FIND ALL 3: Travel similar games & best alternatives

FIND ALL 3: Travel

PC (Microsoft Windows), Linux, Mac • 2022

Should you play it?

Look for hidden cats, raccoons, other animals and objects, color this painted world. You have to go on an exciting journey through different levels. More than 1500 items of varying difficulty are waiting for you!

What works
  • Relaxing and immersive gameplay
  • Challenging difficulty levels
  • Beautiful hand-drawn art and animations
  • Good value for price with many hours of content
  • Helpful hint system and achievement tracking
Things to keep in mind
  • Repetitive scenes reused across difficulty levels
  • Lack of zoom feature frustrates some players
  • Limited music variety can become annoying
  • No social or multiplayer features
  • Some objects are very hard to find causing frustration

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • A Building Full of Cats

  • Hidden Cats in London

  • FIND ALL

  • FIND ALL 2: Middle Ages

  • Hidden Cats in Paris

  • Ever Seen A Cat?

  • FIND ALL 4: Magic

  • Travellin Cats in Japan

  • 100 hidden frogs

Hidden Gems

Less popular games with surprisingly high similarity

  • Hidden Cats in London

  • FIND ALL

  • Hidden Cats in Paris

If you liked…

Recommendations by what you enjoyed most

  • Value

    The Dishwasher: Vampire Smile

  • Autonomy

    FIND ALL 2: Middle Ages

  • Continuation

    Hotline Miami 2: Wrong Number

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FIND ALL 3: Travel: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. It leans lower than usual among comparable games on Expression, Idle, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore scenes and decide which objects to find next; no forced routines."

    Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

    "Players freely explore large hand-drawn scenes and choose where to search for hidden objects without forced paths or routines."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."

    Capsule for Under Leaves Under Leaves

    "The game offers increasing difficulty levels with challenging hidden object placements requiring skillful observation and patience."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual play and personal skill improvement; no mention of ranked modes or direct competition, though achievements and speedruns offer self-set challenges."

    Capsule for No Time To Explain Remastered No Time To Explain Remastered

    "Focus is on personal pace and self-set goals; no multiplayer or ranked modes, though time-based medals exist for speedruns."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players invest many hours, including replaying levels for achievements and hard mode, showing strong attachment."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "Players invest many hours completing all difficulty levels and achievements, indicating strong attachment and replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or team-based gameplay."

    Capsule for Brigador: Up-Armored Edition Brigador: Up-Armored Edition

    "Entirely single-player experience with no cooperative or team-based gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."

    Capsule for 100 hidden aliens 100 hidden aliens

    "Players engage with unique hand-drawn art and animations, but gameplay follows a fixed hidden object format with limited modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and non-competitive."

    Capsule for Cube Escape Collection Cube Escape Collection

    "No elements of exerting control or superiority over others; gameplay is solitary and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive experience to unwind and escape real life stress."

    Capsule for Creeper World 4 Creeper World 4

    "Players use the relaxing and immersive hidden object gameplay to unwind and escape real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge without external pressure or obligation."

    Capsule for Ys Origin Ys Origin

    "Players engage voluntarily for enjoyment and challenge without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of new areas and bonus levels with different mechanics, but core gameplay remains consistent."

    Capsule for Hidden Cats in London Hidden Cats in London

    "Some exploration of different difficulty levels and item sets, but core gameplay remains consistent."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore detailed stations and trains on foot, discovering unique environments beyond driving."

    Capsule for World of Subways 3 – London Underground Circle Line World of Subways 3 – London Underground Circle Line

    "Players explore large, detailed scenes with some interactive elements like inside/outside train views."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players unlock artwork but do not personalize characters or environments."

    Capsule for Miss Neko Miss Neko

    "Limited customization; players observe art changes as they progress but do not personalize characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Game depicts a stylized but plausible cityscape; no strong fantasy or fictional elements."

    Capsule for 100 Istanbul Cats 100 Istanbul Cats

    "Game depicts realistic, hand-drawn scenes of Paris and travel-related objects without fantasy or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is entirely individual."

    Capsule for High Hell High Hell

    "No social or community features; gameplay is entirely individual."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop observational skills and improve at spotting hidden objects, but learning curve is gentle."

    Capsule for Hidden Cats in London Hidden Cats in London

    "Players develop observational skills and improve at spotting hidden objects through practice and challenge."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to find objects; not suitable for background play."

    Capsule for 100 hidden mice 100 hidden mice

    "Requires focused attention to find objects; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building elements."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "No social or emotional relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player."

    Capsule for InfraSpace InfraSpace

    "No leadership or group management roles; purely single-player."

  • Progression

    Game with the same Progression vibe

    4

    "Players progress by completing levels, unlocking achievements, art gallery, and story content."

    Capsule for Awaria Awaria

    "Players progress by completing levels, unlocking achievements, and revealing colored and animated scenes."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for its relaxing atmosphere, gentle music, and stress-free gameplay."

    Capsule for Little Kitty, Big City Little Kitty, Big City

    "Game praised for relaxing music, soothing visuals, and stress-free gameplay without timers."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art style, music, and quirky animations provide moderate sensory stimulation."

    Capsule for 60 Parsecs! 60 Parsecs!

    "Enjoyable art style, animations, and music provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; gameplay focuses on object finding without an overarching story."

    Capsule for Under Leaves Under Leaves

    "Minimal narrative; gameplay focuses on object finding without overarching plot or characters."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle elements and problem solving in finding hidden objects, but mostly straightforward."

    Capsule for Lost and Found Co. Lost and Found Co.

    "Some planning in searching areas and using hints strategically, but mostly straightforward object finding."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Calm and steady gameplay without suspense or risk."

    Capsule for Pixel Puzzles 2: Birds Pixel Puzzles 2: Birds

    "Calm and steady gameplay without suspense or risk elements."

  • Value

    Game with the same Value vibe

    5

    "Players report excellent value for price with many hours of gameplay and replayability."

    Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

    "Players report excellent value for price with many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; focus on constructive emotional experience."

    Capsule for Florence Florence

    "No violence or destructive gameplay; focus on constructive observation."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

    Capsule for The Case of the Golden Idol The Case of the Golden Idol

    "No survival or threat avoidance mechanics; stable, low-risk environment."

Last update: 01/06/2026