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Crowns and Pawns: Kingdom of Deceit

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2022

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Quick resume

Legends of the past come back to life in this charming point-and-click adventure. Pack your bags and journey with Crowns and Pawns: Kingdom of Deceit through modern day Europe to uncover the conspiracy behind a cursed relic and the secrets of the King who was never crowned.

Global score

82/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Engaging and logical puzzles
  • Strong voice acting and character charm
  • Beautiful and colorful art style
  • Character customization affecting gameplay
  • Interesting historical and cultural setting

Cons

  • Short game length
  • Some puzzles rely on trial and error
  • Occasional unclear puzzle solutions
  • Rushed and incomplete feeling ending
  • Timed action sequences can be frustrating

Motivations

  • Autonomy
    4

    "Players can choose the protagonist's profession and customize her appearance, affecting puzzle solutions and gameplay, indicating a high degree of player control and decision-making."

  • Competence
    3

    "Puzzles are logical and moderately challenging, requiring skill and thought, though some rely on trial and error."

  • Competition
    -5

    "The game is a single-player point-and-click adventure with no competitive elements or player comparison."

  • Continuation
    2

    "Players express engagement and desire to replay due to different professions and puzzle variations, though the game is relatively short."

  • Cooperation
    -5

    "Gameplay is focused on individual puzzle solving and story progression without multiplayer or cooperative elements."

  • Creativity
    3

    "Customization of character appearance and profession, as well as puzzle-solving approaches, encourage creative problem-solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."

  • Escapism
    4

    "Players enjoy immersion in a fictional mystery adventure set in Lithuania and Europe, providing distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different professions and outfits that affect puzzle solutions, encouraging exploration of game mechanics."

  • Exploration
    4

    "The game involves discovering various European locations and uncovering historical and fictional secrets."

  • Expression
    3

    "Character customization through wardrobe and hairstyle allows personal expression within the game."

  • Fantasy
    2

    "While grounded in modern and historical settings, the game includes some fantasy elements and imaginative fiction."

  • Fellowship
    -4

    "The game is primarily a solo experience with limited social interaction beyond narrative character relationships."

  • Growth
    3

    "Players develop problem-solving skills through puzzles and learn about Lithuanian history and culture."

  • Health
    -5

    "The game is sedentary with no physical activity or health-related gameplay."

  • Idle
    -3

    "Requires focused attention on puzzles and story; not designed for casual or background play."

  • Intimacy
    -3

    "Social interactions are limited to scripted character dialogues without forming close personal relationships."

  • Leadership
    -5

    "No leadership or group management elements present; gameplay is individual and narrative-driven."

  • Progression
    3

    "Players progress by collecting items, solving puzzles, and unlocking story elements, showing clear advancement."

  • Relaxation
    3

    "The game offers a balanced challenge with a cozy atmosphere and humor, promoting a relaxed flow state."

  • Sensation
    3

    "Bright, colorful visuals and good voice acting provide pleasant sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition mechanics; achievements and progress are personal and private."

  • Story
    4

    "Strong narrative focus with character development, mystery, and historical context driving player engagement."

  • Strategy
    2

    "Puzzles require logical thinking and planning, though not deeply strategic or complex."

  • Thrill
    -2

    "Minimal suspense or risk; some timed puzzles add mild tension but overall a calm experience."

  • Value
    3

    "Players feel the game offers good value for time and money, especially as a quality indie adventure."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on exploration and puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026