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Mage and Monsters

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Create an army and use spells while it fights for you. Mage & Monsters is an active auto battler, where you must choose wisely between upgrading the might of your army, or increasing the power of your spells.

Global score

90/100

Genres

Strategy, Simulator

Pros

  • Excellent value for price
  • Engaging strategic gameplay
  • Meaningful meta-progression
  • Active developer support
  • Easy to learn, hard to master

Cons

  • Limited content and maps
  • Some repetitiveness in late game
  • Minimal narrative or lore
  • Lack of multiplayer or social features
  • Basic presentation and ui

Motivations

  • Autonomy
    4

    "Players choose units, spells, upgrades, and strategies between rounds with freedom; battles are auto-resolved but player decisions strongly influence outcomes."

  • Competence
    3

    "Requires strategic planning and resource management; difficulty scales and mastery of unit/spell combos is rewarding."

  • Competition
    -4

    "Single-player focused with no mention of PvP or leaderboards; gameplay centers on personal progression and self-improvement."

  • Continuation
    3

    "Many players report repeated short sessions and returning frequently; meta-progression and achievements encourage habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players customize army composition and spell loadouts; however, unit abilities and upgrades are mostly predefined with limited dynamic variation."

  • Domination
    -5

    "No social or multiplayer dominance aspects; interactions are individual and self-contained."

  • Escapism
    3

    "Players use the game as a relaxing distraction and stress relief; casual and engaging gameplay supports escapism."

  • Expectation
    -5

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different unit and spell combinations and strategies; some repetitiveness but experimentation encouraged."

  • Exploration
    -3

    "Limited maps and mostly pre-defined waves; some discovery in unit/spell synergies but little environmental exploration."

  • Expression
    -2

    "Customization mainly functional (units, spells) rather than cosmetic; no avatar personalization or aesthetic expression."

  • Fantasy
    4

    "Set in a fantasy world with mages, monsters, spells, and mythical creatures; strong imaginative fiction elements."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    4

    "Meta-progression unlocks, skill improvement, and strategic learning provide meaningful personal development."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    2

    "Supports short sessions and casual play; can be played while multitasking or in bursts."

  • Intimacy
    -5

    "No social interactions or relationship building."

  • Leadership
    3

    "Players lead and manage their army composition and spell usage, making strategic decisions guiding outcomes."

  • Progression
    4

    "Strong progression through unlocking units, spells, upgrades, and meta bonuses; clear sense of advancement."

  • Relaxation
    3

    "Many players find it relaxing and enjoyable; balanced challenge without excessive stress."

  • Sensation
    2

    "Simple pixel art and sound effects provide moderate sensory stimulation; some players find it nostalgic and satisfying."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -3

    "Minimal narrative or lore; gameplay focuses on battles and strategy rather than story immersion."

  • Strategy
    4

    "Requires planning unit builds, resource management, and tactical spell use; strategic depth praised."

  • Thrill
    2

    "Some tension from increasing difficulty and resource balancing; overall controlled and manageable challenge."

  • Value
    5

    "Widely praised for excellent value for money; low price with many hours of engaging gameplay."

  • Violence
    3

    "Combat and destruction of enemy units is core gameplay; fantasy violence with spells and monsters."

  • Survival
    3

    "Players must survive increasingly difficult waves through strategic upgrades and resource management."

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    Last update: 06/03/2026