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Diaries of a Spaceport Janitor

PC (Microsoft Windows), Mac • 2016

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Quick resume

Diaries of a Spaceport Janitor is an anti-adventure game about picking up trash in an alien bazaar. Play as the Janitor, an Alaensee girlbeast with a municipally-subsidized trash incineration job and dreams of leaving the planet of Xabran's Rock far behind her.

Global score

73/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Unique and immersive alien world
  • Strong atmosphere and sound design
  • Thought-provoking themes on poverty and identity
  • Freedom to explore and express
  • Relaxing and contemplative gameplay

Cons

  • Repetitive and grind-heavy gameplay
  • Confusing navigation without map
  • Some bugs and performance issues
  • Limited social interaction
  • Slow and opaque progression

Motivations

  • Autonomy
    4

    "Players have freedom to explore the spaceport, choose what trash to collect or sell, and decide how to manage resources and routines."

  • Competence
    2

    "Gameplay involves managing resources and navigating a confusing map, requiring some skill and learning, but is overall repetitive and routine-based."

  • Competition
    -4

    "Focus is on personal survival and routine without any competitive elements or comparison to others."

  • Continuation
    3

    "Players often engage in habitual play, returning to daily routines and exploring the spaceport repeatedly despite the grind."

  • Cooperation
    -5

    "Gameplay is solitary, focused on individual tasks with minimal social interaction or teamwork."

  • Creativity
    3

    "Players can choose what items to keep or sell and decorate their apartment, expressing some creativity within constraints."

  • Domination
    -5

    "Interactions are balanced with no exertion of control or superiority over others; the player is marginalized."

  • Escapism
    4

    "The game offers a vivid alien world to immerse in, providing distraction from real-life through exploration and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and personal desire to experience the unique world and themes."

  • Experimenting
    2

    "Players explore mechanics and try different approaches to resource management and navigation, though within a routine."

  • Exploration
    4

    "Strong emphasis on discovering new areas, secrets, and alien species within the spaceport environment."

  • Expression
    3

    "Players can customize their apartment with collected items and express identity through gender-shifting mechanics."

  • Fantasy
    4

    "Set in a sci-fi alien world with imaginative elements like curses, gods, and gender fluidity."

  • Fellowship
    -4

    "Social connections are minimal and superficial; the player mostly experiences isolation."

  • Growth
    2

    "Players learn the spaceport layout, item values, and game mechanics over time, though progression is slow and limited."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; themes include sickness and survival but no physical engagement."

  • Idle
    -3

    "Requires focused attention on resource management and navigation; not suitable for background play."

  • Intimacy
    -4

    "Interactions with NPCs are brief and often hostile or indifferent, limiting emotional connection."

  • Leadership
    -5

    "No leadership or management roles; player is a low-status individual with no authority."

  • Progression
    2

    "Players accumulate items and money slowly to progress, but overall progression is limited and cyclical."

  • Relaxation
    3

    "Despite some tension, the game offers a chill, contemplative experience with a calming atmosphere."

  • Sensation
    3

    "Colorful visuals, unique sound design, and alien music provide stimulating sensory experience."

  • Status
    -5

    "Player character is marginalized and ignored socially, with no recognition or status."

  • Story
    3

    "Narrative is subtle and atmospheric, focusing on daily life and personal struggle rather than epic plot."

  • Strategy
    2

    "Some planning and problem solving involved in resource management and navigation, but limited complexity."

  • Thrill
    -3

    "Game lacks suspense or risk; experiences are controlled and predictable with low emotional highs."

  • Value
    3

    "Players perceive good value for time spent due to unique experience and immersive world despite simple mechanics."

  • Violence
    -5

    "Gameplay centers on cleaning and maintenance, with no enjoyment of combat or destruction."

  • Survival
    3

    "Players must manage hunger, sickness, and curses to avoid failure, emphasizing survival elements."

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    Last update: 06/03/2026