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Ever Seen A Cat? 2

PC (Microsoft Windows) • 2022

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Quick resume

A relaxing hidden object game. Find even more cats in several stylish environments! Every play through is different!

Global score

98/100

Genres

Casual, Point-and-click, Indie

Pros

  • Cute and charming art style
  • Relaxing and accessible gameplay
  • Randomized cat placements increase replayability
  • Short sessions suitable for casual play
  • Good value for price

Cons

  • Limited gameplay depth and challenge
  • Repetitive and short overall experience
  • Lack of narrative or social features
  • Some players find achievements grindy
  • Minimal innovation from first game

Motivations

  • Autonomy
    3

    "Players freely choose which scenes to play and can adjust settings like color vibrance and hint usage, allowing personal control over gameplay experience."

  • Competence
    1

    "The game offers light challenge in finding cats with some variability and hints, but overall is easy and accessible without demanding high skill."

  • Competition
    -4

    "No competitive elements or leaderboards; players focus on personal pace and relaxation rather than comparing performance."

  • Continuation
    2

    "Replayability is encouraged by randomized cat placements and achievement hunting, but sessions are short and the game is not overly addictive."

  • Cooperation
    -5

    "Gameplay is entirely single-player with no cooperative or multiplayer features."

  • Creativity
    3

    "Unique hand-drawn artwork and creative cat hiding spots provide artistic creativity, though gameplay structure is repetitive."

  • Domination
    -5

    "No elements of dominance or power over others; interactions are individual and respectful."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving pastime to unwind and escape daily pressures."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

  • Experimenting
    -2

    "Gameplay follows established hidden object routines with limited novelty; some variability in cat placement offers mild experimentation."

  • Exploration
    1

    "Players explore different themed scenes and discover new cat placements on replays, but environments are fixed and limited."

  • Expression
    -3

    "Minimal customization or self-expression; players interact with predefined art and standard game presentation."

  • Fantasy
    -4

    "The game features realistic, simple hidden object gameplay with no fantasy or fictional narrative elements."

  • Fellowship
    -4

    "No social or community features; play is solitary with little social connection."

  • Growth
    1

    "Some learning occurs in recognizing cat shapes and improving times, but overall limited personal development."

  • Health
    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Designed for short, casual sessions with ability to pause between scenes; suitable for filling small time gaps."

  • Intimacy
    -5

    "No close social interactions or relationship building; gameplay is individual and surface-level."

  • Leadership
    -5

    "No leadership or management roles; players act independently."

  • Progression
    3

    "Progression through achievements and unlocking all cats across multiple playthroughs provides a sense of accumulation."

  • Relaxation
    5

    "Strong emphasis on relaxation and calm gameplay with soothing music and gentle challenge."

  • Sensation
    2

    "Pleasant visual art and music provide mild sensory enjoyment without intense stimulation."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    -5

    "No narrative or plot; gameplay consists of context-free hidden object scenes."

  • Strategy
    -3

    "Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."

  • Thrill
    -4

    "No suspense or risk; gameplay is predictable and low-pressure."

  • Value
    4

    "Players perceive good value for time and money given the low price, relaxing gameplay, and replayability."

  • Violence
    -5

    "No violence or destructive elements; gameplay is constructive and peaceful."

  • Survival
    -5

    "No survival or threat elements; stable, safe gameplay environment."

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    Last update: 06/03/2026