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Soda Dungeon 2

iOS, Android, PC (Microsoft Windows) • 2020

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Quick resume

Everyone’s favorite laid-back dungeon crawler returns in Soda Dungeon 2. Featuring a new adventure, a whole town to upgrade, crafting, new classes, alternate dimensions, and more! It’s everything you loved about the original plus all the stuff you’ve been asking for.

Global score

94/100

Genres

Casual, Indie, Role-playing (RPG), Free To Play, Turn-based strategy (TBS), Adventure

Pros

  • Free to play with no pay-to-win
  • Addictive idle gameplay with deep progression
  • Customizable party ai scripting
  • Humorous story and characters
  • Cross-platform save support

Cons

  • Repetitive gameplay in late stages
  • Slow progression at high levels
  • Limited active player interaction
  • Lack of multiplayer or social features
  • Some grind required for full completion

Motivations

  • Autonomy
    4

    "Players can freely choose party composition, equipment, and assign AI scripts to control combat behavior, allowing personal control over strategy."

  • Competence
    3

    "Game involves strategic decisions on party setup and relic investment, with skillful management rewarded; however, much gameplay is idle or automated."

  • Competition
    -4

    "Focus is on personal progression and self-set goals with no mention of PvP or leaderboards."

  • Continuation
    5

    "Highly addictive with long playtimes, habitual idle running, and repeated dungeon runs; players report hundreds to thousands of hours."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity
    3

    "Players customize party AI scripts and build unique teams with various classes and equipment, allowing creative strategic expression."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism
    4

    "Players use the game as a relaxing distraction, background entertainment, and stress relief, often playing while doing other tasks."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation; no indications of obligation or external pressure to play."

  • Experimenting
    3

    "Game encourages experimenting with party compositions, AI scripting, relic choices, and strategies to optimize runs."

  • Exploration
    2

    "Players explore multiple dungeon dimensions and unlock new areas, though environments repeat and become familiar over time."

  • Expression
    2

    "Customization of characters and tavern buildings exists, but mostly within predefined options and pixel art style."

  • Fantasy
    4

    "Game features fantasy RPG elements, dungeon crawling, and humorous fictional storylines with imaginative characters."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players experience continuous progression through leveling, upgrading relics, and unlocking new content."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    5

    "Designed as an idle/semi-idle game with long unattended runs and background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    3

    "Players lead and manage their party's actions and strategies, including scripting AI behavior."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, relics, and character power through repeated dungeon runs."

  • Relaxation
    4

    "Players find the game relaxing and use it as a background activity to relieve stress."

  • Sensation
    2

    "Enjoyable pixel art and sound design provide moderate sensory stimulation, but not intense excitement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Game includes humorous narrative and character interactions that enhance immersion beyond pure mechanics."

  • Strategy
    4

    "Requires strategic planning in party composition, relic investment, and AI scripting to optimize dungeon runs."

  • Thrill
    1

    "Some challenge and suspense in boss fights and strategic decisions, but overall low risk and tension."

  • Value
    5

    "Free to play with generous content and no pay-to-win pressure; players feel good value for time invested."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements, involving attacks and destruction."

  • Survival
    2

    "Players must manage party survival and resources during dungeon runs, though failure leads to resets with progression."

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    Last update: 06/03/2026