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100 Waiting Cats

PC (Microsoft Windows) • 2024

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Quick resume

⏳🐾 Join the cutest adventure in the funny waiting situations full of cats! Explore the charming hand-drawn artworks of While Waiting themed locations as you embark on a quest to find 100 adorable cats hidden throughout the game.🕑🐈 🕵️‍♂️ Can you find them all? 🕵️‍♂️🐈✅

Global score

96/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Sport, Strategy, Free To Play, Point-and-click

Similar games

    Pros

    • Free to play
    • Relaxing and cute art style
    • Pleasant music and sound effects
    • Easy achievements
    • Short, accessible gameplay

    Cons

    • Very short playtime
    • Minimal challenge
    • Lack of story or narrative
    • No multiplayer or social features
    • Some find game too easy or repetitive

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players freely search for hidden cats at their own pace with optional zoom and brightness controls."

    • Competence
      1

      "The game offers some challenge in finding cleverly hidden cats, but overall it is easy and straightforward."

    • Competition
      -4

      "No competitive elements such as leaderboards or ranked modes; focus is on personal achievement hunting."

    • Continuation
      1

      "Short playtime with some players returning occasionally, but generally a brief, casual experience."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity
      2

      "Creative cat placements and some color art elements enhance the visual experience, but gameplay is fixed."

    • Domination
      -5

      "No elements of dominance or power over others; purely individual play."

    • Escapism
      3

      "Relaxing and casual gameplay provides a light escape from real life stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation without obligation or pressure."

    • Experimenting
      -2

      "Gameplay involves searching within fixed scenes with minimal novelty or mechanic experimentation."

    • Exploration
      1

      "Players explore a small, detailed scene with some zooming, but limited area and no new territory."

    • Expression
      -3

      "No character or environment customization; presentation is fixed by the developer."

    • Fantasy
      1

      "Some whimsical elements (e.g. cats on flying carpets) but overall grounded in simple hidden object gameplay."

    • Fellowship
      -4

      "No social or community gameplay features; interaction limited to community threads outside the game."

    • Growth
      1

      "Some learning involved in spotting cleverly hidden cats, but limited skill development overall."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      4

      "Designed for short sessions and casual play, suitable for filling small time gaps."

    • Intimacy
      -4

      "No close social relationships formed within the game; minimal social interaction."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      3

      "Progression through finding cats and unlocking achievements, though no upgrades or power accumulation."

    • Relaxation
      4

      "Calming music, simple gameplay, and cute visuals create a relaxing experience."

    • Sensation
      2

      "Pleasant audio-visual elements like music and cat meows provide sensory enjoyment."

    • Status
      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      -5

      "No narrative or story elements; purely a hidden object game."

    • Strategy
      -3

      "Minimal strategic thinking required; mainly visual search and pattern recognition."

    • Thrill
      -4

      "No suspense or risk; calm and predictable gameplay."

    • Value
      5

      "Free to play with optional DLC; players find good value in short, accessible gameplay."

    • Violence
      -5

      "No violence; gameplay focuses on finding cats and relaxing."

    • Survival
      -5

      "No survival or threat elements; stable, low-risk environment."

    Last update: 29/04/2026