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A Raven Monologue similar games & best alternatives

A Raven Monologue

PC (Microsoft Windows) • 2018

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Quick resume

A Raven Monologue is a short experimental silent story about a raven that does not know how to croak and his relationship with the people in the town.

Global score

94/100

Genres

Casual, Indie, Free To Play, Visual Novel

Similar games

    Pros

    • Beautiful hand-drawn art
    • Haunting and fitting soundtrack
    • Deep, symbolic storytelling
    • Short and free experience
    • Open to personal interpretation

    Cons

    • Minimal interaction and gameplay
    • Very short duration
    • Lack of explicit narrative clarity
    • No replay incentives beyond interpretation
    • Not a traditional game

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story, Experimenting. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      2

      "Player controls the pace of advancing or reversing the story, but interaction is limited to clicking arrows."

    • Competence
      -3

      "Gameplay is minimal and predictable, involving only simple navigation without skill challenges."

    • Competition
      -5

      "No competitive elements or comparison to others; experience is solitary and personal."

    • Continuation
      1

      "Some players replay to explore interpretations, but overall short and limited engagement time."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or social gameplay."

    • Creativity
      3

      "Open to player interpretation and emotional projection, but no creation or modification mechanics."

    • Domination
      -5

      "No elements of control or superiority over others; experience is equal and introspective."

    • Escapism
      4

      "Players use the game as a reflective, emotional escape from real life, engaging with deep themes."

    • Expectation
      -4

      "Players engage voluntarily for personal interest and emotional experience, not obligation."

    • Experimenting
      3

      "The game is experimental in storytelling and presentation, encouraging new ways to interpret narrative."

    • Exploration
      2

      "Players explore the story by navigating forward and backward through frames, discovering meaning."

    • Expression
      -2

      "No customization or personalization; presentation is fixed and standardized."

    • Fantasy
      3

      "Features a fictional anthropomorphic raven and symbolic, surreal storytelling."

    • Fellowship
      -4

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth
      2

      "Players reflect and gain emotional insight, though no explicit skill or knowledge acquisition."

    • Health
      -5

      "Sedentary experience with no physical activity or health-related gameplay."

    • Idle
      -4

      "Requires focused attention during short play; no background or idle gameplay elements."

    • Intimacy
      1

      "Emotional connection to story and themes, but no direct social or relational interactions."

    • Leadership
      -5

      "No leadership or group management roles; purely individual experience."

    • Progression
      1

      "Narrative progression occurs, but no accumulation of items or upgrades in traditional sense."

    • Relaxation
      4

      "Calming music and art create a relaxing, contemplative atmosphere."

    • Sensation
      3

      "Visual and auditory aesthetics provide emotional and sensory stimulation."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Strong narrative focus with emotional and symbolic storytelling."

    • Strategy
      -5

      "No strategic or problem-solving gameplay elements."

    • Thrill
      -4

      "No suspense or risk; experience is calm and predictable."

    • Value
      5

      "Highly praised for emotional impact and artistic value despite short length and free price."

    • Violence
      -5

      "No violence or destructive gameplay; focus on peaceful narrative."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and safe environment."

    Last update: 29/04/2026