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Lost girl`s [diary]

PC (Microsoft Windows), Mac • 2016

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Quick resume

A group of girls are having their vacation, alone. What would a group of girls do on a dark Christmas night? Of course, fortunetelling! Unfortunately for them, their boyfriends are not about to leave them alone and their sudden visit totally ruins their plans for fortune telling, turning it into a scary story contest.

Global score

82/100

Genres

Free To Play, Visual Novel, Adventure

Pros

  • Free to play
  • Pleasant art style
  • Atmospheric music
  • Easy achievements
  • Short and accessible

Cons

  • Very short length
  • No player choices or interactivity
  • Linear story with no replay value
  • Some translation issues
  • Limited horror impact

Motivations

  • Autonomy
    -4

    "The game is a kinetic visual novel with no player choices or branching paths, so players follow a fixed narrative without control over actions."

  • Competence
    -3

    "Gameplay involves simple clicking through text; no skill or challenge is required, achievements are easy and mostly automatic."

  • Competition
    -4

    "No competitive elements; focus is on individual reading experience without comparison or ranked modes."

  • Continuation
    -3

    "Short playtime (~30-60 minutes) with no replay value or branching; players tend to finish quickly and move on."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    -2

    "Linear story with no player-created content or customization; some creative writing in stories but no player input."

  • Domination
    -5

    "No social or multiplayer interaction, thus no exertion of control or superiority over others."

  • Escapism
    3

    "Provides a nostalgic, atmospheric escape into fictional horror stories and adolescent social settings."

  • Expectation
    -4

    "Players engage voluntarily for entertainment or achievement hunting; no obligation or external pressure."

  • Experimenting
    -4

    "No experimentation possible due to fixed linear narrative and no gameplay variation."

  • Exploration
    -5

    "No exploration; static environments and story progression without discovery or new areas."

  • Expression
    -4

    "No character customization or player expression; fixed character designs and story presentation."

  • Fantasy
    2

    "Contains fictional horror stories and some supernatural elements, though grounded in adolescent campfire storytelling."

  • Fellowship
    -3

    "Single-player experience; social elements limited to story context, no community or multiplayer features."

  • Growth
    -3

    "No skill development or learning mechanics; reading may provide cultural or literary insight but minimal personal growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Suitable for casual, short sessions and background reading; can be played with minimal attention."

  • Intimacy
    -4

    "No social interaction or relationship building; emotional engagement limited to narrative."

  • Leadership
    -5

    "No leadership or group management roles; purely passive reading experience."

  • Progression
    2

    "Players unlock achievements and progress through story chapters, though no character or item upgrades."

  • Relaxation
    3

    "Calm reading experience with atmospheric music; some tension from horror stories but overall relaxing."

  • Sensation
    2

    "Visual and auditory elements provide moderate sensory stimulation; no intense thrills or shocks."

  • Status
    -4

    "No social recognition or ranking; achievements are personal and not publicly competitive."

  • Story
    4

    "Strong narrative focus with multiple horror stories and character interactions driving the experience."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; purely linear story progression."

  • Thrill
    1

    "Some mild suspense and tension from horror stories, but not truly thrilling or frightening."

  • Value
    4

    "Free to play with easy achievements and short playtime offers good value for time invested."

  • Violence
    1

    "Contains references to horror and some violent imagery in stories, but no active violent gameplay."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable, risk-free environment."

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    Last update: 06/03/2026