GUNTOUCHABLES similar games & best alternatives

GUNTOUCHABLES

PC (Microsoft Windows) • 2025

Should you play it?

Guntouchables is an online co-op doomsday roguelite for 1-4 players. You play as a gun-toting group of 'preppers' trying to reclaim the world from an ever-evolving horde of mutants, constantly working to develop new unique ways to kill you.

What works
  • Fun and addictive co-op gameplay
  • Affordable price with good value
  • Charismatic characters and humor
  • Strong progression and upgrade systems
  • Active and responsive developers
Things to keep in mind
  • Weak ai bots in solo or partial teams
  • Limited content and maps at launch
  • Lack of in-game voice chat and communication tools
  • Performance issues on some systems
  • Some repetitive gameplay elements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hellbreach: Vegas

  • Jets'n'Guns 2

  • Serious Sam II

  • Puppet Master: The Game

  • Serious Sam Classics: Revolution

  • Serious Sam HD: The Second Encounter

  • Sanctum 2

  • Apocalypse Party

  • Over 9000 Zombies!

Hidden Gems

Less popular games with surprisingly high similarity

  • CounterAttack: Uprising

  • Madballs in Babo:Invasion

  • PERISH

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Dungeons of Eternity

  • Value

    Crown Champion: Legends of the Arena

  • Autonomy

    Nation Red

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GUNTOUCHABLES: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose characters, weapons, perks, and play styles each session, allowing personal control over gameplay decisions."

    Capsule for Nation Red Nation Red

    "Players can choose characters, weapons, upgrades, and modifiers freely, allowing personal control over gameplay style."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting, weapon upgrades, and challenge modes, but some players find it easy or repetitive."

    Capsule for Dead Effect Dead Effect

    "Game offers skill-based shooting, strategic upgrades, and difficulty scaling, though some players find certain weapons or bots limiting."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and weekly campaigns, but primarily cooperative and casual play without heavy competitive focus."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "Includes leaderboards and weekly challenges, but main focus is cooperative play rather than direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay with progression and replayability, encouraging repeated sessions and grinding."

    Capsule for Meltdown Meltdown

    "Many players report addictive gameplay with multiple sessions and replayability through progression and modifiers."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on multiplayer co-op with up to 4 players; teamwork and communication are key; solo play is possible but less favored."

    Capsule for Dungeons of Eternity Dungeons of Eternity

    "Strong emphasis on 4-player co-op play; solo play is possible but less enjoyable due to weak AI bots."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can create custom maps and use upgrades to modify gameplay strategies."

    Capsule for Mini Airways - ATC simulator Mini Airways - ATC simulator

    "Players can customize loadouts, choose upgrades, and draw on maps pre-game, adding creative strategic elements."

  • Domination

    Game with the same Domination vibe

    -3

    "Focus is on skill and fair play; no evidence of toxic domination or trash talk."

    Capsule for Spellsworn Spellsworn

    "Focus is on teamwork and shared objectives; some reports of toxic player behavior but no emphasis on domination."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, lighthearted distraction with whimsical characters and humorous story."

    Capsule for Big Helmet Heroes Big Helmet Heroes

    "Players use the game as a fun, chaotic distraction with humorous characters and lighthearted tone."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or pressure."

    Capsule for Golf It! Golf It!

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different weapons, upgrades, and strategies to find effective combinations."

    Capsule for [REDACTED] [REDACTED]

    "Game encourages trying different characters, weapons, upgrades, and modifiers to find effective combinations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Randomly generated levels offer some discovery, but environments are often repetitive and lack secrets."

    Capsule for Bunker Punks Bunker Punks

    "Levels are randomized and players discover new enemy modifiers and layouts, though environments are limited."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and build choices allow some self-expression, though cosmetic customization is limited."

    Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

    "Character selection and drawing on maps allow some self-expression, though cosmetic customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a post-apocalyptic fictional world with mutants and advanced tech, providing an imaginative experience."

    Capsule for RAGE RAGE

    "Set in a post-apocalyptic world with mutants and exaggerated characters, providing a fictional and humorous experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social play focus; players enjoy shared experiences and cooperative achievements."

    Capsule for Nine Parchments Nine Parchments

    "Strong community and social play focus, with players enjoying shared experiences and cooperative achievements."

  • Growth

    Game with the same Growth vibe

    3

    "Progression through leveling, unlocking perks and equipment, and improving skills over time."

    Capsule for Paranormal Cleanup Paranormal Cleanup

    "Progression through leveling, unlocking weapons and upgrades, and improving skills over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for God of War God of War

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during missions; not suitable for passive play."

    Capsule for Aliens: Dark Descent Aliens: Dark Descent

    "Requires active attention and continuous engagement during missions; not suited for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players form social bonds and friendships through cooperative play, though not deeply emotional."

    Capsule for MISERY MISERY

    "Players form social bonds through cooperative play, though no deep emotional or relationship mechanics."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some strategic coordination in co-op, but no explicit leadership roles or authority."

    Capsule for Fortified Fortified

    "Some need for coordination and strategy in co-op, but no formal leadership roles or mechanics."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression system with unlockable upgrades, perks, and weapons driving continued play."

    Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

    "Strong meta-progression with unlockable weapons, upgrades, and character levels driving continued play."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game is chaotic and fast-paced, providing fun but also moments of tension and frustration."

    Capsule for Bro Falls Bro Falls

    "Game is fast-paced and chaotic, with moments of fun but also tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual style, satisfying gunplay, and humorous voice lines provide sensory stimulation."

    Capsule for Klaus Veen's Treason Klaus Veen's Treason

    "Enjoyable visual style, satisfying gunplay, and humorous voice acting provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

    Capsule for Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder's Revenge

    "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

  • Story

    Game with the same Story vibe

    1

    "The game has a light narrative and campaign but focuses mainly on gameplay rather than deep story immersion."

    Capsule for Fight Crab Fight Crab

    "Light narrative and character flavor exist, but gameplay is mostly action and mission based without deep story."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan builds, skill upgrades, and cooperative tactics to overcome challenges."

    Capsule for Temtem: Swarm Temtem: Swarm

    "Players plan loadouts, upgrades, and coordinate team tactics to overcome challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "The game offers suspenseful combat with risk-reward mechanics and challenging enemy encounters."

    Capsule for WAR RATS: The Rat em Up WAR RATS: The Rat em Up

    "Game offers suspense through enemy hordes, modifiers, and risk-reward mechanics."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for offering substantial content and entertainment at a low price."

    Capsule for Crown Champion: Legends of the Arena Crown Champion: Legends of the Arena

    "Highly praised for offering great entertainment and content for a low price, including free launch period."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, shooting, and destruction in a cartoonish style."

    Capsule for UpGun UpGun

    "Core gameplay involves combat, shooting mutants, and destruction in a stylized, cartoonish manner."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources, health, and positioning to survive waves of enemies and complete objectives."

    Capsule for John Carpenter's Toxic Commando John Carpenter's Toxic Commando

    "Players manage resources, health, and positioning to survive waves of enemies and complete objectives."

Last update: 01/06/2026