Beholder 2 similar games & best alternatives

Beholder 2

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, Xbox One, Android • 2018

Should you play it?

You are an intern at the central ministry of a totalitarian state with your whole career ahead of you. Work your way up the ladder by scheming against employees, spying on your boss, and completing paperwork. Or do you turn against the state and expose corruption. The choice is still yours to make!

What works
  • Engaging dystopian story with multiple endings
  • Meaningful player choices and moral dilemmas
  • Atmospheric art style and music
  • Good value for price
  • Improved gameplay over original beholder
Things to keep in mind
  • Tedious and repetitive mini-games
  • Slow walking and animations
  • Some bugs and ui issues
  • Limited replay value for some players
  • Story can feel less impactful than original

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Norland

  • Supreme Ruler 1936

  • Terra Invicta

  • Warsim: The Realm of Aslona

  • Dominions 4: Thrones of Ascension

  • Beholder

  • Death Crown

  • Space Pirates And Zombies 2

  • Dominions 5 - Warriors of the Faith

Hidden Gems

Less popular games with surprisingly high similarity

  • Death Crown

  • Solar Nations 2

  • Making History: The Second World War

If you liked…

Recommendations by what you enjoyed most

  • Story

    Corpse Party

  • Autonomy

    The Banner Saga 3

  • Escapism

    Dead Synchronicity: Tomorrow Comes Today

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Beholder 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story and character fates, with freedom to direct actions and decisions."

    Capsule for The Banner Saga 3 The Banner Saga 3

    "Players make meaningful choices affecting story and character fates, with freedom to be good or evil, but within a structured bureaucratic system."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves puzzle solving and coding challenges that require skill and problem-solving, though some tasks are simple."

    Capsule for One Dreamer: Prologue One Dreamer: Prologue

    "Gameplay involves completing various mini-games and puzzles requiring skill and strategy, though some tasks can become tedious."

  • Competition

    Game with the same Competition vibe

    2

    "While there is no direct multiplayer competition, players compete against their own high scores and achievements, fostering indirect competition."

    Capsule for UBERMOSH Vol.5 UBERMOSH Vol.5

    "Players compete indirectly by outmaneuvering coworkers for promotions, but no direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often replay to explore different story outcomes and endings, showing attachment and habitual engagement."

    Capsule for The Novelist The Novelist

    "Engaging story and multiple endings encourage replay, though some find gameplay repetitive which may limit long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some social interaction via multiplayer and community, but mostly focused on individual drifting performance rather than teamwork."

    Capsule for Torque Drift Torque Drift

    "Some interactions with coworkers involve helping or sabotaging, but mostly focused on individual advancement."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively explore different story paths and character interactions through choices, though within a predefined narrative."

    Capsule for Crimson Gray Crimson Gray

    "Players can choose different approaches to problems and character interactions, though within predefined narrative paths."

  • Domination

    Game with the same Domination vibe

    3

    "Players often sabotage and control others, exerting dominance through gameplay mechanics."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "Game encourages exerting control over coworkers through framing and sabotage to gain promotions."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strongly immersive dystopian world offering escape from reality through dark narrative and atmosphere."

    Capsule for Dead Synchronicity: Tomorrow Comes Today Dead Synchronicity: Tomorrow Comes Today

    "Strong dystopian setting and immersive narrative provide escape from real life into a dark fictional world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

    Capsule for Shadows of Doubt Shadows of Doubt

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple choices and endings encourage trying different approaches and exploring consequences."

    Capsule for Tokyo Dark Tokyo Dark

    "Multiple choices and different endings encourage trying new strategies and exploring consequences."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore various locations in the convent and other settings, though environments are relatively small and focused."

    Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

    "Players explore different floors and environments within the ministry and some external locations, though limited in scope."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization, but players express themselves through choices and interactions."

    Capsule for Night in the Woods Night in the Woods

    "Limited character customization, but players express themselves through choices and moral alignment."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a dystopian sci-fi universe with exaggerated comic book style and imaginative enemies and scenarios."

    Capsule for Void Bastards Void Bastards

    "Set in a dystopian fictional world with exaggerated totalitarian elements and dark humor."

  • Fellowship

    Game with the same Fellowship vibe

    -1

    "Limited social connection; relationships with NPCs exist but are shallow and repetitive."

    Capsule for Cattle Country Cattle Country

    "Interactions with NPCs exist but social connection is limited; focus is on individual goals."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, knowledge, and character builds through gameplay progression."

    Capsule for Toukiden 2 Toukiden 2

    "Players develop skills and knowledge through gameplay and character progression."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players report frustration and stress from difficulty."

    Capsule for Ancestors: The Humankind Odyssey Ancestors: The Humankind Odyssey

    "Sedentary gameplay with no physical activity; some players report frustration and stress."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some animations and walking sequences are slow and unskippable."

    Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

    "Requires active attention and decision making; slow walking and animations may cause some downtime."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Limited evidence of close social relationships; interactions appear mostly casual or cooperative."

    Capsule for RPG World - Action RPG Maker RPG World - Action RPG Maker

    "Limited close relationships; interactions are mostly functional or superficial."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead employees and manage operations, making strategic decisions and delegating tasks."

    Capsule for Weedcraft Inc Weedcraft Inc

    "Players lead by managing coworkers through manipulation and strategic decisions to climb ranks."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through unlocking rooms, upgrading staff, and collecting story and adult content."

    Capsule for Love Tavern Love Tavern

    "Clear progression through ministry floors, promotions, and unlocking story content."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and suspenseful atmosphere creates emotional strain rather than relaxation."

    Capsule for Until Dawn™ Until Dawn™

    "Tense atmosphere and moral dilemmas create sustained emotional strain rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric music and art provide sensory engagement, though gameplay is mostly text and menus."

    Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

    "Art style and music provide atmospheric sensory stimulation, though gameplay is subdued."

  • Status

    Game with the same Status vibe

    3

    "Players gain recognition through faction ranks, achievements, and social standing in the game world."

    Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

    "Advancing in the ministry and gaining authority provides social status within the game world."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings, character development, and plot twists."

    Capsule for Corpse Party Corpse Party

    "Strong narrative focus with multiple endings, plot twists, and character development."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical decision-making in politics, business, and family."

    Capsule for House of Legacy House of Legacy

    "Requires planning, resource management, and decision making to navigate bureaucracy and social dynamics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Risk of death and unexpected plot twists create suspense and tension."

    Capsule for Royal Alchemist Royal Alchemist

    "Suspense from moral choices, risk of failure, and unexpected plot twists."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with engaging gameplay and replayability."

    Capsule for Cosmic Star Heroine Cosmic Star Heroine

    "Good value for price with engaging content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Includes combat avoidance and encounters with hostile entities; some violent themes."

    Capsule for Mists of Aiden Mists of Aiden

    "Includes themes of betrayal, sabotage, and some violent outcomes though not focused on combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by managing resources and navigating threats strategically."

    Capsule for Tower Escape Tower Escape

    "Players must avoid failure and death by managing resources and navigating threats."

Last update: 01/06/2026