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Regalia: Of Men and Monarchs

Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.

Global score

80/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Engaging tactical combat
  • Charming characters and humor
  • Strong narrative and voice acting
  • Meaningful player choices and progression
  • Good value for price

Cons

  • Time limit pressure disliked by some
  • Combat balance and rng issues
  • Limited save points
  • Some ui and quality of life shortcomings
  • Repetitive or slow pacing in parts

Motivations

  • Autonomy
    4

    "Players have freedom to choose actions, build relationships, manage kingdom, and explore dungeons with meaningful choices and multiple approaches."

  • Competence
    3

    "Combat is challenging and strategic with unique character skills and perks, but some players find it repetitive or unbalanced."

  • Competition
    -3

    "Focus is on personal progress and story; no evidence of ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "Many players report long play sessions, replayability, and attachment to characters and story."

  • Cooperation
    -4

    "Gameplay centers on individual party management and personal bonds; no multiplayer or teamwork with other players."

  • Creativity
    3

    "Players customize characters with perks and equipment, build and upgrade kingdom facilities, and choose different strategies."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are cooperative and respectful."

  • Escapism
    4

    "Players enjoy humorous story, charming characters, and immersive fantasy world as a form of escape."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different party compositions, skill builds, and kingdom management strategies."

  • Exploration
    3

    "Players explore dungeons, uncover story events, and interact with various characters and locations."

  • Expression
    2

    "Some character customization through equipment and perks, but limited visual customization."

  • Fantasy
    4

    "Game features fantasy setting with imaginative characters, magic, and story elements."

  • Fellowship
    3

    "Players build relationships with party members and townsfolk, fostering a sense of community."

  • Growth
    4

    "Players develop characters through leveling, perks, and relationship building, learning new tactics."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during battles and management; not designed for idle or background play."

  • Intimacy
    2

    "Players form platonic bonds with characters through dialogue and events, but no romantic relationships."

  • Leadership
    3

    "Player leads party and manages kingdom decisions, guiding overall progress."

  • Progression
    4

    "Players accumulate items, upgrades, and perks, advancing characters and kingdom."

  • Relaxation
    2

    "Some players find the game relaxing and humorous, though combat can be tense or challenging."

  • Sensation
    2

    "Enjoyable art, music, and voice acting provide sensory pleasure, but no extreme stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on individual experience."

  • Story
    4

    "Strong narrative immersion with character-driven story, dialogue, and plot twists."

  • Strategy
    4

    "Tactical combat and time/resource management require planning and problem solving."

  • Thrill
    2

    "Some tension and challenge in combat and deadlines, but overall lighthearted tone."

  • Value
    4

    "Players report good value for price with many hours of engaging content."

  • Violence
    3

    "Combat involves tactical battles with attacks and skills; violence is stylized and fantasy-based."

  • Survival
    2

    "Combat involves managing health and shields to avoid defeat; some resource management elements."

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    Last update: 06/03/2026