DARK SOULS™ II: Scholar of the First Sin Thumbnail

DARK SOULS™ II: Scholar of the First Sin similar games & best alternatives

DARK SOULS™ II: Scholar of the First Sin

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360, PlayStation 3 • 2015

Related articles

Quick resume

DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.

Global score

84/100

Genres

Action, Role-playing (RPG), Adventure

Similar games

    Pros

    • Extensive build and weapon variety
    • Challenging and rewarding combat
    • Large and immersive world
    • Active multiplayer with co-op and pvp
    • High replayability with ng+ and dlc

    Cons

    • Split community due to version differences
    • Some clunky controls and hitbox issues
    • Map cohesion and level design inconsistencies
    • Some bosses considered uninspired
    • Network lag and occasional toxic pvp

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose various builds, weapons, and playstyles freely; respec system allows changing character builds; exploration is non-linear with multiple paths and choices."

    • Competence
      4

      "High skill ceiling with challenging combat, boss fights, and PvP; requires learning enemy patterns and mastering timing; some complaints about clunky controls but overall rewarding skill development."

    • Competition
      3

      "Active PvP community with ranked covenants and dueling; matchmaking based on soul memory; some issues with lag and hackers but PvP remains a strong motivation."

    • Continuation
      5

      "Extensive content with long playtime (100+ hours common); multiple NG+ cycles with new enemies and items; players report habitual and repeated playthroughs."

    • Cooperation
      4

      "Co-op multiplayer is integral, with NPC summons and player phantoms aiding in boss fights; multiplayer designed to encourage cooperation."

    • Creativity
      5

      "Extensive weapon variety, dual wielding with unique movesets, power stancing, and build diversity encourage creative playstyles and experimentation."

    • Domination
      -2

      "While PvP involves competition, many players emphasize mutual respect and balanced interactions; some toxic behavior reported but not dominant."

    • Escapism
      4

      "Players use the game as a challenging immersive fantasy escape; praised for atmosphere and lore; some use it for stress relief and flow."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and love for the series; some frustration but mostly self-directed play."

    • Experimenting
      5

      "Players encouraged to try new builds, weapons, and strategies; multiple playthroughs with different approaches common."

    • Exploration
      4

      "Large world with many secrets, multiple paths, and hidden items; DLC areas add to exploration; some criticism of map cohesion but overall exploration is key."

    • Expression
      4

      "Extensive character customization including fashion souls; many armor sets and weapon appearances allow self-expression."

    • Fantasy
      5

      "Dark fantasy setting with rich lore, mythical creatures, and imaginative world; players experience an immersive fictional universe."

    • Fellowship
      3

      "Community interaction through multiplayer, covenants, and shared experiences; some players report strong social bonds."

    • Growth
      5

      "Players develop skills, learn enemy patterns, optimize builds, and improve through repeated play; high learning curve."

    • Health
      -4

      "Primarily sedentary gameplay; long sessions; some players report frustration but no physical activity involved."

    • Idle
      -4

      "Requires constant attention and focus; combat and exploration demand active engagement."

    • Intimacy
      1

      "Some social interaction through multiplayer and community, but limited close emotional relationships described."

    • Leadership
      -3

      "Players mostly follow established game progression and cooperate without formal leadership roles; some community leaders but not central."

    • Progression
      5

      "Strong emphasis on accumulating weapons, armor, upgrades, and souls; NG+ adds new progression layers."

    • Relaxation
      -2

      "Game is challenging and tense; some players find flow and catharsis but overall sustained tension is common."

    • Sensation
      3

      "Atmospheric audio and visual effects enhance emotional engagement; combat provides sensory excitement."

    • Status
      2

      "Recognition through PvP rankings and community reputation; some players value social status in multiplayer."

    • Story
      3

      "Lore is deep but fragmented; players uncover story through exploration and item descriptions; narrative immersion is optional but rewarding."

    • Strategy
      4

      "Combat and progression require tactical planning, build optimization, and problem solving; boss fights demand strategy."

    • Thrill
      4

      "High stakes combat with risk of death; tension and relief cycles provide thrill; invasions add unpredictability."

    • Value
      4

      "Large amount of content for price; long playtime and replayability provide good return on investment."

    • Violence
      4

      "Combat and destruction are core gameplay elements; players enjoy defeating enemies and bosses through violence."

    • Survival
      4

      "Players must manage resources, avoid death, and overcome threats; survival is a key gameplay motivation."

    Where to buy

    Last update: 29/04/2026