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Curious Expedition 2

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Engaging exploration and resource management
  • Rich emergent storytelling and character interactions
  • High replay value with varied playstyles
  • Improved combat and equipment systems
  • Charming and unique art style

Cons

  • Early access bugs and occasional performance issues
  • Some players find combat and story missions repetitive
  • Party size limits experimentation
  • Art animations sometimes awkward
  • Linear story missions may reduce roguelike feel

Motivations

  • Autonomy
    4

    "Players have control over expedition planning, party composition, equipment, and strategic decisions during exploration and combat, with multiple playstyles and choices."

  • Competence
    3

    "The game involves skillful resource management, tactical dice-based combat, and strategic planning with feedback on performance and progression."

  • Competition
    -3

    "Focus is on personal exploration and progression; while there are weekly online club competitions, the main gameplay emphasizes individual pacing and goals."

  • Continuation
    4

    "Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."

  • Cooperation
    -2

    "Gameplay centers on managing a personal party of explorers and animals; multiplayer or cooperative play is not mentioned."

  • Creativity
    3

    "Players customize party composition, equipment, and approach to exploration and combat, enabling creative strategies and team builds."

  • Domination
    -4

    "Interactions with natives and other characters emphasize nuanced relationships rather than exerting control or superiority."

  • Escapism
    5

    "Strongly immersive alternate 19th century setting with fantasy elements provides escapism and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try different characters, strategies, and approaches; the game encourages exploration of mechanics and team compositions."

  • Exploration
    5

    "Core gameplay revolves around discovering new islands, secrets, and events in procedurally generated maps."

  • Expression
    3

    "Players customize characters with equipment and form unique parties, expressing playstyle preferences."

  • Fantasy
    4

    "The game features imaginative fiction with dinosaurs, sentient robots, eldritch elements, and alternate history."

  • Fellowship
    -3

    "Gameplay is focused on solo expeditions and individual progression; social features are limited to online leaderboards and community events."

  • Growth
    4

    "Players develop skills, level up characters, and unlock new items and companions, supporting learning and personal development."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; players manage virtual sanity and health but no physical exercise."

  • Idle
    -4

    "Requires continuous attention and strategic decision-making; not designed for background or idle play."

  • Intimacy
    2

    "Some character interactions include forming friendships and romances, but emotional connections are limited to in-game party members."

  • Leadership
    3

    "Players lead and manage a party of explorers and animals, making decisions and guiding the team."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, fame, and unlocking new characters and equipment."

  • Relaxation
    3

    "The game balances challenge and flow, providing a satisfying and often relaxing experience despite occasional tension."

  • Sensation
    3

    "Enjoyable visual style, sound design, and emergent storytelling provide sensory and emotional engagement."

  • Status
    2

    "Recognition through leaderboards, club rankings, and unlockable cosmetic frames offers some social status."

  • Story
    4

    "Narrative immersion is enhanced by story campaigns, character interactions, and emergent storytelling."

  • Strategy
    4

    "Requires mental challenge in resource management, tactical combat, and expedition planning."

  • Thrill
    3

    "Risk and suspense arise from dice rolls, combat, and exploration hazards, creating moments of tension and relief."

  • Value
    4

    "Players perceive good value through replayability, content updates, and engaging gameplay for the price."

  • Violence
    2

    "Combat and hunting are present but balanced with non-violent options and consequences for aggressive actions."

  • Survival
    4

    "Survival elements include managing sanity, health, resources, and overcoming environmental threats."

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    Last update: 06/03/2026