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Renowned Explorers: International Society

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

In this strategic rogue-like you become a famous expedition leader in the 19th century. You form your own crew with the skills and personality to discover legendary treasures, while exploring randomized locations and stories on every new adventure.

Global score

92/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Unique and deep tactical combat system
  • High replayability with diverse characters and randomized events
  • Charming art style and humorous writing
  • Strategic resource management and progression
  • Active developer support and expansions

Cons

  • Limited number of expedition locations
  • Steep learning curve for combat mechanics
  • Lack of multiplayer or cooperative modes
  • Some rng frustration in skill checks
  • No permanent character progression between runs

Motivations

  • Autonomy
    4

    "Players freely choose their team composition, expedition routes, and strategies, allowing significant control over gameplay decisions."

  • Competence
    4

    "The game involves mastering complex tactical combat, skill checks, and strategic resource management, rewarding skillful play and planning."

  • Competition
    3

    "Players compete against AI rivals for highest renown and leaderboard rankings, with score challenges and weekly community events."

  • Continuation
    4

    "High replayability with multiple characters, randomized events, and expansions encourages habitual and repeated play sessions."

  • Cooperation
    -3

    "Gameplay is focused on managing a single-player team of explorers with no multiplayer or cooperative modes."

  • Creativity
    4

    "Players create and customize teams, develop strategies, and choose different approaches to combat and exploration."

  • Domination
    -4

    "Interactions emphasize balanced tactical play and mutual respect with AI opponents rather than exerting superiority or trash talk."

  • Escapism
    4

    "The game offers a charming, lighthearted adventure setting that provides a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different team builds, strategies, and approaches to encounters and combat."

  • Exploration
    5

    "Core gameplay revolves around exploring randomized maps, discovering treasures, and encountering varied events."

  • Expression
    3

    "Character selection and team composition allow some degree of self-expression, though cosmetic customization is limited."

  • Fantasy
    3

    "The game is set in a stylized, imaginative version of the Victorian exploration era with whimsical and fantastical elements."

  • Fellowship
    -4

    "The game is designed for solo play with minimal social interaction or community integration beyond leaderboards."

  • Growth
    4

    "Players develop characters through skill trees, acquire new abilities, and improve their team over multiple playthroughs."

  • Health
    -4

    "The game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during tactical combat and strategic decision-making; not designed for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to brief character dialogues and story events without deep emotional connections."

  • Leadership
    3

    "Players lead and manage a team of explorers, making strategic decisions and guiding their development."

  • Progression
    4

    "Players accumulate resources, unlock upgrades, and improve their team and equipment across expeditions."

  • Relaxation
    2

    "The game balances challenge with a lighthearted tone, providing moments of flow and enjoyment amid tactical tension."

  • Sensation
    2

    "The colorful art style and animations provide pleasant sensory stimulation, though not intense or extreme."

  • Status
    3

    "Recognition is gained through leaderboard rankings, achievements, and community challenges."

  • Story
    4

    "Narrative elements and character backstories are integrated into events and combat, enhancing immersion."

  • Strategy
    5

    "The game demands careful planning, tactical combat, resource management, and adaptive decision-making."

  • Thrill
    3

    "Risk-reward mechanics and RNG elements create suspense and excitement during exploration and combat."

  • Value
    4

    "Players report high replay value and satisfaction relative to the game's price and content."

  • Violence
    1

    "Combat includes physical attacks but also non-violent options like speech and diplomacy, reducing emphasis on violence."

  • Survival
    3

    "Players must manage resources and avoid failure to survive expeditions and progress."

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    Last update: 06/03/2026