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The Count Lucanor

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

Pixel adventure inspired by classics like Zelda and Silent Hill.

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Strong narrative with multiple endings
  • Atmospheric pixel art and sound design
  • Engaging puzzles and exploration
  • Meaningful player choices
  • Good replay value

Cons

  • Slow character movement and no run ability
  • Manual save system requiring currency
  • Some minor bugs and ai glitches
  • Short overall playtime
  • Limited music variety

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story and endings, with agency in puzzle solving and exploration."

  • Competence
    3

    "Puzzles require thought and planning, enemies demand stealth and timing, but difficulty is moderate."

  • Competition
    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or player comparison."

  • Continuation
    3

    "Multiple endings and secrets encourage replay and extended engagement despite short playtime."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with item usage and choices affecting outcomes; candle placement adds creative strategy."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism
    4

    "Provides a dark fairy tale atmosphere that immerses players in a surreal, unsettling world."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story, exploration, and atmosphere without external pressure."

  • Experimenting
    3

    "Encourages trying different paths, item uses, and puzzle approaches to discover multiple endings."

  • Exploration
    4

    "Exploring the castle and uncovering secrets and lore is a core gameplay element."

  • Expression
    -3

    "Limited character customization; expression mainly through player choices and narrative rather than visual personalization."

  • Fantasy
    4

    "Strongly rooted in dark fairy tale and gothic horror fantasy themes."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players learn puzzle solutions, enemy behaviors, and story nuances through play and replay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on puzzles and stealth; slow pacing but not background or idle play."

  • Intimacy
    -4

    "Limited emotional connections mainly through story; no social or relationship-building gameplay."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Progression through collecting items, unlocking areas, and achieving different endings."

  • Relaxation
    2

    "Atmosphere balances tension and calm; slow pace encourages thoughtful play rather than stress."

  • Sensation
    3

    "Pixel art visuals and eerie sound design provide sensory engagement and emotional impact."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    5

    "Narrative-driven game with multiple endings, character interactions, and immersive storytelling."

  • Strategy
    3

    "Requires planning item use, stealth routes, and puzzle solving strategies."

  • Thrill
    3

    "Builds suspense and tension through stealth and horror elements without jump scares."

  • Value
    4

    "Short but rich experience with replay value and multiple endings offers good value for price."

  • Violence
    1

    "Contains dark and bloody themes but no player combat; violence is narrative and atmospheric."

  • Survival
    3

    "Survival elements include resource management (candles, health items) and avoiding deadly enemies."

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    Last update: 06/03/2026