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Cave Crawlers

PC (Microsoft Windows), Mac, Linux • 2023

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Quick resume

Cave Crawlers is a 1-10 player rogue lite set deep underground in a system of randomly generated caves. Players use weapons, spells, and talents to defeat the unique bosses and enemies found in each biome.

Global score

93/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy, Free To Play, Early Access

Similar games

    Pros

    • Free to play
    • Fun and challenging combat
    • Supports up to 10-player multiplayer
    • Large skill and talent trees
    • Active developer support and frequent updates

    Cons

    • Limited cosmetic customization currently
    • Some repetitiveness in cave design
    • Lack of public matchmaking or random lobbies
    • Early access with limited content
    • Minor bugs and occasional clunky controls

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can freely choose weapon types, talents, and builds with a large skill tree and respec options, allowing personal playstyle customization."

    • Competence
      4

      "The game offers challenging combat, boss fights, and skill progression that rewards mastery and learning."

    • Competition
      -3

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked modes or leaderboards mentioned."

    • Continuation
      4

      "High replayability with procedural generation, meta progression, and frequent updates encourage habitual play and long sessions."

    • Cooperation
      5

      "Supports up to 10-player multiplayer with strong emphasis on teamwork and shared objectives."

    • Creativity
      3

      "Players can customize builds and talents extensively; some cosmetic customization planned but limited currently."

    • Domination
      -4

      "Interactions emphasize equal participation and cooperation rather than exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a fun, immersive escape with engaging fantasy elements and stress relief."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      4

      "Encourages trying different weapon builds, talents, and strategies with respec options and diverse playstyles."

    • Exploration
      3

      "Procedurally generated caves and secret rooms promote discovery, though some repetitiveness noted."

    • Expression
      2

      "Limited cosmetic customization currently, but players can personalize characters and unlock accessories."

    • Fantasy
      4

      "Set in a fantasy cave world with dwarves, monsters, and roguelite elements creating an imaginative experience."

    • Fellowship
      4

      "Strong community aspect with multiplayer, shared achievements, and social interaction."

    • Growth
      4

      "Players develop skills, learn enemy patterns, and improve through talent trees and meta progression."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention and active engagement during runs; not a casual or background game."

    • Intimacy
      2

      "Social interactions mostly with friends in multiplayer; some emotional bonding through shared experiences."

    • Leadership
      -2

      "Players collaborate as equals; no strong emphasis on leadership or authoritative roles."

    • Progression
      5

      "Strong emphasis on accumulating items, upgrades, talents, and meta progression across runs."

    • Relaxation
      2

      "Offers moments of flow and fun but also includes tension and challenge, especially in boss fights."

    • Sensation
      3

      "Enjoyable audio-visual style with satisfying combat sounds and voice acting enhance sensory experience."

    • Status
      -3

      "No social ranking or recognition systems; focus is on personal and cooperative achievements."

    • Story
      2

      "Some narrative elements and voice acting add context, but gameplay is largely focused on dungeon crawling."

    • Strategy
      4

      "Requires tactical thinking in combat, build planning, and resource management."

    • Thrill
      3

      "Challenging combat and permadeath create suspense and excitement."

    • Value
      5

      "Free to play with optional cosmetic purchases; players feel good value for time invested."

    • Violence
      3

      "Combat against monsters and bosses is a core element, involving melee and ranged attacks."

    • Survival
      4

      "Players must manage threats, health, and resources to survive increasingly difficult caves."

    Last update: 29/04/2026