Ever Seen A Cat? 2 similar games & best alternatives
Ever Seen A Cat? 2
2022
Related articles
Quick resume
A relaxing hidden object game. Find even more cats in several stylish environments! Every play through is different!
Global score
98/100
Genres
Casual, Point-and-click, Indie
Similar games
Pros
- Cute and charming art style
- Relaxing and accessible gameplay
- Randomized cat placements increase replayability
- Short sessions suitable for casual play
- Good value for price
Cons
- Limited gameplay depth and challenge
- Repetitive and short overall experience
- Lack of narrative or social features
- Some players find achievements grindy
- Minimal innovation from first game
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Fantasy, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players freely choose which scenes to play and can adjust settings like color vibrance and hint usage, allowing personal control over gameplay experience."
-
Competence1
"The game offers light challenge in finding cats with some variability and hints, but overall is easy and accessible without demanding high skill."
-
Competition-4
"No competitive elements or leaderboards; players focus on personal pace and relaxation rather than comparing performance."
-
Continuation2
"Replayability is encouraged by randomized cat placements and achievement hunting, but sessions are short and the game is not overly addictive."
-
Cooperation-5
"Gameplay is entirely single-player with no cooperative or multiplayer features."
-
Creativity3
"Unique hand-drawn artwork and creative cat hiding spots provide artistic creativity, though gameplay structure is repetitive."
-
Domination-5
"No elements of dominance or power over others; interactions are individual and respectful."
-
Escapism4
"Players use the game as a relaxing, stress-relieving pastime to unwind and escape daily pressures."
-
Expectation-4
"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
-
Experimenting-2
"Gameplay follows established hidden object routines with limited novelty; some variability in cat placement offers mild experimentation."
-
Exploration1
"Players explore different themed scenes and discover new cat placements on replays, but environments are fixed and limited."
-
Expression-3
"Minimal customization or self-expression; players interact with predefined art and standard game presentation."
-
Fantasy-4
"The game features realistic, simple hidden object gameplay with no fantasy or fictional narrative elements."
-
Fellowship-4
"No social or community features; play is solitary with little social connection."
-
Growth1
"Some learning occurs in recognizing cat shapes and improving times, but overall limited personal development."
-
Health-5
"Purely sedentary gameplay with no physical activity or health-related features."
-
Idle3
"Designed for short, casual sessions with ability to pause between scenes; suitable for filling small time gaps."
-
Intimacy-5
"No close social interactions or relationship building; gameplay is individual and surface-level."
-
Leadership-5
"No leadership or management roles; players act independently."
-
Progression3
"Progression through achievements and unlocking all cats across multiple playthroughs provides a sense of accumulation."
-
Relaxation5
"Strong emphasis on relaxation and calm gameplay with soothing music and gentle challenge."
-
Sensation2
"Pleasant visual art and music provide mild sensory enjoyment without intense stimulation."
-
Status-4
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story-5
"No narrative or plot; gameplay consists of context-free hidden object scenes."
-
Strategy-3
"Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."
-
Thrill-4
"No suspense or risk; gameplay is predictable and low-pressure."
-
Value4
"Players perceive good value for time and money given the low price, relaxing gameplay, and replayability."
-
Violence-5
"No violence or destructive elements; gameplay is constructive and peaceful."
-
Survival-5
"No survival or threat elements; stable, safe gameplay environment."
Last update: 29/04/2026