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Electronic Super Joy

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2013

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Quick resume

Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.

Global score

90/100

Genres

Action, Indie, Platform, Shooter, Adventure, Puzzle, Arcade, Music

Pros

  • Excellent electronic soundtrack
  • Challenging and rewarding gameplay
  • Unique visual style and humor
  • Tight and responsive controls
  • Good value for price

Cons

  • Very difficult, may frustrate some players
  • Intense flashing visuals may cause discomfort
  • Short main campaign length
  • No multiplayer or social features
  • Repetitive death sounds may annoy

Motivations

  • Autonomy
    3

    "Players have control over their precise movements and decisions in platforming challenges, though progression is linear through levels."

  • Competence
    5

    "The game is highly challenging, requiring skill, precision, and mastery to overcome difficult platforming obstacles and bosses."

  • Competition
    2

    "Includes leaderboards and time trials encouraging comparison, but many players focus on personal improvement and challenge."

  • Continuation
    4

    "Players report being drawn to keep playing despite frustration, motivated by music and challenge, with many hours spent on levels."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Level design is varied and visually creative with dynamic backgrounds and music integration, though gameplay mechanics are consistent."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."

  • Escapism
    4

    "Players use the game as a way to escape and immerse themselves in intense electronic music and psychedelic visuals."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting
    2

    "Some novelty in level mechanics and visual effects encourage experimentation, though core gameplay follows established platforming routines."

  • Exploration
    1

    "Levels are distinct and varied but linear; limited open exploration or discovery."

  • Expression
    -3

    "Minimal character customization or self-expression; focus is on gameplay and music rather than avatar personalization."

  • Fantasy
    3

    "Absurd and humorous story with fantastical elements like stolen butt and evil pope, creating a surreal experience."

  • Fellowship
    -5

    "No social or community features; primarily a solo experience."

  • Growth
    4

    "Players develop skills and improve through repeated attempts and mastery of difficult levels."

  • Health
    -4

    "Sedentary gameplay with intense visual stimuli; warnings about seizures and nausea present."

  • Idle
    -4

    "Requires constant attention and focus due to fast-paced, precise platforming."

  • Intimacy
    -5

    "No close social interactions or relationship-building; gameplay is solitary."

  • Leadership
    -5

    "No leadership or group management elements; purely individual play."

  • Progression
    3

    "Progression through levels and unlocking bonus content; achievements encourage further advancement."

  • Relaxation
    -2

    "High tension and frustration reported; music provides some flow but gameplay is often stressful."

  • Sensation
    5

    "Strong sensory stimulation from vibrant visuals, flashing lights, and electronic music."

  • Status
    1

    "Leaderboards provide some recognition, but social status is not a primary motivator."

  • Story
    2

    "Simple, humorous narrative present but not deeply immersive; story adds flavor rather than depth."

  • Strategy
    3

    "Requires planning and problem solving to navigate obstacles and time jumps precisely."

  • Thrill
    4

    "High suspense and thrill from challenging platforming and risk of failure."

  • Value
    4

    "Players perceive good value for price due to music, challenge, and content."

  • Violence
    2

    "Combat elements exist (stomping enemies), but violence is stylized and integrated into platforming."

  • Survival
    3

    "Avoiding death and overcoming hazards is core to gameplay, requiring resourceful timing and defense."

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    Last update: 06/03/2026