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Eraser similar games & best alternatives

Eraser

PC (Microsoft Windows) • 2021

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Quick resume

Throw your stick-figure-self at cannonballs and airplanes in an upward pursuit of the eraser! Play cooperatively online to share the journey! Who's to say whether the company will help or hinder, though...

Global score

83/100

Genres

Action, Adventure, Indie, Free To Play, Shooter

Similar games

    Pros

    • Free to play
    • Challenging and skill-based gameplay
    • Tight and responsive controls
    • Fun multiplayer with friends
    • Unique parry and movement mechanics

    Cons

    • High frustration and mental stress
    • Lack of checkpoints causing repeated setbacks
    • Single map with limited variety
    • No narrative or story
    • Some players report negative emotional impact

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Relaxation, Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over their movement and parry timing, allowing personal skill expression and choice of approach."

    • Competence
      5

      "High skill ceiling with challenging platforming and parry mechanics; players improve through practice and mastery."

    • Competition
      2

      "Includes multiplayer with sabotage and leaderboards, encouraging comparison and competition among players."

    • Continuation
      4

      "Many players report addictive, long play sessions despite frustration, showing strong desire to keep playing."

    • Cooperation
      1

      "Multiplayer mode allows playing with friends and some interaction, but primary focus remains individual progress."

    • Creativity
      2

      "Players discover and experiment with movement combos and shortcuts, showing creative problem solving."

    • Domination
      -3

      "Multiplayer interactions are playful and chaotic rather than authoritative or controlling."

    • Escapism
      4

      "Players use the game as a challenging distraction and emotional outlet, often during stressful times."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    • Experimenting
      4

      "Players try new movement techniques and shortcuts, exploring mechanics to improve performance."

    • Exploration
      1

      "Limited environment variety but players explore movement possibilities and shortcuts within the single map."

    • Expression
      -2

      "Minimal character customization; expression mainly through gameplay style rather than visual changes."

    • Fantasy
      -3

      "Game features simple stick figures and abstract platforms, focusing on realistic physics-based challenges."

    • Fellowship
      2

      "Community and multiplayer interactions foster social connection and shared experiences."

    • Growth
      5

      "Strong emphasis on learning, skill development, and improving through repeated attempts."

    • Health
      -4

      "Sedentary gameplay with reports of mental stress and frustration; no physical activity involved."

    • Idle
      -4

      "Requires constant attention and focus due to difficulty and precision needed."

    • Intimacy
      -3

      "Social interactions are mostly surface-level multiplayer fun rather than deep emotional connections."

    • Leadership
      -4

      "No evidence of leadership roles; multiplayer is casual and chaotic without structured guidance."

    • Progression
      4

      "Progression through percentage completion and reaching the top; players seek to improve and finish."

    • Relaxation
      -4

      "Gameplay is tense and frustrating, causing emotional strain rather than relaxation."

    • Sensation
      3

      "Enjoyable audiovisual style and satisfying movement mechanics provide sensory stimulation."

    • Status
      1

      "Leaderboards and multiplayer provide some recognition, but status is not a primary motivator."

    • Story
      -5

      "No narrative or story elements; gameplay is context-free platforming challenges."

    • Strategy
      3

      "Players plan movement, parry timing, and shortcuts, requiring mental challenge and problem solving."

    • Thrill
      4

      "High tension from risk of falling and failure creates suspense and emotional highs and lows."

    • Value
      5

      "Free game with high replay value and satisfying challenge offers strong perceived value."

    • Violence
      -4

      "No combat or destruction; gameplay focuses on platforming and parrying without violent content."

    • Survival
      3

      "Players must avoid falling and manage risks to survive and progress upward."

    Last update: 29/04/2026