Control Craft 2 Thumbnail

Control Craft 2 similar games & best alternatives

Control Craft 2

PC (Microsoft Windows), Mac • 2016

Related articles

Quick resume

Control Craft 2 is a real time strategy game where you will have to act quickly against attackers who want to invade our planet! Wave after wave, your soldiers will overthrow the enemy colonies and will occupy enemy bases one after another.

Global score

76/100

Genres

Action, Casual, Indie, Simulator, Strategy, Shooter

Similar games

    Pros

    • Simple and accessible gameplay
    • Low price with trading cards
    • Short levels suitable for casual play
    • Strategic troop management
    • Stylized 2d graphics and music

    Cons

    • Mobile port with clunky controls
    • Incomplete or broken upgrades
    • Repetitive and short content
    • No multiplayer or social features
    • Some difficulty spikes and imbalance

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players direct troop movements and choose upgrades, allowing control over tactical decisions."

    • Competence
      2

      "Game involves strategic thinking and timing, but difficulty and challenge are inconsistent and sometimes low."

    • Competition
      -3

      "No multiplayer or ranked modes; focus is on single-player progression without direct player comparison."

    • Continuation
      1

      "Some players report replayability and returning for achievements, but others find it short and repetitive."

    • Cooperation
      -5

      "Single-player only with no cooperative gameplay or team-based mechanics."

    • Creativity
      -2

      "Gameplay follows predefined mechanics and levels; limited player creativity beyond tactical choices."

    • Domination
      -4

      "No social dominance or power over others; interactions are against AI only."

    • Escapism
      2

      "Casual and accessible gameplay provides distraction and relaxation for some players."

    • Expectation
      -4

      "Players engage voluntarily for fun or relaxation; no obligation or external pressure noted."

    • Experimenting
      1

      "Some experimentation with troop deployment and skill use, but mostly established strategies."

    • Exploration
      -4

      "Levels are fixed and repetitive; no open-world or discovery elements."

    • Expression
      -5

      "No character customization or personal expression features."

    • Fantasy
      2

      "Futuristic sci-fi theme with imaginative units and settings, though simple and stylized."

    • Fellowship
      -5

      "No multiplayer or community features; solo play only."

    • Growth
      2

      "Players unlock upgrades and improve skills, though some upgrades are inaccessible or broken."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires active attention and quick decisions; not suitable for idle or background play."

    • Intimacy
      -5

      "No social or emotional relationship building elements."

    • Leadership
      2

      "Players lead troops and make strategic decisions, though limited to single-player context."

    • Progression
      3

      "Includes upgrades, achievements, and level progression, though some features are incomplete."

    • Relaxation
      1

      "Some players find it relaxing and enjoyable; others find it repetitive or frustrating."

    • Sensation
      1

      "Simple but fitting graphics and music provide modest sensory enjoyment."

    • Status
      -4

      "No social recognition or ranking systems present."

    • Story
      -4

      "No narrative or story immersion; gameplay is context-free and level-based."

    • Strategy
      3

      "Requires tactical thinking, timing, and resource management to succeed."

    • Thrill
      1

      "Some tension from time pressure and enemy attacks, but overall moderate suspense."

    • Value
      3

      "Low price and trading cards provide good value for short casual play sessions."

    • Violence
      3

      "Combat involves attacking and defeating enemy troops and bases."

    • Survival
      2

      "Players must defend bases and avoid losing all control points to survive levels."

    Last update: 29/04/2026