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A Raven Monologue

PC (Microsoft Windows) • 2018

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Quick resume

A Raven Monologue is a short experimental silent story about a raven that does not know how to croak and his relationship with the people in the town.

Global score

94/100

Genres

Casual, Indie, Free To Play, Visual Novel

Pros

  • Beautiful hand-drawn art
  • Haunting and fitting soundtrack
  • Deep, symbolic storytelling
  • Short and free experience
  • Open to personal interpretation

Cons

  • Minimal interaction and gameplay
  • Very short duration
  • Lack of explicit narrative clarity
  • No replay incentives beyond interpretation
  • Not a traditional game

Motivations

  • Autonomy
    2

    "Player controls the pace of advancing or reversing the story, but interaction is limited to clicking arrows."

  • Competence
    -3

    "Gameplay is minimal and predictable, involving only simple navigation without skill challenges."

  • Competition
    -5

    "No competitive elements or comparison to others; experience is solitary and personal."

  • Continuation
    1

    "Some players replay to explore interpretations, but overall short and limited engagement time."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or social gameplay."

  • Creativity
    3

    "Open to player interpretation and emotional projection, but no creation or modification mechanics."

  • Domination
    -5

    "No elements of control or superiority over others; experience is equal and introspective."

  • Escapism
    4

    "Players use the game as a reflective, emotional escape from real life, engaging with deep themes."

  • Expectation
    -4

    "Players engage voluntarily for personal interest and emotional experience, not obligation."

  • Experimenting
    3

    "The game is experimental in storytelling and presentation, encouraging new ways to interpret narrative."

  • Exploration
    2

    "Players explore the story by navigating forward and backward through frames, discovering meaning."

  • Expression
    -2

    "No customization or personalization; presentation is fixed and standardized."

  • Fantasy
    3

    "Features a fictional anthropomorphic raven and symbolic, surreal storytelling."

  • Fellowship
    -4

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    2

    "Players reflect and gain emotional insight, though no explicit skill or knowledge acquisition."

  • Health
    -5

    "Sedentary experience with no physical activity or health-related gameplay."

  • Idle
    -4

    "Requires focused attention during short play; no background or idle gameplay elements."

  • Intimacy
    1

    "Emotional connection to story and themes, but no direct social or relational interactions."

  • Leadership
    -5

    "No leadership or group management roles; purely individual experience."

  • Progression
    1

    "Narrative progression occurs, but no accumulation of items or upgrades in traditional sense."

  • Relaxation
    4

    "Calming music and art create a relaxing, contemplative atmosphere."

  • Sensation
    3

    "Visual and auditory aesthetics provide emotional and sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with emotional and symbolic storytelling."

  • Strategy
    -5

    "No strategic or problem-solving gameplay elements."

  • Thrill
    -4

    "No suspense or risk; experience is calm and predictable."

  • Value
    5

    "Highly praised for emotional impact and artistic value despite short length and free price."

  • Violence
    -5

    "No violence or destructive gameplay; focus on peaceful narrative."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

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    Last update: 06/03/2026