Regalia: Of Men and Monarchs similar games & best alternatives
Regalia: Of Men and Monarchs
2017
Related articles
Quick resume
Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.
Global score
80/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Engaging tactical combat
- Charming characters and humor
- Strong narrative and voice acting
- Meaningful player choices and progression
- Good value for price
Cons
- Time limit pressure disliked by some
- Combat balance and rng issues
- Limited save points
- Some ui and quality of life shortcomings
- Repetitive or slow pacing in parts
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy. It leans lower than usual among comparable games on Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose actions, build relationships, manage kingdom, and explore dungeons with meaningful choices and multiple approaches."
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Competence3
"Combat is challenging and strategic with unique character skills and perks, but some players find it repetitive or unbalanced."
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Competition-3
"Focus is on personal progress and story; no evidence of ranked modes or direct player-vs-player competition."
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Continuation4
"Many players report long play sessions, replayability, and attachment to characters and story."
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Cooperation-4
"Gameplay centers on individual party management and personal bonds; no multiplayer or teamwork with other players."
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Creativity3
"Players customize characters with perks and equipment, build and upgrade kingdom facilities, and choose different strategies."
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Domination-5
"No evidence of exerting control or superiority over other players; interactions are cooperative and respectful."
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Escapism4
"Players enjoy humorous story, charming characters, and immersive fantasy world as a form of escape."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
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Experimenting3
"Players experiment with different party compositions, skill builds, and kingdom management strategies."
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Exploration3
"Players explore dungeons, uncover story events, and interact with various characters and locations."
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Expression2
"Some character customization through equipment and perks, but limited visual customization."
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Fantasy4
"Game features fantasy setting with imaginative characters, magic, and story elements."
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Fellowship3
"Players build relationships with party members and townsfolk, fostering a sense of community."
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Growth4
"Players develop characters through leveling, perks, and relationship building, learning new tactics."
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Health-4
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during battles and management; not designed for idle or background play."
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Intimacy2
"Players form platonic bonds with characters through dialogue and events, but no romantic relationships."
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Leadership3
"Player leads party and manages kingdom decisions, guiding overall progress."
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Progression4
"Players accumulate items, upgrades, and perks, advancing characters and kingdom."
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Relaxation2
"Some players find the game relaxing and humorous, though combat can be tense or challenging."
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Sensation2
"Enjoyable art, music, and voice acting provide sensory pleasure, but no extreme stimulation."
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Status-4
"No social status or recognition systems; focus is on individual experience."
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Story4
"Strong narrative immersion with character-driven story, dialogue, and plot twists."
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Strategy4
"Tactical combat and time/resource management require planning and problem solving."
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Thrill2
"Some tension and challenge in combat and deadlines, but overall lighthearted tone."
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Value4
"Players report good value for price with many hours of engaging content."
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Violence3
"Combat involves tactical battles with attacks and skills; violence is stylized and fantasy-based."
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Survival2
"Combat involves managing health and shields to avoid defeat; some resource management elements."
Last update: 29/04/2026