Faces of War similar games & best alternatives

Faces of War

PC (Microsoft Windows) • 2014

Should you play it?

The second instalment in the series that would become known as Men of War. Through the eyes of Allied, German and Russian squad leaders, experience the most immersive World War II real-time strategy game where each battle is played out and won differently based on your tactical choices.

What works
  • Deep tactical gameplay with direct unit control
  • Realistic wwii setting and physics
  • Challenging and rewarding missions
  • Strong nostalgia and replay value
  • Detailed destruction and sound design
Things to keep in mind
  • Outdated graphics and interface
  • Poor ai and occasional bugs
  • Multiplayer mostly inactive
  • Steep learning curve for new players
  • Some mission scripting limits freedom

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Men of War™

  • Soldiers: Heroes of World War II - Enhanced Edition

  • Joint Task Force

  • Door Kickers 2: Task Force North

  • Men of War: Assault Squad 2

  • Battlestations Pacific

  • UBOAT

  • Codename: Panzers, Phase One

  • Men of War: Condemned Heroes

Hidden Gems

Less popular games with surprisingly high similarity

  • Joint Task Force

  • Codename: Panzers, Phase One

  • Hidden & Dangerous 2: Courage Under Fire

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Men of War: Red Tide

  • Competence

    Men of War™

  • Continuation

    Commandos: Behind Enemy Lines

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Faces of War: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over individual units including direct control mode, requiring tactical decision-making and micromanagement."

    Capsule for Men of War: Red Tide Men of War: Red Tide

    "Players have high control over individual units including direct control of soldiers and vehicles, with many tactical options and micro-management."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging and requires skillful micromanagement, strategic thinking, and mastery of complex mechanics."

    Capsule for Men of War™ Men of War™

    "The game is challenging, requiring skillful micro-management, tactical thinking, and mastery of complex mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is mainly on single-player campaign; multiplayer exists but is dead and not a major motivation."

    Capsule for Max Payne 3 Max Payne 3

    "Focus is primarily on single-player campaigns and cooperative play; multiplayer is mostly dead and not emphasized."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, replaying missions, and strong attachment due to nostalgia and challenge."

    Capsule for Commandos: Behind Enemy Lines Commandos: Behind Enemy Lines

    "Players report long playtimes, replaying missions multiple times, and strong nostalgia-driven engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports cooperative multiplayer for up to 4 players with teamwork emphasized in gameplay."

    Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

    "Cooperative multiplayer is supported with up to 4 players sharing missions, though multiplayer is now mostly inactive."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can create custom maps and scenarios via an in-game editor, and plan tactical maneuvers on the map."

    Capsule for Radio General Radio General

    "Players can create custom maps with an editor and use diverse tactical approaches to missions."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced team play and mutual respect; no evidence of trash talk or exerting superiority over others."

    Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

    "Interactions emphasize shared team play and tactical coordination rather than dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an immersive WWII tactical experience, escaping real life through intense battles."

    Capsule for Company of Heroes: Tales of Valor Company of Heroes: Tales of Valor

    "The game offers immersive WWII tactical scenarios that provide escape from real life through intense gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest and nostalgia rather than obligation or external pressure."

    Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

    "Players engage voluntarily driven by interest and nostalgia rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with unit combinations, tactics, and strategies to overcome challenging missions."

    Capsule for Syrian Warfare Syrian Warfare

    "Players experiment with different tactics, unit control, and strategies to overcome challenging missions."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and missions offer some exploration, but limited by small number of maps and fixed environments."

    Capsule for SpyParty SpyParty

    "Missions involve varied maps and tactical scenarios, though exploration is limited by mission structure."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through map creation and upgrade choices, but limited character or avatar personalization."

    Capsule for Mini Airways - ATC simulator Mini Airways - ATC simulator

    "Some customization possible via map editor and tactical choices, but limited character or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Strong focus on realistic WWII scenarios, authentic units, and historically accurate combat."

    Capsule for Men of War: Assault Squad Men of War: Assault Squad

    "Strong focus on realistic WWII settings, historical units, and plausible tactical combat."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer exist, but much play is solo with limited social interaction."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Some community and cooperative play exists, but multiplayer is mostly inactive and social interaction limited."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics, improve management skills, and progress through increasingly challenging missions."

    Capsule for Startopia Startopia

    "Players develop skills in micro-management, tactics, and game mechanics through challenging missions."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary RTS gameplay with no physical activity elements."

    Capsule for Terminator: Dark Fate - Defiance Terminator: Dark Fate - Defiance

    "Typical sedentary RTS gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and micro-management; not suited for casual or background play."

    Capsule for Cuban Missile Crisis Cuban Missile Crisis

    "Requires focused attention and micro-management; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions mostly tactical and competitive rather than personal."

    Capsule for Act of War: High Treason Act of War: High Treason

    "Minimal social or emotional closeness; interactions are mostly tactical and functional."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead squads and coordinate units, exercising command and tactical leadership."

    Capsule for Men of War: Assault Squad Men of War: Assault Squad

    "Players lead small squads with tactical command and direct control, guiding unit actions."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking weapons, upgrades, and completing missions with scoring system."

    Capsule for Fast and Low Fast and Low

    "Progression through completing missions and acquiring weapons, vehicles, and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game is tense and challenging, requiring focus and strategic thinking rather than relaxation."

    Capsule for Syrian Warfare Syrian Warfare

    "Game is challenging and tense, requiring constant attention and strategic thinking."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects of combat and destruction provide stimulating sensory feedback."

    Capsule for Men of War: Assault Squad Men of War: Assault Squad

    "Visual and auditory effects, destruction physics, and intense combat provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on individual gameplay and mastery; little emphasis on social recognition or popularity."

    Capsule for Nexus - The Jupiter Incident Nexus - The Jupiter Incident

    "Little emphasis on social recognition or popularity; focus is on individual or cooperative gameplay."

  • Story

    Game with the same Story vibe

    2

    "Campaign presents a historical narrative with missions based on real events, though story is somewhat fragmented and minimal."

    Capsule for Flying Tigers: Shadows Over China Flying Tigers: Shadows Over China

    "Narrative based on WWII events with campaigns for different factions, though story is simple and mission-based."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical planning, unit positioning, and resource management; requires strategic thinking."

    Capsule for Order of War™ Order of War™

    "Strong emphasis on tactical planning, problem solving, and strategic unit management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense battles and challenging missions provide suspense and excitement."

    Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

    "Tense combat situations and challenging missions provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players find high value in gameplay depth and nostalgia for a low price."

    Capsule for American Conquest: Fight Back American Conquest: Fight Back

    "Players find good value in gameplay depth and nostalgia for a low price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are core gameplay elements with many weapons and attacks."

    Capsule for Tiny Rogues Tiny Rogues

    "Combat and destruction are core gameplay elements, with detailed damage modeling and weapon use."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and units to survive enemy attacks and maintain control of territories."

    Capsule for Warhammer® 40,000: Dawn of War® - Soulstorm Warhammer® 40,000: Dawn of War® - Soulstorm

    "Players must manage limited resources, keep units alive, and tactically survive enemy attacks."

Last update: 01/06/2026