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David.

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.

Global score

79/100

Genres

Action, Indie, Platform

Pros

  • Unique slow-motion aiming mechanic
  • Challenging and rewarding gameplay
  • Engaging boss fights with varied strategies
  • Low price and good value
  • Developer responsiveness and updates

Cons

  • Short game length
  • Floaty and sometimes awkward controls
  • Lack of pause function
  • Limited story depth
  • Minimal social or cooperative features

Motivations

  • Autonomy
    4

    "Players have control over their movement, aiming, and timing of shots, with a unique slow-motion mechanic allowing strategic decisions."

  • Competence
    4

    "The game is challenging, especially on hard mode, requiring skillful movement, aiming, and mastery of physics-based controls."

  • Competition
    3

    "Leaderboards and arena mode encourage score competition, with players striving to be the best David."

  • Continuation
    2

    "Players report engaging gameplay that encourages repeated attempts and some habitual play, though the game is short."

  • Cooperation
    -5

    "The game is single-player only with no cooperative elements."

  • Creativity
    3

    "Unique mechanics like slow-motion aiming and physics-based projectile management encourage creative play strategies."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational socially."

  • Escapism
    3

    "Players use the game as a challenging distraction and stress relief, with some noting it helped them through difficult times."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "The game encourages trying different strategies and mastering physics-based controls to overcome challenges."

  • Exploration
    -3

    "The game consists mostly of boss fights in set arenas with limited exploration or discovery."

  • Expression
    2

    "Customization is limited to cosmetic hats and some upgrades in arena mode, allowing some personal expression."

  • Fantasy
    3

    "The game features abstract, imaginative settings and a biblical-inspired narrative with symbolic bosses."

  • Fellowship
    -4

    "The game is primarily a solo experience with minimal social interaction beyond leaderboards."

  • Growth
    3

    "Players develop skills and mastery over challenging mechanics and levels, improving over time."

  • Health
    -4

    "The game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and quick reflexes; not suited for background or idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    2

    "Arena mode includes upgrades and power-ups, providing a sense of progression beyond main levels."

  • Relaxation
    -2

    "The game is challenging and fast-paced, creating tension rather than relaxation or flow."

  • Sensation
    3

    "Minimalist but vibrant visuals and electronic soundtrack provide sensory stimulation and emotional engagement."

  • Status
    2

    "Leaderboards and achievements offer recognition and social status among players."

  • Story
    2

    "A minimal but present narrative inspired by biblical themes adds context to the boss fights."

  • Strategy
    3

    "Players must plan timing, positioning, and shot management to succeed in varied boss encounters."

  • Thrill
    3

    "Fast-paced action and high difficulty create suspense and excitement during gameplay."

  • Value
    4

    "Players find the game offers good value for its low price and challenging content."

  • Violence
    2

    "Combat involves shooting projectiles to destroy enemies, but in an abstract, non-realistic style."

  • Survival
    3

    "One-hit death on hard mode and dodging enemy attacks require survival skills and resource management."

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    Last update: 06/03/2026