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Paradigm

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Paradigm is a surreal adventure game set in the strange and post apocalyptic Eastern European country of Krusz. Play as the handsome mutant, Paradigm, whose past comes back to haunt him in the form of a genetically engineered sloth that vomits candy.

Global score

94/100

Genres

Adventure, Indie, Point-and-click

Pros

  • Unique and creative art style
  • Humorous and well-written dialogue
  • Engaging and surreal narrative
  • Highly interactive environments
  • Excellent voice acting and music

Cons

  • Short game length
  • Puzzles are relatively easy
  • Some humor may not appeal to all
  • Minor technical bugs reported
  • Limited replayability beyond exploration

Motivations

  • Autonomy
    4

    "Players freely explore environments, interact with many objects, and choose dialogue options with multiple interaction types, indicating high personal control."

  • Competence
    2

    "Puzzles are generally easy and intuitive, providing some skill challenge but mostly focusing on exploration and humor rather than difficulty."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal experience without comparison to others."

  • Continuation
    3

    "Players report engaging deeply with the game, exploring all dialogue and interactions, and spending multiple hours in single sessions."

  • Cooperation
    -5

    "The game is a single-player point-and-click adventure with no multiplayer or cooperative gameplay."

  • Creativity
    5

    "Highly creative with unique art style, surreal characters, numerous interaction options, and original humor and narrative."

  • Domination
    -5

    "No indications of exerting control over others; interactions are narrative and exploratory rather than authoritative or competitive."

  • Escapism
    4

    "Players use the game to immerse in a surreal, absurd world with humor and strange characters, providing a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, often praising the developer and expressing intrinsic motivation."

  • Experimenting
    4

    "Encourages trying multiple interactions on objects, exploring dialogue options, and discovering hidden jokes and references."

  • Exploration
    4

    "Players explore detailed environments with many interactable objects, uncovering secrets, jokes, and narrative elements."

  • Expression
    1

    "Limited character customization noted; some self-expression through dialogue choices and interaction style but no avatar personalization."

  • Fantasy
    5

    "Set in a surreal post-apocalyptic Eastern Europe with bizarre characters and absurd scenarios, emphasizing imaginative fiction."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction; community appreciation exists but gameplay is solitary."

  • Growth
    2

    "Players learn puzzle solutions and explore narrative depth, though puzzles are not highly challenging."

  • Health
    -5

    "No physical activity involved; typical sedentary point-and-click gameplay."

  • Idle
    -3

    "Requires focused attention to solve puzzles and explore; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Minimal social or emotional connections; interactions are with game characters but do not foster close relationships."

  • Leadership
    -5

    "No leadership or group management elements; player acts individually without guiding others."

  • Progression
    3

    "Players collect items and solve puzzles to advance the story, showing some accumulation and progression."

  • Relaxation
    3

    "Generally a laid-back experience with humor and flow, though some mild tension from puzzle solving exists."

  • Sensation
    3

    "Distinctive art style, voice acting, and music provide sensory stimulation and emotional enjoyment."

  • Status
    -4

    "No social status or ranking systems; achievements exist but focus is on personal experience."

  • Story
    4

    "Strong narrative immersion with well-written characters, humor, and an overarching plot."

  • Strategy
    1

    "Puzzles require some problem solving but are generally straightforward and not highly complex."

  • Thrill
    -2

    "Minimal suspense or risk; gameplay is predictable and focused on humor rather than tension."

  • Value
    4

    "Players feel the game offers good return on investment due to humor, art, music, and overall quality."

  • Violence
    -3

    "No emphasis on combat or destruction; gameplay centers on exploration and puzzle solving."

  • Survival
    -4

    "No survival mechanics or threats; stable environment with low risk."

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    Last update: 06/03/2026