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Class of '09: The Re-Up

PC (Microsoft Windows) • 2023

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Quick resume

The REJECTION SIM returns! Explore a slice of chaotic life in late 2000's American high school as you assume the role of Nicole once again. A 100% fully voiced VN presenting as the most culturally accurate period piece in the history of gaming.

Global score

97/100

Genres

Casual, Indie, Role-playing (RPG), Simulator, Visual Novel

Pros

  • Sharp dark humor
  • Strong voice acting
  • Authentic portrayal of toxic teenage social dynamics
  • Multiple branching endings
  • Emotional and thought-provoking narrative

Cons

  • Short game length
  • Heavy and potentially triggering themes
  • Limited player customization
  • Some endings feel abrupt
  • Not suitable for casual or relaxed play

Motivations

  • Autonomy
    4

    "Players make critical choices that shape the narrative and character interactions, reflecting high personal freedom and control over actions."

  • Competence
    2

    "Engagement involves navigating complex social and moral scenarios requiring understanding and decision-making, though no mechanical skill challenges."

  • Competition
    -4

    "Focus is on personal story progression and individual experience without competitive or ranked elements."

  • Continuation
    3

    "Players report long playtimes and habitual engagement, with multiple endings encouraging replay."

  • Cooperation
    1

    "Some social interaction elements exist in narrative and multiplayer voting on choices, but primarily a single-player experience."

  • Creativity
    3

    "Players explore different narrative paths and character outcomes, experimenting with choices to create unique story experiences."

  • Domination
    4

    "The protagonist exerts manipulative and controlling behaviors over others, reflecting a strong theme of dominance."

  • Escapism
    4

    "The game offers dark humor and exaggerated scenarios that allow players to escape real-life stresses through immersion in chaotic fiction."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Multiple branching storylines and choices encourage players to try new narrative paths and explore different outcomes."

  • Exploration
    2

    "Exploration is narrative-based, discovering new story branches and character interactions rather than physical environments."

  • Expression
    -2

    "Limited customization; expression mainly through choice selection rather than avatar or environment personalization."

  • Fantasy
    -1

    "Though exaggerated and darkly comedic, the game is grounded in realistic teenage social dynamics and plausible scenarios."

  • Fellowship
    1

    "Some social aspects like multiplayer voting on choices exist, but overall a solitary narrative experience."

  • Growth
    3

    "Players reflect on complex social and emotional themes, gaining insight into toxic relationships and personal trauma."

  • Health
    -4

    "Themes include drug abuse, self-harm, and destructive behaviors, promoting unhealthy habits within the narrative."

  • Idle
    -3

    "Requires focused attention to follow narrative and voice acting; not suited for passive or background play."

  • Intimacy
    3

    "Narrative explores close, complex relationships including toxic and abusive dynamics, fostering emotional engagement."

  • Leadership
    3

    "Protagonist leads social interactions often through manipulation and control, guiding group dynamics."

  • Progression
    3

    "Players unlock multiple endings and story branches, reflecting accumulation of narrative progress and consequences."

  • Relaxation
    -2

    "The game’s dark, edgy tone and intense themes create emotional tension rather than relaxation or flow."

  • Sensation
    3

    "Strong voice acting and sharp writing provide stimulating auditory and emotional experiences."

  • Status
    2

    "Social status and reputation are key themes within the narrative, influencing character interactions and story outcomes."

  • Story
    5

    "Highly narrative-driven with multiple branching plots, character development, and emotional arcs."

  • Strategy
    2

    "Players must consider choices and consequences, requiring some planning and reasoning to explore different endings."

  • Thrill
    3

    "Dark humor and unpredictable narrative events create suspense and emotional highs and lows."

  • Value
    2

    "Players find strong entertainment and emotional impact relative to game length and price, especially on sale."

  • Violence
    3

    "Narrative includes destructive and aggressive behaviors, including psychological and physical harm."

  • Survival
    3

    "Themes of avoiding social failure and navigating hostile environments are present, though not survival gameplay mechanics."

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    Last update: 06/03/2026