Eraser similar games & best alternatives

Eraser

PC (Microsoft Windows) • 2021

Should you play it?

Throw your stick-figure-self at cannonballs and airplanes in an upward pursuit of the eraser! Play cooperatively online to share the journey! Who's to say whether the company will help or hinder, though...

What works
  • Free to play
  • Challenging and skill-based gameplay
  • Tight and responsive controls
  • Fun multiplayer with friends
  • Unique parry and movement mechanics
Things to keep in mind
  • High frustration and mental stress
  • Lack of checkpoints causing repeated setbacks
  • Single map with limited variety
  • No narrative or story
  • Some players report negative emotional impact

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pogostuck: Rage With Your Friends

  • Peaks of Yore

  • OlliOlli2: Welcome to Olliwood

  • Super Puzzle Platformer Deluxe

  • Descenders Next

  • PANZER BALL

  • Blaite

  • Neon Boost

  • Open Hexagon

Hidden Gems

Less popular games with surprisingly high similarity

  • Descenders Next

  • PANZER BALL

  • Open Hexagon

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Eraser: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Relaxation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control their movement left and right and make quick decisions to avoid obstacles, with some additional mechanics like shooting and following lane instructions, allowing personal control within fast-paced constraints."

    Capsule for BARRIER X BARRIER X

    "Players have control over their movement and parry timing, allowing personal skill expression and choice of approach."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging platforming and precision controls; players improve through practice and mastery."

    Capsule for Cloudbuilt Cloudbuilt

    "High skill ceiling with challenging platforming and parry mechanics; players improve through practice and mastery."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards, time trials, and local multiplayer competition, encouraging comparison with others."

    Capsule for Barro Barro

    "Includes multiplayer with sabotage and leaderboards, encouraging comparison and competition among players."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay with repeated attempts and long play sessions despite frustration."

    Capsule for A Walk in the Dark A Walk in the Dark

    "Many players report addictive, long play sessions despite frustration, showing strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Multiplayer mode allows some social interaction and chat, but cooperation is limited and not a core focus."

    Capsule for Rock Simulator Rock Simulator

    "Multiplayer mode allows playing with friends and some interaction, but primary focus remains individual progress."

  • Creativity

    Game with the same Creativity vibe

    2

    "Multiple paths and player experimentation with movement and shortcuts allow creative problem solving."

    Capsule for DeadCore DeadCore

    "Players discover and experiment with movement combos and shortcuts, showing creative problem solving."

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer interactions are playful and chaotic rather than focused on control or superiority."

    Capsule for Hospital 666 Hospital 666

    "Multiplayer interactions are playful and chaotic rather than authoritative or controlling."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a lighthearted distraction and stress relief, sometimes during difficult personal times."

    Capsule for Drunken Wrestlers Drunken Wrestlers

    "Players use the game as a challenging distraction and emotional outlet, often during stressful times."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    Capsule for 0RBITALIS 0RBITALIS

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different movement mechanics, power-ups, and routes to improve performance."

    Capsule for Sprint Vector Sprint Vector

    "Players try new movement techniques and shortcuts, exploring mechanics to improve performance."

  • Exploration

    Game with the same Exploration vibe

    1

    "Single map but players explore different strategies and card interactions; limited physical exploration."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "Limited environment variety but players explore movement possibilities and shortcuts within the single map."

  • Expression

    Game with the same Expression vibe

    -2

    "Minimal character or environment customization; expression mainly through gameplay style rather than visual personalization."

    Capsule for Obama Boss Fight Obama Boss Fight

    "Minimal character customization; expression mainly through gameplay style rather than visual changes."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game features abstract geometric shapes and minimal story, focusing on realistic platforming mechanics."

    Capsule for Flat Heroes Flat Heroes

    "Game features simple stick figures and abstract platforms, focusing on realistic physics-based challenges."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer interactions foster social connection and shared experiences."

    Capsule for Slackers - Carts of Glory Slackers - Carts of Glory

    "Community and multiplayer interactions foster social connection and shared experiences."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill acquisition, and personal development through repeated attempts."

    Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

    "Strong emphasis on learning, skill development, and improving through repeated attempts."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with reports of emotional stress and frustration; no physical activity involved."

    Capsule for Counter-Strike 2 Counter-Strike 2

    "Sedentary gameplay with reports of mental stress and frustration; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to high difficulty and precision needed."

    Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

    "Requires constant attention and focus due to difficulty and precision needed."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level cooperative gameplay rather than deep emotional connections."

    Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

    "Social interactions are mostly surface-level multiplayer fun rather than deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No evidence of leadership roles; multiplayer is competitive and individual-focused."

    Capsule for Ragnarock Ragnarock

    "No evidence of leadership roles; multiplayer is casual and chaotic without structured guidance."

  • Progression

    Game with the same Progression vibe

    4

    "Players progress through levels, unlock challenges, and improve scores; some stats and ranking systems."

    Capsule for Racket: Nx Racket: Nx

    "Progression through percentage completion and reaching the top; players seek to improve and finish."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Gameplay is tense and suspenseful, causing stress and fear rather than relaxation."

    Capsule for Five Nights At Floppa Five Nights At Floppa

    "Gameplay is tense and frustrating, causing emotional strain rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound design, and movement mechanics provide sensory stimulation."

    Capsule for Islands of Insight Islands of Insight

    "Enjoyable audiovisual style and satisfying movement mechanics provide sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and multiplayer provide some recognition, but social status is not a major motivator."

    Capsule for STORROR Parkour Pro STORROR Parkour Pro

    "Leaderboards and multiplayer provide some recognition, but status is not a primary motivator."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free and focused on platforming challenges."

    Capsule for Level Devil Level Devil

    "No narrative or story elements; gameplay is context-free platforming challenges."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan routes and timing to overcome obstacles, requiring problem solving and mental challenge."

    Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

    "Players plan movement, parry timing, and shortcuts, requiring mental challenge and problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from risk of falling and losing progress; emotional rollercoaster."

    Capsule for A Difficult Game About Climbing A Difficult Game About Climbing

    "High tension from risk of falling and failure creates suspense and emotional highs and lows."

  • Value

    Game with the same Value vibe

    5

    "Free game with high replay value and unique experience, perceived as excellent value."

    Capsule for Pro Office Calculator Pro Office Calculator

    "Free game with high replay value and satisfying challenge offers strong perceived value."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; gameplay focuses on platforming and collection rather than violence."

    Capsule for Rat Quest Rat Quest

    "No combat or destruction; gameplay focuses on platforming and parrying without violent content."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid falling and failure, managing risk and timing to survive and progress."

    Capsule for Chained Together Chained Together

    "Players must avoid falling and manage risks to survive and progress upward."

Last update: 01/06/2026