DashBored similar games & best alternatives
DashBored
2016
Related articles
Quick resume
Enter a bizarre and idiosyncratic world! Adventure into the unknown, and defeat horrid monsters! A story of Love, Loss, and the end of the Multiverse.
Global score
81/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Engaging story and characters
- Memorable soundtrack
- Multiple endings and secrets
- Unique surreal atmosphere
- Reasonable price and replayability
Cons
- Some combat is repetitive and easy
- Navigation can be frustrating
- Lack of save points early on
- Minor bugs and glitches
- No localization beyond english
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Cooperation, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore different areas, choose party members, and make decisions affecting multiple endings, indicating moderate player control."
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Competence2
"Combat involves timed hits and some strategy, puzzles require thinking, but battles are often easy and some players found combat repetitive."
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Competition-5
"No evidence of competitive modes or player comparison; focus is on personal story and exploration."
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Continuation3
"Players report being engaged for multiple hours, replaying for different endings and secrets, indicating habitual play."
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Cooperation-3
"Party members can be recruited but gameplay is single-player with no multiplayer cooperation."
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Creativity3
"Players can recruit different party members and explore multiple endings, with some puzzle solving and exploration encouraging creative approaches."
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Domination-5
"No evidence of exerting control over others; interactions are balanced and cooperative within party."
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Escapism4
"Players use the game as a comforting escape from real-life stress and mental health struggles."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no mention of obligation or pressure."
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Experimenting2
"Multiple endings and optional content encourage trying new paths, though core gameplay is somewhat routine."
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Exploration4
"Game features multiple areas, secrets, optional dungeons, and encourages re-exploration on different days."
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Expression2
"Character recruitment and some customization of party composition allow limited self-expression."
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Fantasy4
"Surreal, eldritch, and bizarre world with imaginative characters and story elements."
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Fellowship2
"Players feel attachment to characters and community around the game, though gameplay is solo."
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Growth3
"Players learn combat timing, puzzle solving, and story understanding over multiple playthroughs."
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Health-5
"No physical activity involved; sedentary gameplay."
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Idle-3
"Requires focused attention during combat and puzzles; some frustration with navigation but generally engaging."
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Intimacy3
"Players form emotional connections with characters and story, feeling attachment and empathy."
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Leadership1
"Players manage party composition and strategy but no leadership over others."
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Progression3
"Players collect items, recruit party members, and unlock multiple endings, showing progression."
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Relaxation2
"Game balances challenge and story, providing moments of flow and enjoyment despite some frustration."
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Sensation3
"Memorable soundtrack and unique visuals provide sensory enjoyment."
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Status-4
"Game and achievements are mostly unnoticed socially; no emphasis on recognition."
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Story5
"Strong narrative focus with multiple endings, character development, and lore exploration."
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Strategy3
"Combat requires timing and some planning; puzzles require problem solving."
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Thrill2
"Some suspense and dark moments create tension, balanced with humor."
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Value4
"Players report high value for money with engaging content and replayability."
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Violence2
"Turn-based combat involves fighting monsters, but not gratuitous or excessive violence."
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Survival1
"Players manage resources and health but game is balanced to avoid excessive grinding or failure."
Last update: 29/04/2026