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Crush the Industry

PC (Microsoft Windows), Mac • 2025

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Quick resume

Work your way to the top of a cutthroat game studio in this retro roguelike deckbuilder! Crush the Industry features strategic combat with a unique twist and deep replayability.

Global score

90/100

Genres

Indie, Role-playing (RPG), Strategy, Card & Board Game

Pros

  • Unique rolling health and sanity mechanics
  • Strong humor and satire of game industry
  • Engaging deckbuilding and strategic combat
  • Distinct characters and build variety
  • Excellent pixel art and soundtrack

Cons

  • Some repetitiveness in environments and encounters
  • Occasional balance issues and rng frustration
  • Limited content compared to bigger titles
  • No multiplayer or cooperative modes
  • Early access state with ongoing development

Motivations

  • Autonomy
    4

    "Players freely choose characters, builds, and deck composition with multiple strategies and synergies, allowing personal control over playstyle."

  • Competence
    4

    "The game offers skillful deckbuilding, strategic combat, and resource management with a learning curve and challenge scaling."

  • Competition
    -3

    "Focus is on personal progression and experimentation rather than direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "High replayability with multiple characters, builds, and difficulty levels encourages long sessions and habitual play."

  • Cooperation
    -4

    "Single-player experience focused on individual deckbuilding and combat without multiplayer or cooperative elements."

  • Creativity
    4

    "Players create unique decks and experiment with builds; the game encourages creative problem solving and synergy discovery."

  • Domination
    -4

    "No evidence of exerting control over others; gameplay is solo and balanced without social dominance mechanics."

  • Escapism
    4

    "Strong thematic satire and immersive gameplay provide a humorous escape from real-life stresses, especially work-related."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new builds, skills, and strategies with varied characters and random elements in each run."

  • Exploration
    3

    "Players discover new card combinations, enemies, and encounters, though environments and floors are somewhat repetitive."

  • Expression
    2

    "Some character uniqueness and visual style allow limited self-expression, but customization is mostly gameplay-focused."

  • Fantasy
    3

    "Imaginative, satirical fictional setting inspired by Earthbound and game industry caricatures."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond community feedback and developer communication."

  • Growth
    4

    "Players learn mechanics, improve strategies, and unlock new content, supporting personal development and mastery."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-promoting features."

  • Idle
    -3

    "Requires focused attention during runs; not designed for background or idle play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are limited to solo gameplay."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    5

    "Strong emphasis on unlocking characters, cards, talents, and difficulty modes through repeated play."

  • Relaxation
    2

    "Humorous tone and music provide some relaxation, but gameplay can be tense and challenging."

  • Sensation
    3

    "Engaging pixel art, music, and sound effects provide sensory stimulation and emotional enjoyment."

  • Status
    -4

    "Achievements and progress are personal; no social recognition or ranking systems."

  • Story
    4

    "Narrative satire and character interactions provide immersion and thematic depth beyond gameplay."

  • Strategy
    5

    "Requires planning, deckbuilding, resource management, and tactical decision-making in combat."

  • Thrill
    3

    "Randomness and rolling health mechanics create suspense and tension during encounters."

  • Value
    4

    "Players perceive good value for money with engaging gameplay, humor, and replayability."

  • Violence
    3

    "Combat involves attacking enemies and defeating bosses, with cartoonish violence in a fantasy setting."

  • Survival
    4

    "Players manage health, sanity, and resources to avoid defeat and progress through increasingly difficult floors."

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    Last update: 06/03/2026