Renowned Explorers: International Society similar games & best alternatives

Renowned Explorers: International Society

PC (Microsoft Windows), Linux, Mac • 2015

Should you play it?

In this strategic rogue-like you become a famous expedition leader in the 19th century. You form your own crew with the skills and personality to discover legendary treasures, while exploring randomized locations and stories on every new adventure.

What works
  • Unique and deep tactical combat system
  • High replayability with diverse characters and randomized events
  • Charming art style and humorous writing
  • Strategic resource management and progression
  • Active developer support and expansions
Things to keep in mind
  • Limited number of expedition locations
  • Steep learning curve for combat mechanics
  • Lack of multiplayer or cooperative modes
  • Some rng frustration in skill checks
  • No permanent character progression between runs

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Gordian Quest

  • Dungeonmans

  • KeeperRL

  • Stellar Tactics

  • Abalon: Roguelike Tactics CCG

  • Tangledeep

  • Dwarves: Glory, Death and Loot

  • Star Traders: Frontiers

  • Inkshade

Hidden Gems

Less popular games with surprisingly high similarity

  • Abalon: Roguelike Tactics CCG

  • Inkshade

  • Arcanium: Rise of Akhan

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Curious Expedition

  • Strategy

    Duskers

  • Autonomy

    Spacelines from the Far Out

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Renowned Explorers: International Society: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Competition, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose routes, upgrades, and roles (pilot, steward, etc.) with strategic decisions affecting gameplay."

    Capsule for Spacelines from the Far Out Spacelines from the Far Out

    "Players freely choose their team composition, expedition routes, and strategies, allowing significant control over gameplay decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves strategic planning, managing combos, and tactical combat with feedback on performance and skill progression."

    Capsule for Ancient Enemy Ancient Enemy

    "The game involves mastering complex tactical combat, skill checks, and strategic resource management, rewarding skillful play and planning."

  • Competition

    Game with the same Competition vibe

    3

    "Players compete in leagues and tournaments against AI and other teams, with emphasis on winning trophies and outperforming rivals."

    Capsule for Soccer Manager 2022 Soccer Manager 2022

    "Players compete against AI rivals for highest renown and leaderboard rankings, with score challenges and weekly community events."

  • Continuation

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    4

    "High replayability with multiple scenarios and characters encourages habitual play and repeated sessions."

    Capsule for Elder Sign: Omens Elder Sign: Omens

    "High replayability with multiple characters, randomized events, and expansions encourages habitual and repeated play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is focused on individual management and strategy with limited or no multiplayer or cooperative elements."

    Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

    "Gameplay is focused on managing a single-player team of explorers with no multiplayer or cooperative modes."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can customize builds, weapons, and strategies extensively, fostering creative approaches to combat and progression."

    Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

    "Players create and customize teams, develop strategies, and choose different approaches to combat and exploration."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced tactical play rather than exerting superiority or trash talk."

    Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

    "Interactions emphasize balanced tactical play and mutual respect with AI opponents rather than exerting superiority or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "The charming fantasy world and challenging gameplay provide a strong escape from real life."

    Capsule for Fortune Summoners Fortune Summoners

    "The game offers a charming, lighthearted adventure setting that provides a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with builds, skills, and combat tactics, encouraged by diverse mechanics and synergies."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Players experiment with different team builds, strategies, and approaches to encounters and combat."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new map areas, secrets, and events"

    Capsule for Curious Expedition Curious Expedition

    "Core gameplay revolves around exploring randomized maps, discovering treasures, and encountering varied events."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic options allow self-expression, though some desire more variety."

    Capsule for BlasterBeat BlasterBeat

    "Character selection and team composition allow some degree of self-expression, though cosmetic customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a whimsical Victorian-inspired setting with exaggerated, improbable weapons and scenarios."

    Capsule for A Gentlemen's Dispute A Gentlemen's Dispute

    "The game is set in a stylized, imaginative version of the Victorian exploration era with whimsical and fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The game is designed for solo play with minimal social interaction or community involvement."

    Capsule for NOT A HERO NOT A HERO

    "The game is designed for solo play with minimal social interaction or community integration beyond leaderboards."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through skill trees and upgrades, learning new abilities and tactics."

    Capsule for Showgunners Showgunners

    "Players develop characters through skill trees, acquire new abilities, and improve their team over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -4

    "The game is sedentary with no physical activity or health-related features."

    Capsule for Banners of Ruin Banners of Ruin

    "The game is sedentary with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical combat and decision making; not designed for passive or background play."

    Capsule for The Hand of Merlin The Hand of Merlin

    "Requires focused attention during tactical combat and strategic decision-making; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to brief dialogue choices without deep emotional connections."

    Capsule for Shigatari Shigatari

    "Social interactions are limited to brief character dialogues and story events without deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of explorers and animals, making decisions and guiding the team."

    Capsule for Curious Expedition 2 Curious Expedition 2

    "Players lead and manage a team of explorers, making strategic decisions and guiding their development."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect upgrades, unlock new abilities, and improve power through exploration."

    Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

    "Players accumulate resources, unlock upgrades, and improve their team and equipment across expeditions."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances fun and challenge with a lighthearted tone, providing enjoyable flow without high tension."

    Capsule for Chop Goblins Chop Goblins

    "The game balances challenge with a lighthearted tone, providing moments of flow and enjoyment amid tactical tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful art style, animations, and music provide pleasant sensory stimulation."

    Capsule for Skulls of the Shogun Skulls of the Shogun

    "The colorful art style and animations provide pleasant sensory stimulation, though not intense or extreme."

  • Status

    Game with the same Status vibe

    3

    "Recognition through leaderboards, achievements, and community status."

    Capsule for Bean Battles Bean Battles

    "Recognition is gained through leaderboard rankings, achievements, and community challenges."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character backstories and ongoing events enrich story immersion."

    Capsule for Onmyoji Onmyoji

    "Narrative elements and character backstories are integrated into events and combat, enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Game demands careful planning, problem solving, and tactical decision making to survive and succeed."

    Capsule for Duskers Duskers

    "The game demands careful planning, tactical combat, resource management, and adaptive decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense from RNG and challenging combat creates tension and excitement"

    Capsule for RAD RAD

    "Risk-reward mechanics and RNG elements create suspense and excitement during exploration and combat."

  • Value

    Game with the same Value vibe

    4

    "Players report high satisfaction and replay value relative to the game's price."

    Capsule for Armoured Commander II Armoured Commander II

    "Players report high replay value and satisfaction relative to the game's price and content."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting enemies but is not emphasized as violent or destructive; more tactical."

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    "Combat includes physical attacks but also non-violent options like speech and diplomacy, reducing emphasis on violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid losses to survive missions and progress."

    Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

    "Players must manage resources and avoid failure to survive expeditions and progress."

Last update: 01/06/2026