Soda Dungeon 2 similar games & best alternatives

Soda Dungeon 2

PC (Microsoft Windows), Android, iOS • 2020

Should you play it?

Everyone’s favorite laid-back dungeon crawler returns in Soda Dungeon 2. Featuring a new adventure, a whole town to upgrade, crafting, new classes, alternate dimensions, and more! It’s everything you loved about the original plus all the stuff you’ve been asking for.

What works
  • Free to play with no pay-to-win
  • Addictive idle gameplay with deep progression
  • Customizable party ai scripting
  • Humorous story and characters
  • Cross-platform save support
Things to keep in mind
  • Repetitive gameplay in late stages
  • Slow progression at high levels
  • Limited active player interaction
  • Lack of multiplayer or social features
  • Some grind required for full completion

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Soda Dungeon

  • Cauldron

  • Dragon Cliff

  • Knights of Pen and Paper +1 Edition

  • Legends of Dragaea: Idle Dungeons

  • Merchant

  • Fallout Shelter

  • Blood Bar Tycoon

  • Necrosmith 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Shadowveil: Legend of The Five Rings

  • Zoria: Age of Shattering

  • Geneforge 1 - Mutagen

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Desktop Dungeons

  • Idle

    Desktop Defender

  • Progression

    FATE: Reawakened

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Soda Dungeon 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Leadership, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can customize characters and choose combat roles freely, explore a large world, and direct AI companions' behavior, indicating high player control."

    Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

    "Players can freely choose party composition, equipment, and assign AI scripts to control combat behavior, allowing personal control over strategy."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic decisions on team setup and equipment, with skillful play rewarded especially in manual combat."

    Capsule for Soda Dungeon Soda Dungeon

    "Game involves strategic decisions on party setup and relic investment, with skillful management rewarded; however, much gameplay is idle or automated."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and self-set goals; no mention of PvP or leaderboards."

    Capsule for Soda Dungeon Soda Dungeon

    "Focus is on personal progression and self-set goals with no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive with long playtimes reported; players engage in repeated dungeon runs and challenges."

    Capsule for Desktop Dungeons Desktop Dungeons

    "Highly addictive with long playtimes, habitual idle running, and repeated dungeon runs; players report hundreds to thousands of hours."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize party composition, equipment, and approach to exploration and combat, enabling creative strategies and team builds."

    Capsule for Curious Expedition 2 Curious Expedition 2

    "Players customize party AI scripts and build unique teams with various classes and equipment, allowing creative strategic expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

    Capsule for AI LIMIT AI LIMIT

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief while doing other tasks."

    Capsule for My Little Life My Little Life

    "Players use the game as a relaxing distraction, background entertainment, and stress relief, often playing while doing other tasks."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation; no indications of obligation or external pressure to play."

    Capsule for Kingdom Two Crowns Kingdom Two Crowns

    "Players engage voluntarily for fun and relaxation; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different party compositions, strategies, and character builds to optimize performance."

    Capsule for Zavix Tower Zavix Tower

    "Game encourages experimenting with party compositions, AI scripting, relic choices, and strategies to optimize runs."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple dungeons and unlock new areas, although many dungeons reuse layouts."

    Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

    "Players explore multiple dungeon dimensions and unlock new areas, though environments repeat and become familiar over time."

  • Expression

    Game with the same Expression vibe

    2

    "Players customize characters and tavern aesthetics within some constraints."

    Capsule for Ale & Tale Tavern Ale & Tale Tavern

    "Customization of characters and tavern buildings exists, but mostly within predefined options and pixel art style."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features imaginative fantasy elements, quirky characters, and humorous fictional settings."

    Capsule for Noobs Want to Live Noobs Want to Live

    "Game features fantasy RPG elements, dungeon crawling, and humorous fictional storylines with imaginative characters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Strong sense of progression through upgrades, ascension, and achievement unlocking; players develop strategies over time."

    Capsule for Tap Ninja - Idle game Tap Ninja - Idle game

    "Players experience continuous progression through leveling, upgrading relics, and unlocking new content."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    5

    "Designed as an idle game to run in the background with intermittent player interaction."

    Capsule for Desktop Defender Desktop Defender

    "Designed as an idle/semi-idle game with long unattended runs and background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their AI party by managing skills, positioning, and strategy."

    Capsule for Mini Healer Mini Healer

    "Players lead and manage their party's actions and strategies, including scripting AI behavior."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating items, upgrades, and character power through dungeon crawling."

    Capsule for FATE: Reawakened FATE: Reawakened

    "Strong emphasis on accumulating items, upgrades, relics, and character power through repeated dungeon runs."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Players find the game relaxing and amusing, suitable for background play and stress relief."

    Capsule for How to Train Your Cock How to Train Your Cock

    "Players find the game relaxing and use it as a background activity to relieve stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and sound design provide pleasant sensory stimulation but not intense excitement."

    Capsule for To Pixelia To Pixelia

    "Enjoyable pixel art and sound design provide moderate sensory stimulation, but not intense excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Game features a humorous narrative with characters and cutscenes enhancing immersion."

    Capsule for Super Trench Attack! Super Trench Attack!

    "Game includes humorous narrative and character interactions that enhance immersion beyond pure mechanics."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning dungeon layout, monster placement, and resource management strategically."

    Capsule for Dungeon Tycoon: Prologue Dungeon Tycoon: Prologue

    "Requires strategic planning in party composition, relic investment, and AI scripting to optimize dungeon runs."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and exploration, but overall low risk and moderate tension."

    Capsule for Portal Knights Portal Knights

    "Some challenge and suspense in boss fights and strategic decisions, but overall low risk and tension."

  • Value

    Game with the same Value vibe

    5

    "Free to play with good content; players feel high value for time invested."

    Capsule for Slappyball Slappyball

    "Free to play with generous content and no pay-to-win pressure; players feel good value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements, involving destruction and attacks."

    Capsule for Choice Chamber Choice Chamber

    "Combat and defeating enemies are core gameplay elements, involving attacks and destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and avoid defeat to progress through dungeon levels."

    Capsule for Sakura Dungeon Sakura Dungeon

    "Players must manage party survival and resources during dungeon runs, though failure leads to resets with progression."

Last update: 01/06/2026