract puzzle gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and logical thinking to navigate impossible shapes."

    Capsule for hocus hocus

    "Requires logical thinking and planning to arrange shapes correctly."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Calm, controlled puzzle solving with minimal risk or suspense."

    Capsule for Zenge Zenge

    "No suspense or risk; calm and predictable puzzle solving."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price and short playtime."

    Capsule for Nodebuster Nodebuster

    "Players feel the game offers good value for its low price and short playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive content; focus on constructive puzzle solving."

    Capsule for Auditorium Auditorium

    "No violent or destructive content; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No threats or failure states; stable and safe puzzle environment."

    Capsule for LYNE LYNE

    "No threat or failure states; stable and safe puzzle environment."

Last update: 01/06/2026