Dodgy Deliveries similar games & best alternatives
Dodgy Deliveries
2025
Related articles
Quick resume
Co-op "Horror" game about running a delivery service with your friends! B̵̨̦͓͖̹̪̥̮͛̀̏̈́̐̔̉Ę̴̤̦̤͓̰̤́͗̚ ̵̨̺͓̱̞͔͉͙̀̂͂͋͠͠Ç̸̫͈̋͋͆̋̾̑̕͜Ä̴̛̟͑͛͋͂̌̕͜͝R̵̛͎̮̜̒̽̈́͂̓̒͘Ę̸͉̙̎̀͐͆Ḟ̶̼͖̭͇̗U̸̡̫͇̤̭̪̦̣̔Ḷ̶̛͖̙͗̋̈̇̕ ̷̡̢͕̦̜͚̌̎̃̔Ā̷̧͇͎̳͔̩̜̤̗͊̋Ţ̸̭̩͚̮͖͇̹̬̾ ̷͍̞̰͈̻̣͚̂̾ͅN̵̛̤͒̏̒͝Ḯ̵̡̘͇̖̏͘Ģ̸̛͙̥̞̽̀͒͜H̶̲̜̺̐̄͋͊̍̈́͘͜T̴̯̲̳̪͚̜̼̈͠
Global score
71/100
Genres
Action, Adventure, Casual, Indie, Free To Play
Similar games
Pros
- Fun and goofy physics-based gameplay
- Strong cooperative multiplayer experience
- Free to play with active developer support
- Engaging social interactions and humor
- Frequent updates and community involvement
Cons
- Bugs and glitches affecting gameplay
- Limited content and map size
- Some repetitive elements after extended play
- Clunky controls and occasional lag
- Voice chat issues in-game
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Intimacy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose roles, navigate deliveries, and decide strategies in chaotic scenarios."
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Competence3
"Game involves skillful coordination, mastering controls, and overcoming unpredictable physics and challenges."
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Competition1
"Some friendly rivalry and attempts to outdo others, but overall cooperative and casual rather than highly competitive."
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Continuation2
"Players enjoy repeated sessions especially with friends, though some mention potential for boredom after extended play."
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Cooperation5
"Strong emphasis on teamwork and communication to complete deliveries and survive anomalies."
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Creativity2
"Players can experiment with roles and strategies; some cosmetic customization available."
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Domination-3
"Interactions are friendly and balanced; no evidence of exerting control or superiority over others."
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Escapism4
"Players use the game as a fun, silly distraction and stress relief with friends."
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Expectation-4
"Engagement is voluntary and motivated by intrinsic fun rather than obligation."
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Experimenting3
"Players explore game mechanics, anomalies, and strategies, especially as updates add content."
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Exploration2
"Some discovery of secrets and lore, though map is small and exploration limited."
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Expression2
"Cosmetics and skins allow some self-expression, though limited."
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Fantasy3
"Game features imaginative horror elements and quirky scenarios beyond realistic delivery simulation."
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Fellowship5
"Strong community and social play focus; players share laughs and experiences together."
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Growth2
"Players develop skills and understanding of mechanics over time."
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Health-5
"Typical sedentary gaming experience with no physical activity elements."
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Idle-3
"Requires active attention and coordination; not suited for casual background play."
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Intimacy3
"Social interactions with friends foster closer connections beyond surface-level."
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Leadership2
"Some players take guiding roles (e.g. navigator), but leadership is informal and shared."
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Progression3
"Players accumulate upgrades, skins, and unlocks to improve gameplay."
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Relaxation1
"Game is fun and silly but also involves chaotic and tense moments."
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Sensation3
"Goofy physics and humorous events provide sensory and emotional enjoyment."
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Status0
"No strong evidence of social status or recognition systems influencing play."
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Story2
"Some narrative and lore elements exist, adding context and depth."
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Strategy3
"Players plan routes, manage resources, and coordinate to overcome challenges."
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Thrill3
"Nighttime anomalies and hazards create suspense and excitement."
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Value4
"Highly praised as a free game with frequent updates and active developer support."
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Violence1
"Some combat-like elements with monsters and hazards, but mostly focused on delivery and survival."
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Survival4
"Avoiding threats and managing risks at night is a core gameplay element."
Last update: 29/04/2026