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Arboria

PC (Microsoft Windows) • 2021

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Quick resume

Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Unique and imaginative art style
  • Challenging and satisfying combat
  • Deep meta progression and customization
  • Varied weapons, mutations, and elemental system
  • Engaging lore and atmosphere

Cons

  • Some bugs and occasional crashes
  • Early access with incomplete content
  • Steep learning curve and grindy progression
  • Limited enemy variety early on
  • No multiplayer or cooperative features

Motivations

  • Autonomy
    4

    "Players choose from randomized characters with unique stats and traits, and can customize builds with weapons, mutations, and upgrades, showing high player control and freedom."

  • Competence
    4

    "Combat is challenging and skill-based with timing and dodging mechanics; players learn enemy patterns and improve over runs, reflecting a strong sense of mastery."

  • Competition
    -3

    "Focus is on individual progression and personal improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "High replayability with meta progression, unlocks, and varied builds encourage long play sessions and habitual engagement."

  • Cooperation
    -4

    "Gameplay centers on solo runs and individual character builds with no mention of multiplayer or cooperative play."

  • Creativity
    4

    "Players create unique character builds through weapon, mutation, and mod combinations; the game features customization and experimentation with elements."

  • Domination
    -4

    "Interactions are focused on personal challenge and progression rather than exerting power or control over others."

  • Escapism
    4

    "The surreal, bizarre world and immersive lore provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try different weapons, mutations, elemental combinations, and builds, exploring mechanics and strategies."

  • Exploration
    3

    "Procedurally generated floors and varied biomes encourage discovery and curiosity-driven exploration."

  • Expression
    3

    "Character customization through randomized traits, weapon and mutation choices, and upgrades allows personal expression."

  • Fantasy
    5

    "The game features a highly imaginative, surreal world with troll-like creatures, magic, and mythical elements."

  • Fellowship
    -4

    "Gameplay and progression are primarily solo experiences with minimal social or community interaction."

  • Growth
    4

    "Players learn combat mechanics, enemy patterns, and build strategies, with meta progression supporting personal development."

  • Health
    -3

    "The game involves sedentary play with no physical activity elements; some players mention long sessions and intense focus."

  • Idle
    -4

    "Requires continuous attention and focus during combat and exploration; not suited for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to brief NPC encounters in the hub; no close relationships or emotional sharing described."

  • Leadership
    -4

    "Players do not lead others; focus is on individual progression and decision-making."

  • Progression
    5

    "Strong meta progression with currency, upgrades, unlocks, and character build improvements across runs."

  • Relaxation
    2

    "While the game is challenging, some players find it addictive and satisfying, balancing tension and flow."

  • Sensation
    3

    "Unique art style, sound design, and visual effects provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Achievements and progress are personal with minimal social recognition or status elements."

  • Story
    3

    "The game features lore and narrative elements revealed through audio logs and NPCs, adding depth beyond gameplay."

  • Strategy
    4

    "Players plan builds, elemental affinities, and combat tactics, requiring analytical thinking and problem solving."

  • Thrill
    3

    "Combat challenge and risk-reward mechanics create suspense and excitement, though some find difficulty manageable."

  • Value
    4

    "Players report good value for price with frequent updates and substantial content for a roguelite."

  • Violence
    4

    "Combat involves melee and magic attacks against enemies, with satisfying weapon impact and destruction."

  • Survival
    3

    "Players must manage health, resources, and avoid death in challenging environments with enemy threats."

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    Last update: 06/03/2026