Memories of a Vagabond similar games & best alternatives
Memories of a Vagabond
2014
Related articles
Quick resume
You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
Global score
80/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Nostalgic old-school jrpg style
- Class switching and skill mastery system
- Engaging story with multiple endings
- Good soundtrack and retro visuals
- No random encounters and smooth gameplay
Cons
- Very short gameplay length (~3-4 hours)
- Simple and easy combat with low challenge
- Limited content and side quests
- Minimal character and party development
- No multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Competition, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose among multiple classes and switch between them freely, including upon death, allowing personal control over playstyle."
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Competence2
"Combat is turn-based and relatively easy, with some strategic elements; players report low difficulty but some challenge in arena and boss fights."
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Competition1
"Includes an arena with leaderboards per class, but overall focus is on single-player experience rather than direct competition."
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Continuation1
"Short main story (~3-4 hours) with New Game+ mode and side quests encourage some replay, but limited content reduces long-term attachment."
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Cooperation-3
"Primarily a single-player RPG with limited party members; no multiplayer or cooperative gameplay elements mentioned."
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Creativity2
"Players can craft items, buy a house, and customize character classes; some creative freedom within predefined structures."
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Domination-4
"No evidence of exerting control over others; gameplay is individual and cooperative dominance or trash talk not present."
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Escapism4
"Players report using the game as a relaxing distraction and nostalgic escape; immersive story and music support this."
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Expectation-4
"Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure to play."
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Experimenting3
"Class switching and skill mastery encourage trying new strategies and playstyles within the game."
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Exploration2
"Game encourages exploring maps and discovering side quests and secrets, though world is small and linear."
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Expression1
"Limited character customization mainly through class choice and equipment; no deep avatar personalization."
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Fantasy4
"Classic fantasy RPG setting with demons, souls, and magic; story and mechanics embrace imaginative fiction."
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Fellowship-3
"Mostly solo play with minimal social interaction; party members present but limited social depth."
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Growth3
"Players develop characters through leveling, skill mastery, and equipment upgrades, supporting personal growth."
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Health-4
"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention during battles and exploration; no background or idle gameplay reported."
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Intimacy-4
"No evidence of forming close relationships beyond basic party interactions; social connections are minimal."
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Leadership-3
"No leadership or managing roles; player controls a single character and party without group decision-making."
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Progression4
"Character leveling, item acquisition, crafting, and house purchase provide clear progression and upgrades."
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Relaxation3
"Players describe the game as relaxing and nostalgic with a fitting soundtrack that aids flow and tension release."
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Sensation2
"Enjoyable retro visuals and music provide sensory pleasure, though not highly stimulating or intense."
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Status-3
"No social status or recognition systems; achievements and leaderboards are minimal and not central."
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Story3
"Narrative is a classic fantasy rescue quest with some unique twists; story engages players despite being short."
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Strategy2
"Turn-based combat requires some tactical thinking, especially in arena and boss fights, but overall is simple."
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Thrill1
"Some tension in battles and arena challenges, but overall gameplay is low risk and predictable."
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Value2
"Players find the game worth its low price or free acquisition; short length limits value at full price."
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Violence3
"Combat involves defeating monsters and bosses with attacks and skills; typical RPG violence."
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Survival1
"Some resource management and combat survival elements, but overall low threat and easy difficulty."
Last update: 29/04/2026