Shovel Knight: Shovel of Hope similar games & best alternatives

Shovel Knight: Shovel of Hope

PlayStation 3, Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Nintendo 3DS, Wii U, Xbox One, PlayStation Vita • 2019

Should you play it?

Shovel Knight is a sweeping classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. If you love games with perfect platforming, beautiful art, infectious music, lovable bosses, humor and levity, and real heart… Shovel Knight is for you!

What works
  • Tight and responsive controls
  • Challenging but fair difficulty curve
  • Excellent retro pixel art and music
  • Engaging and humorous story and characters
  • Good value especially with treasure trove bundle
Things to keep in mind
  • Some find difficulty frustrating and punishing
  • Lack of mid-level save points frustrates some players
  • Gold retrieval mechanic can be annoying
  • Limited co-op and social features
  • Plague of shadows dlc not included in base game, requiring purchase of bundle

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Shovel Knight: Treasure Trove

  • Sundered®: Eldritch Edition

  • Blaster Master Zero

  • Salt and Sanctuary

  • Ghosts 'n Goblins Resurrection

  • Disney G-Force

  • Fortune Summoners

  • Dungreed

  • Sir, You Are Being Hunted

Hidden Gems

Less popular games with surprisingly high similarity

  • TowerClimb

  • Bullshot

  • Chronicles of the Wolf

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    TRON 2.0

  • Competence

    Micro Mages

  • Escapism

    UFO 50

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shovel Knight: Shovel of Hope: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose upgrades, weapons, and playstyle; exploration and customization are encouraged."

    Capsule for TRON 2.0 TRON 2.0

    "Players have freedom to choose upgrades, items, and approach to combat and platforming challenges."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers a challenging difficulty curve with skill-based platforming and boss fights that require mastery and timing."

    Capsule for Micro Mages Micro Mages

    "Game offers a challenging difficulty curve with skill-based platforming and boss fights requiring mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual play and self-improvement rather than direct competition or leaderboards."

    Capsule for Invisible, Inc. Invisible, Inc.

    "Focus is on solo play and personal skill improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and replaying levels, though some find it repetitive or frustrating at higher difficulties."

    Capsule for Beware Planet Earth Beware Planet Earth

    "Many players report addictive gameplay and replay value, though some find difficulty frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Co-op mode exists but is limited and often non-functional; most play is single-player focused."

    Capsule for Saints Row 2 Saints Row 2

    "Co-op mode exists but is not the main focus; most gameplay is single-player oriented."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."

    Capsule for The Mummy Demastered The Mummy Demastered

    "Players can customize loadouts and use various relics, but levels and story are predefined."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly solo and cooperative without emphasis on dominating or controlling other players."

    Capsule for Vampire Survivors Vampire Survivors

    "Interactions are mostly solo and cooperative without emphasis on dominating others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a nostalgic and immersive escape into retro-style worlds and varied gameplay experiences."

    Capsule for UFO 50 UFO 50

    "Players use the game as a nostalgic, immersive escape with engaging story and retro charm."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for ICARUS ICARUS

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different strategies, exploring levels, and puzzle solutions, though within classic gameplay constraints."

    Capsule for System Shock System Shock

    "Game encourages trying different relics and strategies, though within a structured level design."

  • Exploration

    Game with the same Exploration vibe

    3

    "Levels contain hidden collectibles and secrets that reward curiosity and exploration."

    Capsule for ANTONBLAST ANTONBLAST

    "Levels contain secrets and collectibles rewarding curiosity and exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization (e.g. gender choice) and roleplaying options allow personal expression."

    Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

    "Some character customization (gender swap) and equipment choices allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy setting with magic lore, mythical creatures, and imaginative story."

    Capsule for Arcane Afterfall Arcane Afterfall

    "Strong fantasy setting with knights, magic, and imaginative characters and story."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community and co-op play, but mostly individual experience."

    Capsule for Sundered®: Eldritch Edition Sundered®: Eldritch Edition

    "Some community and co-op aspects exist but most play is individual."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in platforming and combat, and learn game mechanics progressively."

    Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

    "Players develop platforming and combat skills progressively through the game."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Baldur's Gate 3 Baldur's Gate 3

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement, not suited for idle play."

    Capsule for DARK SOULS™ II DARK SOULS™ II

    "Requires focused attention and continuous engagement; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are minimal and mostly surface-level or absent."

    Capsule for Supreme Ruler Ultimate Supreme Ruler Ultimate

    "Social interactions are minimal and mostly surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    Capsule for Nex Machina Nex Machina

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and skills as they advance through the game."

    Capsule for Monomyth Monomyth

    "Players accumulate upgrades, items, and abilities as they advance."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and sometimes frustrating, causing tension rather than relaxation."

    Capsule for 8BitBoy™ 8BitBoy™

    "Game is challenging and sometimes frustrating, causing tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable retro visuals and chiptune music provide sensory stimulation and emotional fun."

    Capsule for UFO 50 UFO 50

    "Enjoyable retro visuals and chiptune music provide sensory pleasure and excitement."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on personal achievement rather than social recognition or visibility."

    Capsule for Ancient Dungeon Ancient Dungeon

    "Focus is on personal achievement rather than social recognition or status."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative and character dialogue add depth and immersion beyond pure gameplay."

    Capsule for RAM: Random Access Mayhem RAM: Random Access Mayhem

    "Engaging narrative with characters and humor adds depth beyond pure gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and timing for platforming, enemy patterns, and boss fights."

    Capsule for Micro Mages Micro Mages

    "Requires planning use of items and tactics for bosses and platforming challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "High difficulty and risk of death create suspense and excitement."

    Capsule for VVVVVV VVVVVV

    "Difficulty and risk of death create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with satisfying gameplay length and content."

    Capsule for SteamWorld Dig 2 SteamWorld Dig 2

    "Generally considered a good value for price and gameplay length, especially with Treasure Trove bundle."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with magical attacks and abilities."

    Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

    "Combat involves defeating enemies and bosses with shovel and magic attacks."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage health carefully to progress through challenging levels."

    Capsule for Gunman Clive Gunman Clive

    "Players must avoid death and manage health to progress through challenging levels."

Last update: 01/06/2026