Banyu Lintar Angin - Little Storm - similar games & best alternatives
Banyu Lintar Angin - Little Storm -
2018
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Quick resume
Banyu Lintar Angin is a series of experimental illustrations about three siblings, living together independently in a rural Indonesian environment.
Global score
96/100
Genres
Casual, Indie, Free To Play, Visual Novel
Similar games
Pros
- Beautiful hand-drawn illustrations
- Soothing and uplifting music
- Heartwarming slice-of-life story
- Free and very accessible
- Short and relaxing experience
Cons
- Not a game but a slideshow
- Very short duration
- No interactivity or gameplay
- Lack of narrative depth or choices
- Some find it too simplistic
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Progression, Thrill, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-4
"No player decisions or control; just viewing a slideshow of illustrations"
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Competence-5
"No skill or challenge; purely passive experience"
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Competition-5
"No competitive elements or comparison to others"
-
Continuation-2
"Very short experience (~5 minutes); some players replay for nostalgia but generally brief"
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Cooperation-5
"Entirely single player, no multiplayer or cooperative features"
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Creativity-3
"No creation or modification; fixed sequence of images and music"
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Domination-5
"No social interaction or power dynamics"
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Escapism3
"Players use it as a relaxing, stress-relieving, nostalgic escape"
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Expectation-5
"Players engage voluntarily for personal enjoyment, no obligation"
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Experimenting-4
"No exploration of mechanics; fixed slideshow experience"
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Exploration-5
"No new areas or secrets; linear image sequence"
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Expression-5
"No customization or personalization options"
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Fantasy-2
"Slice-of-life, realistic depiction of siblings' daily life; minimal fantasy elements"
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Fellowship-4
"No community or social features; solitary experience"
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Growth-3
"Some emotional reflection and appreciation but no skill or knowledge acquisition"
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Health-5
"Purely sedentary, no physical activity involved"
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Idle4
"Short, casual experience suitable for filling small time gaps"
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Intimacy2
"Emotional connection through story of siblings, but no social interaction"
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Leadership-5
"No leadership or group management features"
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Progression-5
"No items, upgrades, or progression systems"
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Relaxation5
"Highly relaxing and soothing experience with calming music and art"
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Sensation3
"Pleasant visual and auditory stimuli with emotional warmth"
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Status-5
"No social recognition or status elements"
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Story3
"Narrative conveyed through illustrations and music; no text or dialogue"
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Strategy-5
"No mental challenge or problem solving"
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Thrill-5
"No suspense or risk; very controlled and calm experience"
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Value5
"Free, short, and emotionally rewarding; good value for time"
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Violence-5
"No violence; focus on peaceful family life"
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Survival-5
"No threats or survival elements; stable and safe environment"
Last update: 29/04/2026