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DUCKSIDE

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Imagine DayZ or Rust but you're a duck. A persistent world survival game with PVP, PVE, crafting, base building and hat wearing ducks, wielding weapons.

Global score

73/100

Genres

Action, Indie, Massively Multiplayer, Simulator, Early Access, Shooter

Pros

  • Unique flying mechanic adds strategic depth
  • Fun and accessible survival gameplay
  • Smooth progression and base building
  • Good value for price
  • Active developer support and updates

Cons

  • Toxic player community
  • Performance issues and bugs
  • Small fixed map limits exploration
  • Base raiding can be frustrating
  • Lack of narrative content

Motivations

  • Autonomy
    4

    "Players have freedom to build bases, choose combat or crafting playstyles, and use flying mechanics to navigate and fight, indicating high control over actions."

  • Competence
    3

    "The game involves skill-based combat, base building, resource gathering, and progression, with some players noting a learning curve and strategic depth."

  • Competition
    4

    "Strong PvP focus with raiding, base defense, and player-versus-player combat; leaderboards or ranked modes not mentioned but competitive interactions are central."

  • Continuation
    2

    "Some players report long play sessions and habitual play, but others mention playerbase decline and frustration from frequent raids leading to quitting."

  • Cooperation
    3

    "Encouraged to play with friends or clans for better experience; some players mention forming groups and teamwork, though solo play is possible but harder."

  • Creativity
    3

    "Base building and customization of bases and gear are core features, allowing player creativity in defense and resource management."

  • Domination
    3

    "Raiding and overpowering other players is common; some toxicity and hostile player behavior reported, indicating exertion of control over others."

  • Escapism
    4

    "Players use the game as a fun, chaotic escape with humor and unique duck theme; some mention stress relief and enjoyment despite toxic community."

  • Expectation
    -3

    "Most players engage voluntarily for fun and social reasons; no evidence of obligation or pressure to play."

  • Experimenting
    3

    "Flying mechanic and base building encourage experimentation with movement and strategies; some desire for more content and map variety."

  • Exploration
    2

    "Players explore a fixed map with points of interest; map is not procedurally generated, limiting novelty but exploration remains part of gameplay."

  • Expression
    2

    "Limited character customization mostly via hats and gear; some self-expression through base design and gear choices."

  • Fantasy
    4

    "Strong fantasy element as players embody anthropomorphic ducks with weapons and flight, in a stylized, humorous world."

  • Fellowship
    3

    "Community and social interaction important; players form clans and groups, though toxicity exists, many enjoy cooperative play."

  • Growth
    3

    "Progression through crafting, base upgrading, and skillful combat; players report learning curve and personal development in gameplay."

  • Health
    -5

    "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle
    -4

    "Requires focused attention for base building, combat, and resource gathering; not suited for passive or background play."

  • Intimacy
    1

    "Some social interaction and friendships formed, but mostly surface-level multiplayer interactions with limited emotional sharing."

  • Leadership
    2

    "Players can lead clans or groups for raids and defense; some evidence of leadership roles in multiplayer coordination."

  • Progression
    4

    "Strong emphasis on accumulating resources, upgrading bases, unlocking gear, and improving player capabilities."

  • Relaxation
    0

    "Mixed experiences: some find it relaxing and fun, others report stress from raids and toxic players."

  • Sensation
    3

    "Visuals and flying mechanics provide sensory stimulation and excitement; combat and movement add emotional fun."

  • Status
    2

    "Players gain recognition through PvP success and base strength; no explicit mention of leaderboards or social status systems."

  • Story
    -4

    "No narrative or plot focus; gameplay centers on survival and PvP without story immersion."

  • Strategy
    3

    "Combat, base building, and raiding require planning and tactical thinking; flying adds strategic depth."

  • Thrill
    4

    "High suspense from PvP encounters, raids, and survival threats; flying combat adds excitement and tension."

  • Value
    4

    "Players report good value for price, especially compared to similar games; frequent updates add to perceived value."

  • Violence
    4

    "Combat and raiding are core gameplay elements involving destruction and player killing."

  • Survival
    4

    "Survival mechanics including resource management, base defense, and threat avoidance are central to gameplay."

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    Last update: 06/03/2026