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Cobalt

Xbox 360, Xbox One, PC (Microsoft Windows) • 2016

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Quick resume

Forget everything you’ve learned about combat. Cobalt’s slo-mo mechanic lets you perform moves that other games can’t comprehend. Discover the secrets of a distant colony in a cosmic campaign, take on challenges and rule the leaderboards, or face off against others in local and online multiplayer.

Global score

93/100

Genres

Action, Adventure, Indie

Pros

  • Deep and satisfying combat mechanics
  • Robust map and story editor
  • Addictive multiplayer and co-op modes
  • Engaging story with humor
  • Low system requirements and smooth performance

Cons

  • Small and inactive multiplayer community
  • Steep learning curve for controls
  • Some bugs and stability issues reported
  • Limited online co-op and large maps
  • Story mode considered less compelling by some

Motivations

  • Autonomy
    4

    "Players have freedom to customize characters, choose weapons, and create maps with an in-depth editor, allowing personal control over gameplay and strategies."

  • Competence
    5

    "High skill ceiling with complex combat mechanics, timing, and movement mastery; players receive feedback and can improve through practice."

  • Competition
    4

    "Multiplayer modes such as deathmatch and team strike encourage player versus player competition, though the community is small."

  • Continuation
    4

    "Players report addictive gameplay and long play sessions, with reasons to keep returning including multiplayer, challenges, and map editor."

  • Cooperation
    3

    "Includes cooperative modes and team-based multiplayer; players can work together in team strike and survival modes."

  • Creativity
    5

    "Robust map and story editor allows players to create and share custom content, fostering creativity."

  • Domination
    -2

    "Community described as friendly and supportive; no strong evidence of dominating or toxic behavior."

  • Escapism
    4

    "Players use the game for fun, distraction, and immersion in a sci-fi world with humor and engaging mechanics."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    4

    "Players explore many weapon mechanics, movement techniques, and custom map creation, indicating experimentation."

  • Exploration
    3

    "Story mode and custom maps encourage discovering secrets and multiple paths, though maps are relatively small."

  • Expression
    3

    "Character customization and color options allow some self-expression, though mostly within predefined options."

  • Fantasy
    4

    "Set in a sci-fi world with robots, space hamsters, and imaginative elements, providing a strong fantasy experience."

  • Fellowship
    3

    "Community and multiplayer modes foster social interaction and group identity, though player base is small."

  • Growth
    4

    "Players develop skills in movement, combat, and strategy; learning curve is noted as steep but rewarding."

  • Health
    -5

    "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to fast-paced action and skill demands."

  • Intimacy
    1

    "Some social interactions in multiplayer and community, but no strong evidence of close personal relationships."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players accumulate weapons, upgrades, and achievements; progression through story and multiplayer modes."

  • Relaxation
    2

    "Some players find the game fun and satisfying, but the fast pace and challenge reduce relaxation aspects."

  • Sensation
    4

    "Enjoyable audiovisual effects, slow-motion mechanics, and intense combat provide strong sensory stimulation."

  • Status
    -3

    "Small player base limits social recognition and status opportunities within the community."

  • Story
    3

    "Story mode with humor and lore is appreciated, though some find it less central than gameplay."

  • Strategy
    4

    "Combat and multiplayer modes require planning, timing, and tactical decision-making."

  • Thrill
    4

    "Fast-paced combat, bullet dodging, and slow-motion moments create suspense and excitement."

  • Value
    3

    "Players generally feel the game offers good value for price, especially with content and replayability."

  • Violence
    4

    "Combat involves shooting, punching, and explosions; destruction is a core gameplay element."

  • Survival
    3

    "Survival modes and combat require avoiding damage and managing resources to stay alive."

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    Last update: 06/03/2026