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Faces of War

PC (Microsoft Windows) • 2014

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Quick resume

The second instalment in the series that would become known as Men of War. Through the eyes of Allied, German and Russian squad leaders, experience the most immersive World War II real-time strategy game where each battle is played out and won differently based on your tactical choices.

Global score

88/100

Genres

Action, Simulator, Strategy, Tactical, Real Time Strategy (RTS)

Pros

  • Deep tactical gameplay with direct unit control
  • Realistic wwii setting and physics
  • Challenging and rewarding missions
  • Strong nostalgia and replay value
  • Detailed destruction and sound design

Cons

  • Outdated graphics and interface
  • Poor ai and occasional bugs
  • Multiplayer mostly inactive
  • Steep learning curve for new players
  • Some mission scripting limits freedom

Motivations

  • Autonomy
    4

    "Players have high control over individual units including direct control of soldiers and vehicles, with many tactical options and micro-management."

  • Competence
    4

    "The game is challenging, requiring skillful micro-management, tactical thinking, and mastery of complex mechanics."

  • Competition
    -3

    "Focus is primarily on single-player campaigns and cooperative play; multiplayer is mostly dead and not emphasized."

  • Continuation
    4

    "Players report long playtimes, replaying missions multiple times, and strong nostalgia-driven engagement."

  • Cooperation
    3

    "Cooperative multiplayer is supported with up to 4 players sharing missions, though multiplayer is now mostly inactive."

  • Creativity
    3

    "Players can create custom maps with an editor and use diverse tactical approaches to missions."

  • Domination
    -4

    "Interactions emphasize shared team play and tactical coordination rather than dominance or trash talk."

  • Escapism
    4

    "The game offers immersive WWII tactical scenarios that provide escape from real life through intense gameplay."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and nostalgia rather than obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different tactics, unit control, and strategies to overcome challenging missions."

  • Exploration
    2

    "Missions involve varied maps and tactical scenarios, though exploration is limited by mission structure."

  • Expression
    2

    "Some customization possible via map editor and tactical choices, but limited character or avatar personalization."

  • Fantasy
    -4

    "Strong focus on realistic WWII settings, historical units, and plausible tactical combat."

  • Fellowship
    2

    "Some community and cooperative play exists, but multiplayer is mostly inactive and social interaction limited."

  • Growth
    3

    "Players develop skills in micro-management, tactics, and game mechanics through challenging missions."

  • Health
    -5

    "Typical sedentary RTS gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and micro-management; not suited for casual or background play."

  • Intimacy
    -4

    "Minimal social or emotional closeness; interactions are mostly tactical and functional."

  • Leadership
    3

    "Players lead small squads with tactical command and direct control, guiding unit actions."

  • Progression
    3

    "Progression through completing missions and acquiring weapons, vehicles, and upgrades."

  • Relaxation
    -3

    "Game is challenging and tense, requiring constant attention and strategic thinking."

  • Sensation
    3

    "Visual and auditory effects, destruction physics, and intense combat provide sensory stimulation."

  • Status
    -4

    "Little emphasis on social recognition or popularity; focus is on individual or cooperative gameplay."

  • Story
    2

    "Narrative based on WWII events with campaigns for different factions, though story is simple and mission-based."

  • Strategy
    4

    "Strong emphasis on tactical planning, problem solving, and strategic unit management."

  • Thrill
    3

    "Tense combat situations and challenging missions provide suspense and excitement."

  • Value
    4

    "Players find good value in gameplay depth and nostalgia for a low price."

  • Violence
    4

    "Combat and destruction are core gameplay elements, with detailed damage modeling and weapon use."

  • Survival
    3

    "Players must manage limited resources, keep units alive, and tactically survive enemy attacks."

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    Last update: 06/03/2026