Tales & Tactics similar games & best alternatives
Tales & Tactics
2024
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Quick resume
Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
Global score
78/100
Genres
Adventure, Role-playing (RPG), Strategy, Indie
Similar games
Pros
- Engaging strategic gameplay
- High replayability with unlocks
- Relaxing pace without pressure
- Friendly community and dev support
- Unique blend of autobattler and roguelike
Cons
- Art style and ui clunky or unpolished
- Some balance and difficulty issues
- Limited social and cooperative play
- Repetitive events and encounters
- Pvp mode less developed and less popular
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Relaxation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can customize runs via challenger selection, unlock mechanics, and choose strategies freely."
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Competence3
"Engages players in strategic team building and decision making with feedback and challenge climb modes."
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Competition1
"Includes PvP mode but main focus and praise is on single-player experience without pressure."
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Continuation4
"High replayability with unlocks, achievements, and challenge modes encouraging habitual play."
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Cooperation-3
"Primarily single-player focused with limited social interaction; PvP is asynchronous and optional."
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Creativity4
"Players experiment with unit combinations, traits, items, and build unique runs."
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Domination-4
"No evidence of trash talk or power imposition; multiplayer is friendly and non-toxic."
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Escapism4
"Players use the game as a relaxing distraction from real life with engaging fantasy setting."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure."
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Experimenting4
"Strong emphasis on trying new builds, strategies, and unlocking new mechanics."
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Exploration2
"Exploration mainly through discovering new combinations and meta progression rather than map discovery."
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Expression2
"Some character customization via unlocks and perks, but limited cosmetic personalization."
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Fantasy4
"Set in a fantasy world with mythical creatures and light role-playing elements."
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Fellowship-3
"Mostly solo play with a small, friendly community and optional Discord interaction."
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Growth4
"Players develop skills in strategy and learn game systems through repeated play and feedback."
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Health-4
"Sedentary gameplay typical of auto-battlers with no physical activity involved."
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Idle-3
"Requires focused attention during team building and decision making; not a background game."
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Intimacy-4
"Limited social interaction; community is friendly but connections are surface-level."
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Leadership-3
"No evidence of player leadership roles; cooperative play is minimal and supportive."
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Progression4
"Strong meta-progression system unlocking new mechanics, units, and challenges."
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Relaxation4
"Game praised for being chill, low pressure, and suitable for casual, relaxing play."
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Sensation2
"Visual and auditory elements are functional but not highly stimulating; focus on gameplay."
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Status-3
"Achievements and unlocks exist but social recognition is limited; multiplayer not highly competitive."
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Story2
"Light narrative and character flavor text add context but story is not a major focus."
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Strategy4
"Core gameplay revolves around strategic team building, resource management, and tactical decisions."
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Thrill1
"Some tension from RNG and challenge climb but overall experience is calm and controlled."
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Value4
"Players report good value for time and money with extensive content and replayability."
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Violence2
"Combat is present but stylized and not graphic; focus on strategic battles rather than gore."
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Survival3
"Players manage resources and avoid defeat in runs, with increasing difficulty levels."
Last update: 29/04/2026