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Gaokao.Love.100Days

Nintendo Switch, PC (Microsoft Windows) • 2015

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Quick resume

Getting a girl-friend before National College Entrance Exam, I know it's crazy, but from today, we will face everything together.

Global score

90/100

Genres

Adventure, Casual, Indie, Simulator, Visual Novel, Role-playing (RPG)

Pros

  • Realistic depiction of chinese high school life and gaokao pressure
  • Rich narrative with over 50 endings
  • Emotional and immersive storytelling
  • Meaningful player choices affecting outcomes
  • High replayability

Cons

  • Translation issues in english version
  • Some repetitive gameplay elements
  • Steep learning curve for stat management
  • Limited character customization
  • Emotional stress may be intense for some players

Motivations

  • Autonomy
    3

    "Players can choose daily activities and manage study, rest, and social interactions, though some story events are fixed."

  • Competence
    4

    "Game involves skillful balancing of stats and decision making to achieve different endings and overcome challenges."

  • Competition
    -2

    "Focus is on personal progress and story outcomes rather than direct competition with others."

  • Continuation
    4

    "High replayability with over 50 endings encourages long-term engagement and multiple playthroughs."

  • Cooperation
    -3

    "Gameplay centers on individual choices and personal relationships, limited multiplayer or teamwork."

  • Creativity
    2

    "Players experiment with different choices and routes, but within a structured narrative framework."

  • Domination
    -4

    "Interactions emphasize mutual respect and emotional complexity rather than control or superiority."

  • Escapism
    4

    "Players use the game to relive or escape into the emotional and social pressures of high school and exams."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."

  • Experimenting
    3

    "Multiple endings and branching paths encourage trying new strategies and choices."

  • Exploration
    2

    "Exploration is narrative and emotional rather than spatial, discovering different story outcomes."

  • Expression
    1

    "Limited character customization, but players express themselves through choices and relationship management."

  • Fantasy
    -4

    "Strongly grounded in realistic depiction of Chinese high school life and exam pressures."

  • Fellowship
    3

    "Strong community connection through shared cultural experiences and emotional resonance."

  • Growth
    4

    "Players develop understanding of characters and improve skills in managing stats and decisions."

  • Health
    -3

    "Game depicts stress, declining health, and negative effects of overwork rather than promoting physical activity."

  • Idle
    -3

    "Requires consistent attention to daily choices and stat management; not a casual or background game."

  • Intimacy
    4

    "Focus on forming deep emotional relationships and exploring complex interpersonal dynamics."

  • Leadership
    -4

    "Players follow protagonist’s story without leading others; no group management or authority roles."

  • Progression
    4

    "Strong emphasis on improving stats, collecting items, and unlocking multiple endings."

  • Relaxation
    -3

    "Game often induces stress and emotional tension reflecting exam pressures and relationship struggles."

  • Sensation
    2

    "Visuals and music provide emotional stimulation, though overall tone is somber and realistic."

  • Status
    1

    "Some social recognition through story achievements, but focus remains personal and narrative-driven."

  • Story
    5

    "Narrative immersion is central, with rich character development and multiple branching plots."

  • Strategy
    4

    "Players must plan study, rest, and social activities carefully to influence outcomes."

  • Thrill
    3

    "Emotional highs and lows create suspense and tension throughout the story."

  • Value
    4

    "High replay value and rich content provide good return on time and money invested."

  • Violence
    -5

    "Game focuses on constructive activities like studying and relationship building, no combat."

  • Survival
    3

    "Players manage stress and health to avoid failure and succeed in exams and relationships."

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    Last update: 06/03/2026