I commissioned some cats 0 similar games & best alternatives

I commissioned some cats 0

PC (Microsoft Windows) • 2024

Should you play it?

Play for free! I paid artists to hide cats and wool in 15 pieces of artwork. Can you find them all? Warning: Relaxing.

What works
  • Relaxing and accessible hidden object gameplay
  • Varied and charming hand-drawn artwork
  • Free to play with substantial content
  • Soothing music and sound design
  • Unlimited hints and save slots for accessibility
Things to keep in mind
  • Repetitive mechanics with limited challenge
  • Short overall playtime and limited replay value
  • No multiplayer or social features
  • Lack of narrative or deeper gameplay systems
  • Some artwork pixelation when zoomed

What to play next

Top picks

Games that feel the closest overall

  • I commissioned some bees 0

  • Ever Seen A Cat? 2

  • Glass Masquerade

  • 100 hidden snails

  • 100 Capitalist Cats

  • 100 hidden dogs

  • Travellin Cats in Italy

  • Where Jellyfish 水母在哪里

  • 100 Waiting Cats

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden snails

  • 100 hidden dogs

  • Where Jellyfish 水母在哪里

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Restoring the Past

  • Value

    Monolight

  • Autonomy

    Hidden Objects

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

I commissioned some cats 0: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore scenes at their own pace without time pressure or forced routines."

    Capsule for Hidden Objects Hidden Objects

    "Players freely explore illustrated scenes at their own pace without timers or forced routines."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves reading and making timed decisions, requiring attention and some skill in choosing correct options, but lacks complex gameplay challenges."

    Capsule for Memory's Dogma CODE:01 Memory's Dogma CODE:01

    "The game involves skillful observation and attention to detail but lacks complex challenges."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or competitive elements; focus is on individual, casual play."

    Capsule for 100 hidden gnomes 100 hidden gnomes

    "No multiplayer or competitive elements; focus is on individual, casual play."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~1 hour) with some replayability due to minor branching, but overall limited habitual engagement."

    Capsule for Playing Kafka Playing Kafka

    "Short playtime (~1-2 hours) with some replayability via randomized object placement, but limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay or social interaction."

    Capsule for Graveyard Shift Graveyard Shift

    "Entirely single-player with no cooperative gameplay or social interaction."

  • Creativity

    Game with the same Creativity vibe

    3

    "Hand-drawn artwork and interactive environmental elements encourage visual exploration and appreciation."

    Capsule for Travellin Cats in Germany Travellin Cats in Germany

    "Varied artistic styles and handcrafted illustrations encourage visual exploration and appreciation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; purely personal and equal experience."

    Capsule for TaskPals TaskPals

    "No elements of exerting control over others; purely personal experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing, stress-free gameplay designed for casual enjoyment and distraction from real life."

    Capsule for Mining Mechs Mining Mechs

    "Relaxing, stress-free gameplay designed to provide a calming break from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

    Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

    "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is repetitive with limited novelty or exploration of mechanics."

    Capsule for BEHEMOTH BEHEMOTH

    "Gameplay is consistent and repetitive with minimal novelty or mechanic variation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large, varied maps with different environments and some hidden elements encourage discovery."

    Capsule for Delta Force Land Warrior Delta Force Land Warrior

    "Encourages discovery within detailed, varied illustrated environments."

  • Expression

    Game with the same Expression vibe

    -3

    "No character or environment customization; players interact with predefined artwork."

    Capsule for 100 Aliens Cats 100 Aliens Cats

    "No character or environment customization; players interact with fixed artwork."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Abstract and surreal art style provides some imaginative experience, but grounded in simple hidden object gameplay."

    Capsule for 100 hidden snails 100 hidden snails

    "Artistic and imaginative settings but grounded in simple hidden object gameplay without deep roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; solitary experience."

    Capsule for The Complex: Expedition The Complex: Expedition

    "No community or social features; solitary experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some improvement in observation skills possible, but limited learning or development."

    Capsule for 100 Romantic Cats 100 Romantic Cats

    "Some improvement in observation skills possible, but limited learning or development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short, casual sessions and filling small time gaps; does not require constant intense focus."

    Capsule for Oik Memory Oik Memory

    "Suitable for short, casual sessions and filling time without demanding constant focus."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievements, but no complex item or upgrade systems."

    Capsule for Lab Rags Lab Rags

    "Progression through levels and achievement completion, but no complex upgrade or item systems."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Core design goal is relaxation and calm flow with soothing music and gentle pacing."

    Capsule for Restoring the Past Restoring the Past

    "Core design goal is relaxation and calm, with soothing music and stress-free mechanics."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visual and auditory stimuli through art and soundtrack, but not intense sensory input."

    Capsule for 要来点百合吗 Love Yuri 要来点百合吗 Love Yuri

    "Enjoyable visual and auditory stimuli through colorful art and music, but not intense sensory input."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; purely context-free hidden object gameplay."

    Capsule for Ever Seen A Cat? Ever Seen A Cat?

    "No narrative or plot; purely context-free hidden object gameplay."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving demands; straightforward searching."

    Capsule for 100 Funny Cats 100 Funny Cats

    "Minimal strategic or problem-solving demands; straightforward search mechanics."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; calm and predictable gameplay."

    Capsule for SUMMERHOUSE SUMMERHOUSE

    "No suspense or risk; calm and predictable gameplay."

  • Value

    Game with the same Value vibe

    5

    "Free to play with substantial content and quality for no cost, providing excellent value."

    Capsule for Monolight Monolight

    "Free to play with substantial content and quality for no cost."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; peaceful and constructive gameplay."

    Capsule for Tiny Lands Tiny Lands

    "Non-violent, constructive and peaceful gameplay."

  • Survival

    Game with the same Survival vibe

    -5

    "No threats or failure states; stable and safe environment."

    Capsule for Re:Fresh Re:Fresh

    "No threats or failure states; stable and safe environment."

Last update: 11/07/2026