DUCKSIDE similar games & best alternatives
DUCKSIDE
2024
Related articles
Quick resume
Imagine DayZ or Rust but you're a duck. A persistent world survival game with PVP, PVE, crafting, base building and hat wearing ducks, wielding weapons.
Global score
73/100
Genres
Action, Indie, Massively Multiplayer, Simulator, Early Access, Shooter
Similar games
Pros
- Unique flying mechanic adds strategic depth
- Fun and accessible survival gameplay
- Smooth progression and base building
- Good value for price
- Active developer support and updates
Cons
- Toxic player community
- Performance issues and bugs
- Small fixed map limits exploration
- Base raiding can be frustrating
- Lack of narrative content
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination, Fantasy. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to build bases, choose combat or crafting playstyles, and use flying mechanics to navigate and fight, indicating high control over actions."
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Competence3
"The game involves skill-based combat, base building, resource gathering, and progression, with some players noting a learning curve and strategic depth."
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Competition4
"Strong PvP focus with raiding, base defense, and player-versus-player combat; leaderboards or ranked modes not mentioned but competitive interactions are central."
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Continuation2
"Some players report long play sessions and habitual play, but others mention playerbase decline and frustration from frequent raids leading to quitting."
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Cooperation3
"Encouraged to play with friends or clans for better experience; some players mention forming groups and teamwork, though solo play is possible but harder."
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Creativity3
"Base building and customization of bases and gear are core features, allowing player creativity in defense and resource management."
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Domination3
"Raiding and overpowering other players is common; some toxicity and hostile player behavior reported, indicating exertion of control over others."
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Escapism4
"Players use the game as a fun, chaotic escape with humor and unique duck theme; some mention stress relief and enjoyment despite toxic community."
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Expectation-3
"Most players engage voluntarily for fun and social reasons; no evidence of obligation or pressure to play."
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Experimenting3
"Flying mechanic and base building encourage experimentation with movement and strategies; some desire for more content and map variety."
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Exploration2
"Players explore a fixed map with points of interest; map is not procedurally generated, limiting novelty but exploration remains part of gameplay."
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Expression2
"Limited character customization mostly via hats and gear; some self-expression through base design and gear choices."
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Fantasy4
"Strong fantasy element as players embody anthropomorphic ducks with weapons and flight, in a stylized, humorous world."
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Fellowship3
"Community and social interaction important; players form clans and groups, though toxicity exists, many enjoy cooperative play."
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Growth3
"Progression through crafting, base upgrading, and skillful combat; players report learning curve and personal development in gameplay."
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Health-5
"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle-4
"Requires focused attention for base building, combat, and resource gathering; not suited for passive or background play."
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Intimacy1
"Some social interaction and friendships formed, but mostly surface-level multiplayer interactions with limited emotional sharing."
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Leadership2
"Players can lead clans or groups for raids and defense; some evidence of leadership roles in multiplayer coordination."
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Progression4
"Strong emphasis on accumulating resources, upgrading bases, unlocking gear, and improving player capabilities."
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Relaxation0
"Mixed experiences: some find it relaxing and fun, others report stress from raids and toxic players."
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Sensation3
"Visuals and flying mechanics provide sensory stimulation and excitement; combat and movement add emotional fun."
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Status2
"Players gain recognition through PvP success and base strength; no explicit mention of leaderboards or social status systems."
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Story-4
"No narrative or plot focus; gameplay centers on survival and PvP without story immersion."
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Strategy3
"Combat, base building, and raiding require planning and tactical thinking; flying adds strategic depth."
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Thrill4
"High suspense from PvP encounters, raids, and survival threats; flying combat adds excitement and tension."
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Value4
"Players report good value for price, especially compared to similar games; frequent updates add to perceived value."
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Violence4
"Combat and raiding are core gameplay elements involving destruction and player killing."
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Survival4
"Survival mechanics including resource management, base defense, and threat avoidance are central to gameplay."
Last update: 29/04/2026