Ever Seen A Cat? 2 similar games & best alternatives
Ever Seen A Cat? 2
2022
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Quick resume
A relaxing hidden object game. Find even more cats in several stylish environments! Every play through is different!
Global score
98/100
Genres
Casual, Point-and-click, Indie
Pros
- Cute and charming art style
- Relaxing and accessible gameplay
- Randomized cat placements increase replayability
- Short sessions suitable for casual play
- Good value for price
Cons
- Limited gameplay depth and challenge
- Repetitive and short overall experience
- Lack of narrative or social features
- Some players find achievements grindy
- Minimal innovation from first game
Motivations
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Autonomy3
"Players freely choose which scenes to play and can adjust settings like color vibrance and hint usage, allowing personal control over gameplay experience."
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Competence1
"The game offers light challenge in finding cats with some variability and hints, but overall is easy and accessible without demanding high skill."
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Competition-4
"No competitive elements or leaderboards; players focus on personal pace and relaxation rather than comparing performance."
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Continuation2
"Replayability is encouraged by randomized cat placements and achievement hunting, but sessions are short and the game is not overly addictive."
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Cooperation-5
"Gameplay is entirely single-player with no cooperative or multiplayer features."
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Creativity3
"Unique hand-drawn artwork and creative cat hiding spots provide artistic creativity, though gameplay structure is repetitive."
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Domination-5
"No elements of dominance or power over others; interactions are individual and respectful."
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Escapism4
"Players use the game as a relaxing, stress-relieving pastime to unwind and escape daily pressures."
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Expectation-4
"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
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Experimenting-2
"Gameplay follows established hidden object routines with limited novelty; some variability in cat placement offers mild experimentation."
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Exploration1
"Players explore different themed scenes and discover new cat placements on replays, but environments are fixed and limited."
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Expression-3
"Minimal customization or self-expression; players interact with predefined art and standard game presentation."
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Fantasy-4
"The game features realistic, simple hidden object gameplay with no fantasy or fictional narrative elements."
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Fellowship-4
"No social or community features; play is solitary with little social connection."
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Growth1
"Some learning occurs in recognizing cat shapes and improving times, but overall limited personal development."
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Health-5
"Purely sedentary gameplay with no physical activity or health-related features."
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Idle3
"Designed for short, casual sessions with ability to pause between scenes; suitable for filling small time gaps."
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Intimacy-5
"No close social interactions or relationship building; gameplay is individual and surface-level."
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Leadership-5
"No leadership or management roles; players act independently."
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Progression3
"Progression through achievements and unlocking all cats across multiple playthroughs provides a sense of accumulation."
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Relaxation5
"Strong emphasis on relaxation and calm gameplay with soothing music and gentle challenge."
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Sensation2
"Pleasant visual art and music provide mild sensory enjoyment without intense stimulation."
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Status-4
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story-5
"No narrative or plot; gameplay consists of context-free hidden object scenes."
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Strategy-3
"Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."
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Thrill-4
"No suspense or risk; gameplay is predictable and low-pressure."
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Value4
"Players perceive good value for time and money given the low price, relaxing gameplay, and replayability."
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Violence-5
"No violence or destructive elements; gameplay is constructive and peaceful."
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Survival-5
"No survival or threat elements; stable, safe gameplay environment."
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Last update: 06/03/2026