Sam & Max: The Devil's Playhouse similar games & best alternatives

Sam & Max: The Devil's Playhouse

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2024

Should you play it?

The last game in the episodic Sam & Max trilogy, beautifully remastered! As the intergalactic villains who seek the Devil’s Toybox close in and Max’s psychic abilities grow beyond his control, the Freelance Police will come up against their most frightening adversary yet: the power of Max’s mind.

What works
  • Engaging and humorous story
  • Well-polished remaster with improved graphics and audio
  • Creative and varied puzzles
  • Strong emotional and narrative depth
  • Faithful to original with added content
Things to keep in mind
  • Some minor bugs and performance issues
  • Puzzle difficulty may frustrate some players
  • Episodic pacing uneven at times
  • Lack of multiplayer or social features
  • Controls can feel clunky for some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Journey Down: Chapter Two

  • Submachine: Legacy

  • Sam & Max: Beyond Time and Space

  • Deponia: The Complete Journey

  • Crowns and Pawns: Kingdom of Deceit

  • Underground Blossom

  • Sam & Max Save the World

  • Quern - Undying Thoughts

  • The Journey Down: Chapter Three

Hidden Gems

Less popular games with surprisingly high similarity

  • The Journey Down: Chapter Two

  • Crowns and Pawns: Kingdom of Deceit

  • The Journey Down: Chapter Three

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sam & Max: The Devil's Playhouse: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Thrill, Expression. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control character movement and decision making in puzzles and dialogue, with some freedom in exploration and puzzle solving."

    Capsule for The Long Reach The Long Reach

    "Players have freedom to explore, solve puzzles with psychic powers, and choose dialogue options, indicating control over actions."

  • Competence

    Game with the same Competence vibe

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    "The game offers challenging puzzles that require skill and thinking, rewarding problem solving and mastery of mechanics."

    Capsule for Black The Fall Black The Fall

    "The game offers challenging puzzles and problem-solving that require skill and thinking, with feedback through puzzle completion."

  • Competition

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    -5

    "The game is a single-player narrative adventure with no competitive elements or player comparison."

    Capsule for Sherlock Holmes: The Awakened (2008) Sherlock Holmes: The Awakened (2008)

    "The game is a single-player narrative adventure with no competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention long play sessions, high replayability, and habitual engagement with the game."

    Capsule for Apewar Apewar

    "Reviews mention long play sessions, strong attachment to the story and characters, and habitual replaying of the trilogy."

  • Cooperation

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    "The game is designed for solo play with no multiplayer or cooperative gameplay."

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    "The game is designed for solo play with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively use psychic toys and powers to solve puzzles and explore the world in novel ways."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "Players engage in creative puzzle solving using unique psychic powers and explore a richly imaginative world."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is focused on individual skill and progression."

    Capsule for R-Type Final 2 R-Type Final 2

    "No evidence of exerting control or superiority over others; gameplay is focused on individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a mental escape with immersive storytelling, humor, and imaginative scenarios."

    Capsule for Popup Dungeon Popup Dungeon

    "Players use the game to escape reality through humor, narrative immersion, and imaginative scenarios."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of intrinsic interest and love for the series; no indication of obligation or pressure."

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    "Players engage out of intrinsic interest and love for the series, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new mechanics and experimenting with puzzle solutions."

    Capsule for Can of Wormholes Can of Wormholes

    "The game encourages trying new puzzle mechanics and experimenting with Max's psychic abilities."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new areas, secrets, and story elements through progression and exploration."

    Capsule for Picayune Dreams Picayune Dreams

    "Players discover new areas, secrets, and narrative elements within a varied and evolving game world."

  • Expression

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    "Some character customization through dialogue choices and interaction, but limited cosmetic personalization."

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    "Some customization in dialogue choices and character interactions, but limited cosmetic personalization."

  • Fantasy

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    "Strong emphasis on imaginative fiction, cinematic storytelling, and surreal plot elements."

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    "Strong emphasis on imaginative fiction, anthropomorphic characters, and surreal narrative elements."

  • Fellowship

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    "Focus is on solo play and individual story experience with limited social interaction."

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    "Focus is on solo play and individual story experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

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    "Players develop problem-solving skills and learn new mechanics throughout the game."

    Capsule for In Sound Mind In Sound Mind

    "Players develop problem-solving skills and learn new mechanics throughout the game."

  • Health

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    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    Capsule for FINAL FANTASY XVI FINAL FANTASY XVI

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention on puzzles and narrative; not designed for casual or background play."

    Capsule for The Crimson Diamond The Crimson Diamond

    "Requires focused attention on puzzles and narrative; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connections; interactions are mostly with game characters rather than real people."

    Capsule for A Planet Full of Cats A Planet Full of Cats

    "Limited social connections; interactions are mostly with game characters rather than real people."

  • Leadership

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    "No leadership or group management elements; gameplay is individual and story-driven."

    Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

    "No leadership or group management elements; gameplay is individual and story-driven."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through story, unlock achievements, and collect items to solve puzzles."

    Capsule for Space Pilgrim Episode IV: Sol Space Pilgrim Episode IV: Sol

    "Players progress through story episodes, unlock new abilities, and collect items relevant to puzzles."

  • Relaxation

    Game with the same Relaxation vibe

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    "Balanced challenge and humor create a fun, engaging flow without excessive tension."

    Capsule for Skin Deep Skin Deep

    "Balanced challenge with humor and engaging story provides a flow experience with tension release."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound design, and humorous writing provide sensory and emotional enjoyment."

    Capsule for Tiny Terry's Turbo Trip Tiny Terry's Turbo Trip

    "Enhanced visuals, remastered audio, and humorous writing provide sensory and emotional enjoyment."

  • Status

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Dead Take Dead Take

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

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    "Strong narrative immersion with engaging characters, plot, and emotional depth."

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    "Strong narrative immersion with engaging plot, character development, and emotional depth."

  • Strategy

    Game with the same Strategy vibe

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    "Requires logical thinking and puzzle-solving strategies, though not deeply complex."

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    "Requires logical thinking and puzzle-solving strategies, though not highly complex or competitive."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and dramatic moments, but overall lighthearted and comedic tone."

    Capsule for Henchman Story Henchman Story

    "Some suspense and emotional moments, but overall a comedic and lighthearted tone."

  • Value

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    "Players perceive good value for money with quality remake, added content, and replayability."

    Capsule for Oddworld: New 'n' Tasty Oddworld: New 'n' Tasty

    "Players perceive good value for money with remastered content, added features, and replayability."

  • Violence

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    "Minimal violence; gameplay focuses on puzzle solving and exploration rather than combat or destruction."

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    "Minimal violence; gameplay focuses on puzzle-solving and story rather than combat or destruction."

  • Survival

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    "Stable gameplay environment without survival or resource management elements."

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    "Stable game environment with no survival or resource management challenges."

Last update: 01/06/2026