100 hidden cats 2 similar games & best alternatives

100 hidden cats 2

PC (Microsoft Windows) • 2021

Should you play it?

Hidden object game in the city setting. Black and white hand-drawn graphics in a cartoon style. Ultra hard! Really very difficult!

What works
  • Charming hand-drawn art
  • Relaxing and casual gameplay
  • Easy achievements and trading cards
  • Short and accessible
  • Pleasant music
Things to keep in mind
  • Very short playtime
  • Low replay value
  • No story or narrative
  • Lack of customization
  • No volume control for music

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • 100 hidden birds

  • 100 hidden fish

  • Hidden Paws

  • Stranded In Time

  • 100 Istanbul Cats

  • aMAZE

  • Mind Spheres

  • Coloring Game 3

  • Tukoni: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden birds

  • 100 hidden fish

  • Stranded In Time

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Pictopix

  • Autonomy

    100 Robo Cats

  • Escapism

    Spectraball

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

100 hidden cats 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Story, Intimacy, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely explore the scene to find cats with optional use of hints and zoom, allowing control over their search approach."

    Capsule for 100 Robo Cats 100 Robo Cats

    "Players freely explore a large scrolling scene to find cats at their own pace with minimal constraints."

  • Competence

    Game with the same Competence vibe

    2

    "Finding cats requires some skill and observation, especially for the harder-to-spot ones, but overall the gameplay is simple and accessible."

    Capsule for 100 Capitalist Cats 100 Capitalist Cats

    "Finding cats requires observation skills and some challenge, especially the last few cats, but overall the gameplay is simple and easy."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal pace and achievement completion without direct comparison or competitive elements."

    Capsule for 100 hidden cats 100 hidden cats

    "Focus is on personal achievement and completion without direct comparison or competitive elements."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short gameplay sessions with low replay value; players complete the game quickly and often do not return."

    Capsule for Zup! 4 Zup! 4

    "Short gameplay sessions with low replay value; players often finish quickly and do not engage in long or habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for Cookie Clicker Cookie Clicker

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."

    Capsule for 100 hidden aliens 100 hidden aliens

    "Some appreciation for the hand-drawn art style and animations, but gameplay follows a fixed hidden object format."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual play."

    Capsule for Castle of Illusion Castle of Illusion

    "No elements of exerting control or superiority over others; purely individual play."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief."

    Capsule for Spectraball Spectraball

    "Players use the game as a relaxing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

    Capsule for Foundation Foundation

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is consistent with little novelty or mechanic experimentation; players learn fixed patterns."

    Capsule for Polygoneer Polygoneer

    "Gameplay is consistent and routine with little novelty or mechanic experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a large, detailed image to discover hidden cats, encouraging curiosity and visual exploration."

    Capsule for 100 Capitalist Cats 100 Capitalist Cats

    "Players scroll through a large scene discovering cats hidden in various areas, encouraging visual exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "No customization or personalization options; players interact with a fixed art asset."

    Capsule for 100 hidden aliens 100 hidden aliens

    "No customization or personalization options; players interact with a fixed image."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game depicts a realistic cityscape with cats hidden in plausible settings, lacking strong fantasy elements."

    Capsule for Cats and Seek: Osaka Cats and Seek: Osaka

    "The game depicts a stylized but plausible urban environment with cats, lacking strong fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with some community discussion but no in-game social features."

    Capsule for Angry Video Game Nerd II: ASSimilation Angry Video Game Nerd II: ASSimilation

    "Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."

  • Growth

    Game with the same Growth vibe

    1

    "Some mild skill in observation and pattern recognition may improve, but limited learning opportunities."

    Capsule for 100 hidden fish 100 hidden fish

    "Some skill development in observation and pattern recognition, but limited learning opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Some players idle the game for trading cards; gameplay sessions can be short and casual."

    Capsule for OMON Simulator OMON Simulator

    "Short sessions and some players idle the game to farm trading cards, indicating casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional connections formed through gameplay."

    Capsule for Destroy All Humans! Destroy All Humans!

    "No close social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through finding cats and unlocking achievements, though limited to single level."

    Capsule for 100 Korea Cats 100 Korea Cats

    "Progression through finding cats and unlocking achievements, though limited to a single level."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for relaxing atmosphere, soothing music, and stress-relieving gameplay."

    Capsule for Pictopix Pictopix

    "Game praised for relaxing atmosphere, soothing music, and stress relief."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable hand-drawn visuals and music provide moderate sensory stimulation."

    Capsule for 100 hidden birds 100 hidden birds

    "Enjoyable hand-drawn visuals and catchy music provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and trading cards provide some recognition but no social status or ranking."

    Capsule for Montaro Montaro

    "Achievements and trading cards provide some recognition but no social status or visibility beyond personal profile."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or story elements; purely a hidden object puzzle."

    Capsule for 100 hidden birds 100 hidden birds

    "No narrative or story elements; purely a hidden object puzzle."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving demands; mostly visual search."

    Capsule for 100 hidden frogs 100 hidden frogs

    "Minimal strategic or problem-solving demands; mostly visual search."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Low risk and suspense; calm and predictable gameplay."

    Capsule for Hidden Cats in Paris Hidden Cats in Paris

    "Low risk and suspense; calm and predictable gameplay."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for a short, unique experience, especially on sale."

    Capsule for Scanner Sombre Scanner Sombre

    "Generally considered good value on sale for short, enjoyable experience and achievements."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay is constructive and peaceful."

    Capsule for LYNE LYNE

    "No violence; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 01/06/2026