Regalia: Of Men and Monarchs similar games & best alternatives

Regalia: Of Men and Monarchs

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux • 2017

Should you play it?

Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.

What works
  • Engaging tactical combat
  • Charming characters and humor
  • Strong narrative and voice acting
  • Meaningful player choices and progression
  • Good value for price
Things to keep in mind
  • Time limit pressure disliked by some
  • Combat balance and rng issues
  • Limited save points
  • Some ui and quality of life shortcomings
  • Repetitive or slow pacing in parts

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

  • Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -

  • The Necromancer's Tale

  • DashBored

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Regalia: Of Men and Monarchs: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Cooperation, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can freely explore different regions, choose dungeons, and decide how to spend their time socially or adventuring, reflecting strong personal freedom."

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    "Players have freedom to choose actions, build relationships, manage kingdom, and explore dungeons with meaningful choices and multiple approaches."

  • Competence

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    "Combat requires strategic thinking and skillful use of abilities, with some challenging boss fights and optional content; however, some players find combat repetitive."

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    "Combat is challenging and strategic with unique character skills and perks, but some players find it repetitive or unbalanced."

  • Competition

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    "Focus is on personal progression and story; no evidence of ranked modes or direct player-vs-player competition."

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    "Focus is on personal progress and story; no evidence of ranked modes or direct player-vs-player competition."

  • Continuation

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    "Players report long play sessions, replaying for achievements, and strong attachment to story and characters."

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    "Many players report long play sessions, replayability, and attachment to characters and story."

  • Cooperation

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    "Gameplay centers on individual player managing a party; no multiplayer or cooperative social gameplay."

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    "Gameplay centers on individual party management and personal bonds; no multiplayer or teamwork with other players."

  • Creativity

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    "Players customize characters and develop strategies; kingdom building and unlocks add creative choices."

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    "Players customize characters with perks and equipment, build and upgrade kingdom facilities, and choose different strategies."

  • Domination

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    "No evidence of exerting control or superiority over other players; interactions are individual and respectful."

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    "No evidence of exerting control or superiority over other players; interactions are cooperative and respectful."

  • Escapism

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    "Players enjoy immersive fantasy world, humor, and engaging story as a form of escape and entertainment."

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    "Players enjoy humorous story, charming characters, and immersive fantasy world as a form of escape."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

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    "Players experiment with different party compositions, skill builds, and exploration strategies to overcome challenges."

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    "Players experiment with different party compositions, skill builds, and kingdom management strategies."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple locations, interact with many characters, and discover story elements and secrets."

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    "Players explore dungeons, uncover story events, and interact with various characters and locations."

  • Expression

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    "Some character customization via skill trees and equipment, but limited visual customization."

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  • Fantasy

    Game with the same Fantasy vibe

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    "The game features imaginative characters, story, and settings in a fantasy world."

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    "Game features fantasy setting with imaginative characters, magic, and story elements."

  • Fellowship

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    "Players build relationships with townsfolk and party members, fostering community feeling."

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    "Players build relationships with party members and townsfolk, fostering a sense of community."

  • Growth

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    "Players develop characters through leveling, skill acquisition, and strategic planning."

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    "Players develop characters through leveling, perks, and relationship building, learning new tactics."

  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

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    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and management; not designed for idle play."

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    "Requires focused attention during battles and management; not designed for idle or background play."

  • Intimacy

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    "Players build platonic friendships and social bonds with characters, but no romantic or deep emotional relationships."

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    "Players form platonic bonds with characters through dialogue and events, but no romantic relationships."

  • Leadership

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    "Players lead their party and manage their kingdom, making strategic decisions and guiding outcomes."

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    "Player leads party and manages kingdom decisions, guiding overall progress."

  • Progression

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    "Players accumulate upgrades, unlock perks, and improve their kingdom and character over time."

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    "Players accumulate items, upgrades, and perks, advancing characters and kingdom."

  • Relaxation

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    "Some players find the game relaxing and humorous, though combat and puzzles can be challenging and tense."

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    "Some players find the game relaxing and humorous, though combat can be tense or challenging."

  • Sensation

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    "Enjoyable art, music, and voice acting provide sensory pleasure without intense stimulation."

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  • Status

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    "No social status or recognition systems; focus is on individual experience."

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    "No social status or recognition systems; focus is on individual experience."

  • Story

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    "Strong narrative immersion with engaging characters, plot, and dialogue."

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    "Strong narrative immersion with character-driven story, dialogue, and plot twists."

  • Strategy

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    "Tactical combat and resource management require planning and problem solving."

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  • Thrill

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    "Some tension and challenge in difficult levels, but overall tone is lighthearted and playful."

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  • Value

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    "Players report good value for price with many hours of engaging content."

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  • Violence

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    "Combat involves tactical battles with attacks and abilities; violence is stylized and part of fantasy warfare."

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  • Survival

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    "Combat involves avoiding damage and managing health; some resource management in upgrades."

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Last update: 01/06/2026