Mage and Monsters similar games & best alternatives

Mage and Monsters

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Create an army and use spells while it fights for you. Mage & Monsters is an active auto battler, where you must choose wisely between upgrading the might of your army, or increasing the power of your spells.

What works
  • Excellent value for price
  • Engaging strategic gameplay
  • Meaningful meta-progression
  • Active developer support
  • Easy to learn, hard to master
Things to keep in mind
  • Limited content and maps
  • Some repetitiveness in late game
  • Minimal narrative or lore
  • Lack of multiplayer or social features
  • Basic presentation and ui

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mage and Monsters II

  • 50 years

  • Gladiator Guild Manager: Prologue

  • Dungeon Tycoon

  • Drug Lord Tycoon

  • Commander Quest

  • Jurassic World Evolution

  • Over the Counter

  • Atlantic Fleet

Hidden Gems

Less popular games with surprisingly high similarity

  • Over the Counter

  • Space Reign

  • Control Craft 2

If you liked…

Recommendations by what you enjoyed most

  • Value

    Blueprint Tycoon

  • Autonomy

    Field of Glory II

  • Fantasy

    Chasm

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mage and Monsters: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Leadership, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over unit placement, movement, and tactical decisions, with meaningful choices affecting battle outcomes."

    Capsule for Field of Glory II Field of Glory II

    "Players choose units, spells, upgrades, and strategies between rounds with freedom; battles are auto-resolved but player decisions strongly influence outcomes."

  • Competence

    Game with the same Competence vibe

    3

    "Requires tactical use of minions and spells; some challenging bosses and puzzles; skillful management rewarded."

    Capsule for Overlord II Overlord II

    "Requires strategic planning and resource management; difficulty scales and mastery of unit/spell combos is rewarding."

  • Competition

    Game with the same Competition vibe

    -4

    "Game is single-player focused with no mention of leaderboards or PvP; players focus on personal progression and self-set goals."

    Capsule for Nunholy Nunholy

    "Single-player focused with no mention of PvP or leaderboards; gameplay centers on personal progression and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, long sessions, and repeated returns due to fun gameplay and progression."

    Capsule for Killing Floor 2 Killing Floor 2

    "Many players report repeated short sessions and returning frequently; meta-progression and achievements encourage habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Axiom Verge Axiom Verge

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize their army loadouts, weapons, and upgrades, but the structure and progression are somewhat predefined and repetitive currently."

    Capsule for Ratatan Ratatan

    "Players customize army composition and spell loadouts; however, unit abilities and upgrades are mostly predefined with limited dynamic variation."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance aspects; interactions are individual and equal."

    Capsule for aMAZE aMAZE

    "No social or multiplayer dominance aspects; interactions are individual and self-contained."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a casual distraction and stress relief; simple, lighthearted gameplay and cute graphics support escapism."

    Capsule for Risky Rescue Risky Rescue

    "Players use the game as a relaxing distraction and stress relief; casual and engaging gameplay supports escapism."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    Capsule for DEAD RISING® DEAD RISING®

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different spell combinations, talents, and exploration to find effective strategies."

    Capsule for Immortals of Aveum™ Immortals of Aveum™

    "Players try different unit and spell combinations and strategies; some repetitiveness but experimentation encouraged."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited maps and unit types; gameplay mostly involves familiar environments and preset waves with little discovery."

    Capsule for Mage and Monsters II Mage and Monsters II

    "Limited maps and mostly pre-defined waves; some discovery in unit/spell synergies but little environmental exploration."

  • Expression

    Game with the same Expression vibe

    -2

    "Customization is functional (factory design) rather than aesthetic; limited avatar or cosmetic personalization."

    Capsule for Automachef Automachef

    "Customization mainly functional (units, spells) rather than cosmetic; no avatar personalization or aesthetic expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with magic, monsters, and heroic quests; strong imaginative fiction elements."

    Capsule for Chasm Chasm

    "Set in a fantasy world with mages, monsters, spells, and mythical creatures; strong imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Finding Frankie Finding Frankie

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Meta progression, skill acquisition, and build mastery provide ongoing personal development."

    Capsule for Abyssus Abyssus

    "Meta-progression unlocks, skill improvement, and strategic learning provide meaningful personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    2

    "Supports casual, intermittent play sessions, though some require focus due to bugs and crashes."

    Capsule for Amazing Frog? 2 Amazing Frog? 2

    "Supports short sessions and casual play; can be played while multitasking or in bursts."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building."

    Capsule for Depth Hunter 2: Deep Dive Depth Hunter 2: Deep Dive

    "No social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage their own squads, making strategic decisions and directing army composition."

    Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

    "Players lead and manage their army composition and spell usage, making strategic decisions guiding outcomes."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking heroes, upgrading minions, acquiring spells, and advancing through stages."

    Capsule for Throne of Bone Throne of Bone

    "Strong progression through unlocking units, spells, upgrades, and meta bonuses; clear sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable with a balanced challenge."

    Capsule for Planet S Planet S

    "Many players find it relaxing and enjoyable; balanced challenge without excessive stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and sound effects provide sensory stimulation, though not intense or highly varied."

    Capsule for PickCrafter PickCrafter

    "Simple pixel art and sound effects provide moderate sensory stimulation; some players find it nostalgic and satisfying."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; gameplay is focused on battles and progression rather than story immersion."

    Capsule for Knightica Knightica

    "Minimal narrative or lore; gameplay focuses on battles and strategy rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, unit positioning, and resource management; strategic depth praised."

    Capsule for Codename: Panzers, Phase One Codename: Panzers, Phase One

    "Requires planning unit builds, resource management, and tactical spell use; strategic depth praised."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and challenge present, especially on harder difficulties, but overall controlled and fair."

    Capsule for Artisan TD Artisan TD

    "Some tension from increasing difficulty and resource balancing; overall controlled and manageable challenge."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for excellent value for money, offering many hours of engaging gameplay at a low price."

    Capsule for Blueprint Tycoon Blueprint Tycoon

    "Widely praised for excellent value for money; low price with many hours of engaging gameplay."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemy units are central to gameplay, though within a fantasy tactical context."

    Capsule for Fantasy Wars Fantasy Wars

    "Combat and destruction of enemy units is core gameplay; fantasy violence with spells and monsters."

  • Survival

    Game with the same Survival vibe

    3

    "Players must survive waves and bosses through resource and upgrade management."

    Capsule for Let Them Come Let Them Come

    "Players must survive increasingly difficult waves through strategic upgrades and resource management."

Last update: 01/06/2026