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Silica similar games & best alternatives

Silica

PC (Microsoft Windows) • 2023

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Quick resume

Silica blends FPS and RTS in epic, photorealistic battles. Choose to fight on the ground or command from above as humans or aliens. Dive into thrilling multiplayer combat or master strategic command. Are you ready to survive and conquer?

Global score

76/100

Genres

Action, Indie, Strategy, Early Access, Real Time Strategy (RTS), Shooter

Similar games

    Pros

    • Innovative rts/fps hybrid gameplay
    • Strong team cooperation and leadership roles
    • Immersive sci-fi setting and visuals
    • Active developer engagement and updates
    • Reasonable price for early access

    Cons

    • Ai pathfinding and unit control issues
    • Slow pacing and large map traversal
    • Limited customization and content
    • Performance and optimization problems
    • Small player base and matchmaking challenges

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Expression, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over their actions, switching between RTS commander and FPS infantry roles freely, issuing orders or directly controlling units."

    • Competence
      3

      "Game involves skillful RTS management and FPS combat, though some AI and pathfinding issues reduce challenge; players engage in meaningful tactical decisions."

    • Competition
      3

      "Multiplayer modes with team-based competition and commander vs commander battles encourage player comparison and rivalry."

    • Continuation
      2

      "Players report long matches and immersion but also note slow pacing and some frustration; still many play repeatedly and follow development."

    • Cooperation
      4

      "Strong emphasis on teamwork between commanders and infantry players; coordination is key for success in multiplayer matches."

    • Creativity
      2

      "Limited customization currently but players can influence strategy and unit control; mod support planned for future."

    • Domination
      -2

      "Community feedback suggests mixed player interactions with some toxicity but overall cooperative and balanced multiplayer focus."

    • Escapism
      4

      "Immersive sci-fi setting and large-scale battles provide strong escape from real life, with atmospheric visuals and sound."

    • Expectation
      -3

      "Players engage voluntarily out of interest and passion for the hybrid RTS/FPS genre, not due to obligation."

    • Experimenting
      3

      "Players explore hybrid gameplay mechanics, switching roles and testing strategies; early access encourages experimentation."

    • Exploration
      2

      "Large maps and strategic territory control encourage discovery, though some players find maps repetitive and barren."

    • Expression
      -1

      "Currently limited character or unit customization; mostly standardized presentation but potential for future modding."

    • Fantasy
      4

      "Futuristic sci-fi setting with alien factions and imaginative units provides strong fantasy experience."

    • Fellowship
      3

      "Community interaction and team play foster a sense of belonging, though player base is still growing."

    • Growth
      2

      "Players learn RTS and FPS hybrid mechanics, improve coordination and tactics; some learning curve noted."

    • Health
      -4

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -3

      "Requires sustained attention and focus during matches; slow pacing but active engagement needed."

    • Intimacy
      -2

      "Social interactions mostly team-based and functional; limited evidence of close personal relationships."

    • Leadership
      4

      "Commander role involves leading teams, managing resources, and directing units; strong leadership element."

    • Progression
      3

      "Players accumulate units, upgrades, and resources during matches; tiered research and tech trees present."

    • Relaxation
      1

      "Some players find the slow pace relaxing; others find the game tense due to bugs and AI issues."

    • Sensation
      3

      "Visuals and sound design praised for immersion and excitement, especially during large battles and night fights."

    • Status
      1

      "Some recognition within community and multiplayer, but limited evidence of strong social status seeking."

    • Story
      1

      "Basic sci-fi lore and setting present; story delivery minimal and not a major focus currently."

    • Strategy
      4

      "Core gameplay involves strategic resource management, unit positioning, and tactical decision-making."

    • Thrill
      2

      "Combat and large-scale battles provide moments of suspense and excitement, though pacing is slow."

    • Value
      3

      "Reasonable price for early access; players feel they get good entertainment and potential for future content."

    • Violence
      3

      "Combat and destruction are central gameplay elements, with emphasis on vehicle and infantry battles."

    • Survival
      2

      "Players must manage resources and defend bases to avoid defeat; survival elements present but not extreme."

    Last update: 29/04/2026