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Memories of a Vagabond

PC (Microsoft Windows) • 2014

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Quick resume

You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

Global score

80/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Nostalgic old-school jrpg style
  • Class switching and skill mastery system
  • Engaging story with multiple endings
  • Good soundtrack and retro visuals
  • No random encounters and smooth gameplay

Cons

  • Very short gameplay length (~3-4 hours)
  • Simple and easy combat with low challenge
  • Limited content and side quests
  • Minimal character and party development
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can choose among multiple classes and switch between them freely, including upon death, allowing personal control over playstyle."

  • Competence
    2

    "Combat is turn-based and relatively easy, with some strategic elements; players report low difficulty but some challenge in arena and boss fights."

  • Competition
    1

    "Includes an arena with leaderboards per class, but overall focus is on single-player experience rather than direct competition."

  • Continuation
    1

    "Short main story (~3-4 hours) with New Game+ mode and side quests encourage some replay, but limited content reduces long-term attachment."

  • Cooperation
    -3

    "Primarily a single-player RPG with limited party members; no multiplayer or cooperative gameplay elements mentioned."

  • Creativity
    2

    "Players can craft items, buy a house, and customize character classes; some creative freedom within predefined structures."

  • Domination
    -4

    "No evidence of exerting control over others; gameplay is individual and cooperative dominance or trash talk not present."

  • Escapism
    4

    "Players report using the game as a relaxing distraction and nostalgic escape; immersive story and music support this."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Class switching and skill mastery encourage trying new strategies and playstyles within the game."

  • Exploration
    2

    "Game encourages exploring maps and discovering side quests and secrets, though world is small and linear."

  • Expression
    1

    "Limited character customization mainly through class choice and equipment; no deep avatar personalization."

  • Fantasy
    4

    "Classic fantasy RPG setting with demons, souls, and magic; story and mechanics embrace imaginative fiction."

  • Fellowship
    -3

    "Mostly solo play with minimal social interaction; party members present but limited social depth."

  • Growth
    3

    "Players develop characters through leveling, skill mastery, and equipment upgrades, supporting personal growth."

  • Health
    -4

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during battles and exploration; no background or idle gameplay reported."

  • Intimacy
    -4

    "No evidence of forming close relationships beyond basic party interactions; social connections are minimal."

  • Leadership
    -3

    "No leadership or managing roles; player controls a single character and party without group decision-making."

  • Progression
    4

    "Character leveling, item acquisition, crafting, and house purchase provide clear progression and upgrades."

  • Relaxation
    3

    "Players describe the game as relaxing and nostalgic with a fitting soundtrack that aids flow and tension release."

  • Sensation
    2

    "Enjoyable retro visuals and music provide sensory pleasure, though not highly stimulating or intense."

  • Status
    -3

    "No social status or recognition systems; achievements and leaderboards are minimal and not central."

  • Story
    3

    "Narrative is a classic fantasy rescue quest with some unique twists; story engages players despite being short."

  • Strategy
    2

    "Turn-based combat requires some tactical thinking, especially in arena and boss fights, but overall is simple."

  • Thrill
    1

    "Some tension in battles and arena challenges, but overall gameplay is low risk and predictable."

  • Value
    2

    "Players find the game worth its low price or free acquisition; short length limits value at full price."

  • Violence
    3

    "Combat involves defeating monsters and bosses with attacks and skills; typical RPG violence."

  • Survival
    1

    "Some resource management and combat survival elements, but overall low threat and easy difficulty."

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    Last update: 06/03/2026