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The Wall

PC (Microsoft Windows) • 2018

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Quick resume

[Servers Temporarily Shut Down!] Build. Gather. Breach. The Wall is a never-before seen mix of genres, where dynamic maps, slick combat, base building, and economy management all come together.

Global score

71/100

Genres

Action, Indie, Massively Multiplayer, Strategy, Early Access, Visual Novel, Role-playing (RPG), Adventure

Pros

  • Unique blend of fps and base building
  • Active and supportive developer
  • Strong community via discord
  • Strategic and skillful gameplay
  • Creative base construction and upgrades

Cons

  • Very small player base limits matchmaking
  • Steep learning curve with limited tutorials
  • Occasional bugs and performance issues
  • Requires discord for finding matches
  • Some balance and content limitations

Motivations

  • Autonomy
    4

    "Players have freedom to choose strategies, build bases, gather resources, and decide roles in team matches."

  • Competence
    4

    "Game involves skillful combat, strategic base building, resource management, and progression through upgrades."

  • Competition
    5

    "Strong emphasis on team vs team matches, destroying enemy generators, and competitive 5v5 gameplay."

  • Continuation
    2

    "Players report long sessions and habitual play but low player base limits continuous engagement."

  • Cooperation
    5

    "Teamwork is essential for base defense, resource gathering, and coordinated attacks in 5v5 matches."

  • Creativity
    4

    "Players build and upgrade bases with various structures and defenses, allowing creative strategic layouts."

  • Domination
    3

    "Some players seek to dominate matches and bases, but community focus is more on teamwork and mutual respect."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief, enjoying immersive combat and building."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation or external pressure."

  • Experimenting
    3

    "Players try different strategies, base designs, and skill/perk combinations to find effective playstyles."

  • Exploration
    1

    "Some map exploration and discovery of tactical positions, but mostly focused on known competitive maps."

  • Expression
    3

    "Customization through cosmetic skins and weapon attachments allows some personal expression."

  • Fantasy
    1

    "Game has some imaginative elements but largely grounded in plausible combat and base defense scenarios."

  • Fellowship
    4

    "Strong community ties via Discord, active developer interaction, and supportive player base."

  • Growth
    4

    "Players develop skills, learn mechanics, and improve through persistent upgrades and gameplay experience."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during matches; not suited for casual or background play."

  • Intimacy
    3

    "Players form friendships and close connections within the small, friendly community."

  • Leadership
    3

    "Opportunities for leading team strategies and coordinating group efforts in matches."

  • Progression
    4

    "Players accumulate resources, upgrade bases and weapons, and unlock skills over time."

  • Relaxation
    1

    "Some players find enjoyment and flow, but matches can be intense and stressful."

  • Sensation
    3

    "Combat and building provide sensory stimulation and excitement through visuals and sound."

  • Status
    2

    "Recognition within the small community and leaderboards, but limited broader social status."

  • Story
    -3

    "No narrative or lore focus; gameplay centers on competitive matches without story immersion."

  • Strategy
    5

    "High emphasis on mental challenge, planning, resource management, and tactical decision making."

  • Thrill
    4

    "Matches offer suspense, risk, and adrenaline from combat and base defense/offense."

  • Value
    -2

    "Players feel the game offers potential but is hindered by low player base and limited content."

  • Violence
    4

    "Combat and destruction of enemy bases and generators are core gameplay elements."

  • Survival
    3

    "Players manage resources and defend bases to avoid defeat and maintain control."

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    Last update: 06/03/2026