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Curious Expedition 2 similar games & best alternatives

Curious Expedition 2

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2021

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Quick resume

Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Engaging exploration and resource management
    • Rich emergent storytelling and character interactions
    • High replay value with varied playstyles
    • Improved combat and equipment systems
    • Charming and unique art style

    Cons

    • Early access bugs and occasional performance issues
    • Some players find combat and story missions repetitive
    • Party size limits experimentation
    • Art animations sometimes awkward
    • Linear story missions may reduce roguelike feel

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over expedition planning, party composition, equipment, and strategic decisions during exploration and combat, with multiple playstyles and choices."

    • Competence
      3

      "The game involves skillful resource management, tactical dice-based combat, and strategic planning with feedback on performance and progression."

    • Competition
      -3

      "Focus is on personal exploration and progression; while there are weekly online club competitions, the main gameplay emphasizes individual pacing and goals."

    • Continuation
      4

      "Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."

    • Cooperation
      -2

      "Gameplay centers on managing a personal party of explorers and animals; multiplayer or cooperative play is not mentioned."

    • Creativity
      3

      "Players customize party composition, equipment, and approach to exploration and combat, enabling creative strategies and team builds."

    • Domination
      -4

      "Interactions with natives and other characters emphasize nuanced relationships rather than exerting control or superiority."

    • Escapism
      5

      "Strongly immersive alternate 19th century setting with fantasy elements provides escapism and stress relief."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting
      4

      "Players try different characters, strategies, and approaches; the game encourages exploration of mechanics and team compositions."

    • Exploration
      5

      "Core gameplay revolves around discovering new islands, secrets, and events in procedurally generated maps."

    • Expression
      3

      "Players customize characters with equipment and form unique parties, expressing playstyle preferences."

    • Fantasy
      4

      "The game features imaginative fiction with dinosaurs, sentient robots, eldritch elements, and alternate history."

    • Fellowship
      -3

      "Gameplay is focused on solo expeditions and individual progression; social features are limited to online leaderboards and community events."

    • Growth
      4

      "Players develop skills, level up characters, and unlock new items and companions, supporting learning and personal development."

    • Health
      -4

      "Gameplay is sedentary with no physical activity; players manage virtual sanity and health but no physical exercise."

    • Idle
      -4

      "Requires continuous attention and strategic decision-making; not designed for background or idle play."

    • Intimacy
      2

      "Some character interactions include forming friendships and romances, but emotional connections are limited to in-game party members."

    • Leadership
      3

      "Players lead and manage a party of explorers and animals, making decisions and guiding the team."

    • Progression
      5

      "Strong emphasis on accumulating items, upgrades, fame, and unlocking new characters and equipment."

    • Relaxation
      3

      "The game balances challenge and flow, providing a satisfying and often relaxing experience despite occasional tension."

    • Sensation
      3

      "Enjoyable visual style, sound design, and emergent storytelling provide sensory and emotional engagement."

    • Status
      2

      "Recognition through leaderboards, club rankings, and unlockable cosmetic frames offers some social status."

    • Story
      4

      "Narrative immersion is enhanced by story campaigns, character interactions, and emergent storytelling."

    • Strategy
      4

      "Requires mental challenge in resource management, tactical combat, and expedition planning."

    • Thrill
      3

      "Risk and suspense arise from dice rolls, combat, and exploration hazards, creating moments of tension and relief."

    • Value
      4

      "Players perceive good value through replayability, content updates, and engaging gameplay for the price."

    • Violence
      2

      "Combat and hunting are present but balanced with non-violent options and consequences for aggressive actions."

    • Survival
      4

      "Survival elements include managing sanity, health, resources, and overcoming environmental threats."

    Where to buy

    Last update: 29/04/2026