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Block Story™

iOS, Android, PC (Microsoft Windows) • 2015

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Quick resume

There isn’t much better than a wide open game world in which you have essentially no limits and can alter the very landscape in which you play – that is, unless you add dragons, of course…

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Large, infinite worlds with varied biomes
  • Rich rpg elements with quests and leveling
  • Creative building and customization
  • Nostalgic and immersive fantasy atmosphere
  • Active developer support and updates

Cons

  • Lack of multiplayer or cooperative modes
  • Some bugs and janky combat mechanics
  • Repetitive quests and grind
  • Limited inventory space and ui issues
  • Graphics and controls feel dated

Motivations

  • Autonomy
    4

    "Players have freedom to explore, build, choose playstyle, and customize character progression."

  • Competence
    3

    "Game involves skill development through combat, questing, and crafting with some grind and boss fights."

  • Competition
    -4

    "No multiplayer or PvP; focus is on singleplayer experience without comparison to others."

  • Continuation
    4

    "Many players report long playtimes, nostalgia, and habitual engagement over years."

  • Cooperation
    -5

    "No multiplayer or cooperative modes available; purely singleplayer."

  • Creativity
    4

    "Sandbox building, painting blocks, and world modification encourage creative expression."

  • Domination
    -3

    "No evidence of dominance over others; interactions are singleplayer and non-competitive."

  • Escapism
    4

    "Players use the game for nostalgia, fantasy immersion, and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia, not out of obligation."

  • Experimenting
    3

    "Exploration of new biomes, quests, and mechanics encourages trying new things."

  • Exploration
    5

    "Large infinite worlds, multiple biomes, and many structures promote discovery."

  • Expression
    4

    "Customization of characters, pets, and building with painting and block placement."

  • Fantasy
    5

    "Strong fantasy elements with dragons, magic, mythical creatures, and RPG storylines."

  • Fellowship
    -4

    "Singleplayer focus with minimal social interaction; community mostly external."

  • Growth
    4

    "Leveling system, skill points, and pet progression provide learning and development."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention for combat, crafting, and questing; not idle gameplay."

  • Intimacy
    -4

    "No close social or emotional connections formed in-game; mostly solo play."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on item collection, upgrades, leveling, and unlocking new abilities."

  • Relaxation
    3

    "Some players find it relaxing and nostalgic, though grind and bugs cause frustration."

  • Sensation
    2

    "Visual and auditory elements are pleasant but not highly stimulating or intense."

  • Status
    -3

    "No social status or recognition systems; achievements exist but are personal."

  • Story
    3

    "There is a storyline with quests and lore, though some find it weak or secondary."

  • Strategy
    2

    "Some strategic combat and skill allocation, but overall gameplay is straightforward."

  • Thrill
    2

    "Combat and boss fights provide some excitement, but many find it easy or janky."

  • Value
    4

    "Players feel the game offers good content and nostalgia for a low price."

  • Violence
    3

    "Combat against monsters and bosses is a core gameplay element."

  • Survival
    2

    "Some survival elements like hunger and resource management, but not very punishing."

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    Last update: 06/03/2026