Crowns and Pawns: Kingdom of Deceit similar games & best alternatives

Crowns and Pawns: Kingdom of Deceit

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Legends of the past come back to life in this charming point-and-click adventure. Pack your bags and journey with Crowns and Pawns: Kingdom of Deceit through modern day Europe to uncover the conspiracy behind a cursed relic and the secrets of the King who was never crowned.

What works
  • Engaging and logical puzzles
  • Strong voice acting and character charm
  • Beautiful and colorful art style
  • Character customization affecting gameplay
  • Interesting historical and cultural setting
Things to keep in mind
  • Short game length
  • Some puzzles rely on trial and error
  • Occasional unclear puzzle solutions
  • Rushed and incomplete feeling ending
  • Timed action sequences can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Journey Down: Chapter Two

  • Sam & Max: The Devil's Playhouse

  • Deponia: The Complete Journey

  • realMyst: Masterpiece Edition

  • Sam & Max: Beyond Time and Space

  • Slice of Sea

  • Elroy and the Aliens

  • Quern - Undying Thoughts

  • Sam & Max Save the World

Hidden Gems

Less popular games with surprisingly high similarity

  • The Journey Down: Chapter Two

  • Sam & Max: The Devil's Playhouse

  • Slice of Sea

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crowns and Pawns: Kingdom of Deceit: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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  • Creativity

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  • Domination

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    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."

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  • Escapism

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    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

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  • Experimenting

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    "Players explore different professions and puzzle-solving, with some novelty in exploration and gameplay."

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  • Exploration

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  • Expression

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    "Character customization and outfit choices allow personal expression within the game."

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  • Fantasy

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    "The game features imaginative worlds and characters with a metaphorical story, blending fantasy elements."

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    "Primarily solo experience with limited social interaction beyond story characters."

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  • Growth

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    "Players develop problem-solving skills and learn through puzzles and educational content."

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  • Health

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  • Idle

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    "Requires focused attention on puzzles and story; not designed for casual or background play."

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  • Intimacy

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    "Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."

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  • Leadership

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    "No leadership or group management elements; gameplay is individual and narrative-driven."

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  • Progression

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    "Players progress through story, unlock achievements, and collect items to solve puzzles."

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  • Relaxation

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    "Game offers a balanced challenge with enjoyable flow and lighthearted humor, suitable for relaxed play sessions."

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  • Story

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  • Strategy

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  • Thrill

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    "Players generally feel the game offers good value for price and playtime, especially given its indie and solo dev nature."

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  • Violence

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  • Survival

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Last update: 01/06/2026