Ever Seen A Cat? 2 similar games & best alternatives

Ever Seen A Cat? 2

PC (Microsoft Windows) • 2022

Should you play it?

A relaxing hidden object game. Find even more cats in several stylish environments! Every play through is different!

What works
  • Cute and charming art style
  • Relaxing and accessible gameplay
  • Randomized cat placements increase replayability
  • Short sessions suitable for casual play
  • Good value for price
Things to keep in mind
  • Limited gameplay depth and challenge
  • Repetitive and short overall experience
  • Lack of narrative or social features
  • Some players find achievements grindy
  • Minimal innovation from first game

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ever Seen A Cat?

  • Ever Seen A Cat? 3

  • I commissioned some bees 0

  • FIND ALL

  • 100 hidden birds 2

  • FIND ALL 3: Travel

  • 100 Waiting Cats

  • 100 Cats New York

  • Hidden Cats in London

Hidden Gems

Less popular games with surprisingly high similarity

  • FIND ALL

  • 100 hidden birds 2

  • Hidden Cats in London

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    The Last Campfire

  • Escapism

    Far Fishing

  • Value

    The Heilwald Loophole

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ever Seen A Cat? 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Story, Fantasy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can make choices affecting viewing of scenes (e.g. alone or not alone options before H-scenes), indicating some control over experience."

    Capsule for NEKOPARA Vol. 4 NEKOPARA Vol. 4

    "Players freely choose which scenes to play and can adjust settings like color vibrance and hint usage, allowing personal control over gameplay experience."

  • Competence

    Game with the same Competence vibe

    1

    "The game offers some challenge in finding cleverly hidden cats, but overall it is easy and straightforward."

    Capsule for 100 Waiting Cats 100 Waiting Cats

    "The game offers light challenge in finding cats with some variability and hints, but overall is easy and accessible without demanding high skill."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements or player comparison; focus is on personal pace and relaxation."

    Capsule for Pretty Neko Pretty Neko

    "No competitive elements or leaderboards; players focus on personal pace and relaxation rather than comparing performance."

  • Continuation

    Game with the same Continuation vibe

    2

    "Replayability is encouraged through randomized cat locations and achievements requiring multiple playthroughs, though some find it repetitive."

    Capsule for Ever Seen A Cat? 3 Ever Seen A Cat? 3

    "Replayability is encouraged by randomized cat placements and achievement hunting, but sessions are short and the game is not overly addictive."

  • Cooperation

    Game with the same Cooperation vibe

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    "Gameplay is entirely single-player with no cooperative or multiplayer features."

    Capsule for Fossil Corner Fossil Corner

    "Gameplay is entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with unique hand-drawn art and discover cats creatively hidden in the scene, though no creation or modification is involved."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Unique hand-drawn artwork and creative cat hiding spots provide artistic creativity, though gameplay structure is repetitive."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; interactions are balanced and respectful."

    Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

    "No elements of dominance or power over others; interactions are individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving experience to unwind and escape daily life."

    Capsule for Far Fishing Far Fishing

    "Players use the game as a relaxing, stress-relieving pastime to unwind and escape daily pressures."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

    Capsule for Train Station Renovation Train Station Renovation

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is straightforward with little novelty or experimentation; players follow a known routine of finding cats."

    Capsule for 100 Robo Cats 100 Robo Cats

    "Gameplay follows established hidden object routines with limited novelty; some variability in cat placement offers mild experimentation."

  • Exploration

    Game with the same Exploration vibe

    1

    "Players explore different fairy tale themed scenes and discover cats in varying locations, but environments are limited and small."

    Capsule for Ever Seen A Cat? 3 Ever Seen A Cat? 3

    "Players explore different themed scenes and discover new cat placements on replays, but environments are fixed and limited."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with predefined art and mechanics without personal visual expression."

    Capsule for The Bridge The Bridge

    "Minimal customization or self-expression; players interact with predefined art and standard game presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Game presents abstract, geometric environments with no narrative or fictional roleplaying elements."

    Capsule for Velocibox Velocibox

    "The game features realistic, simple hidden object gameplay with no fantasy or fictional narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

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    "No social or community features; play is solitary with minimal social connection."

    Capsule for Mayonnaise Simulator Mayonnaise Simulator

    "No social or community features; play is solitary with little social connection."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in spotting cleverly hidden cats, but limited skill development overall."

    Capsule for 100 Waiting Cats 100 Waiting Cats

    "Some learning occurs in recognizing cat shapes and improving times, but overall limited personal development."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Designed for short, casual sessions and quick play bursts, suitable for filling small time gaps."

    Capsule for Razortron 2000 Razortron 2000

    "Designed for short, casual sessions with ability to pause between scenes; suitable for filling small time gaps."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; gameplay is individual."

    Capsule for Sine Mora Sine Mora

    "No close social interactions or relationship building; gameplay is individual and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; players act independently."

    Capsule for House Flipper House Flipper

    "No leadership or management roles; players act independently."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through finding cats and unlocking achievements provides a sense of accomplishment."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Progression through achievements and unlocking all cats across multiple playthroughs provides a sense of accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on a calming, stress-free experience with soothing music and gentle gameplay."

    Capsule for The Last Campfire The Last Campfire

    "Strong emphasis on relaxation and calm gameplay with soothing music and gentle challenge."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant art style and music provide moderate sensory enjoyment without intense stimulation."

    Capsule for Who Needs a Hero? Who Needs a Hero?

    "Pleasant visual art and music provide mild sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; purely context-free hidden object gameplay."

    Capsule for Ever Seen A Cat? Ever Seen A Cat?

    "No narrative or plot; gameplay consists of context-free hidden object scenes."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving demands; gameplay is straightforward and guided."

    Capsule for My Little Puppy My Little Puppy

    "Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; gameplay is predictable and low-pressure."

    Capsule for Glass Masquerade Glass Masquerade

    "No suspense or risk; gameplay is predictable and low-pressure."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money due to unique gameplay, atmosphere, and replayability."

    Capsule for The Heilwald Loophole The Heilwald Loophole

    "Players perceive good value for time and money given the low price, relaxing gameplay, and replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive elements; gameplay is constructive and peaceful."

    Capsule for Catch a Falling Star Catch a Falling Star

    "No violence or destructive elements; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat elements; stable, safe gameplay environment."

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    "No survival or threat elements; stable, safe gameplay environment."

Last update: 01/06/2026