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Shan Gui (山桂)

Mac, Android, PC (Microsoft Windows), Linux • 2014

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Quick resume

It is the end of summer. Han Hui, a university student, meets a mysterious young girl named He Jia in the mountains. After this chance meeting, the two embark on a delightful journey.

Global score

72/100

Genres

Adventure, Casual, Indie, Visual Novel

Pros

  • Beautiful artwork and backgrounds
  • Pleasant and calming soundtrack
  • Emotional and touching story
  • Cultural and educational wiki links
  • Easy achievements and valuable trading cards

Cons

  • Very short playtime (~40-60 minutes)
  • No player choices or interactivity
  • Somewhat rough english translation
  • Voice acting quality inconsistent
  • Limited replay value

Motivations

  • Autonomy
    -5

    "No player choices or branching paths; purely linear story progression"

  • Competence
    -5

    "No skill or challenge involved; just reading and clicking to progress"

  • Competition
    -5

    "No competitive elements or comparison with others"

  • Continuation
    -2

    "Short playtime (~40-60 minutes) with low replay value; some players revisit for atmosphere or achievements"

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative features"

  • Creativity
    2

    "Art style and integration of cultural wiki links show creative presentation, but gameplay is fixed"

  • Domination
    -5

    "No elements of dominance or control over others"

  • Escapism
    4

    "Provides a calming, relaxing experience and escape through story, music, and scenery"

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and cultural interest, not obligation"

  • Experimenting
    -3

    "Linear story with no experimentation; some exploration via wiki links"

  • Exploration
    3

    "Exploration of cultural sites and lore through story and embedded wiki links"

  • Expression
    -4

    "No character customization or player expression; fixed visuals and story"

  • Fantasy
    2

    "Contains some elements of Chinese mythology and fantasy blended with realistic settings"

  • Fellowship
    -4

    "Primarily a solitary experience without social or community features"

  • Growth
    2

    "Players gain cultural knowledge and emotional insight through story and wiki links"

  • Health
    -5

    "Sedentary gameplay typical of visual novels"

  • Idle
    3

    "Can be experienced passively with auto-scroll and background listening"

  • Intimacy
    3

    "Focus on emotional connection and relationship between two main characters"

  • Leadership
    -5

    "No leadership or group management elements"

  • Progression
    1

    "Achievement collection and gallery unlocks provide minimal progression"

  • Relaxation
    5

    "Strong emphasis on calming atmosphere, music, and soothing narrative"

  • Sensation
    3

    "Enjoyable visuals and music provide sensory pleasure"

  • Status
    -4

    "No social status or recognition mechanics"

  • Story
    5

    "Narrative-driven experience with emotional and cultural storytelling"

  • Strategy
    -5

    "No strategic or problem-solving gameplay"

  • Thrill
    -4

    "Calm and predictable experience without suspense or risk"

  • Value
    2

    "Generally considered good value especially on sale; achievements and soundtrack add appeal"

  • Violence
    -5

    "No violence or combat; peaceful and constructive narrative"

  • Survival
    -5

    "No survival or threat elements; stable and safe environment"

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    Last update: 06/03/2026